Paul Chote
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d7bd5e6ee8
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First hack of build palette as a widget. Works, but needs a lot of polish.
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2010-04-16 18:15:42 +12:00 |
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Bob
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e38d978849
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fix some extraneous refs to Game.world
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2010-04-13 20:25:16 +12:00 |
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Chris Forbes
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e224c64ccc
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no more stateless garbage
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2010-04-13 19:18:49 +12:00 |
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Chris Forbes
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914f79917c
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fix bad vis on paradrops; warning issued whenever shroud sees a vis bug now
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2010-04-12 20:39:27 +12:00 |
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Bob
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0f98df9a88
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remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
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2010-04-11 20:59:04 +12:00 |
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Bob
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8a3e5b8ccc
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remove allowAlpha from SpriteRenderer
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2010-04-11 20:05:08 +12:00 |
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Paul Chote
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1078fc380a
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Render shellmap / don't assume Game.Localplayer exists
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2010-04-10 17:11:33 +12:00 |
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Paul Chote
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f5787476f7
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Load map smudges
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2010-04-09 14:51:18 +12:00 |
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Paul Chote
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05f28bca23
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Arbitrary smudge types
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2010-04-09 14:51:10 +12:00 |
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Paul Chote
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916706fa75
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runtime smudge support
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2010-04-09 14:51:09 +12:00 |
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Paul Chote
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fd5539d110
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Reimplement Bibs
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2010-04-09 14:50:57 +12:00 |
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Paul Chote
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25c95982d7
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Bring bridge support back to the level of upstream/master
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2010-04-09 14:50:56 +12:00 |
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Paul Chote
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8c15a4f6f4
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Convert overlays (wall, field, crate) to actors. Untested cnc support.
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2010-04-09 14:50:51 +12:00 |
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Paul Chote
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3b15aec294
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perf fixes
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2010-04-09 14:50:49 +12:00 |
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Paul Chote
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c366b7c7fc
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Fixes & Resources support
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2010-04-09 14:50:48 +12:00 |
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Paul Chote
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705e3eb2f6
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More fixes
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2010-04-09 14:50:47 +12:00 |
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Paul Chote
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b8702e494b
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Fix most of the x/y issues
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2010-04-09 14:50:46 +12:00 |
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Paul Chote
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f7e2f414c0
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Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
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2010-04-09 14:50:44 +12:00 |
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Bob
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a22ec0fd81
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move the harvest-related traits and activities into the mod dll.
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2010-04-04 13:34:17 +12:00 |
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Bob
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8a3c1e137e
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moved other chrono-related stuff into the mod dll.
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2010-04-04 13:07:54 +12:00 |
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alzeih
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b5fb199c22
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removed ShroudRate (unused)
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2010-04-02 16:34:13 +13:00 |
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alzeih
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dca052dbc8
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FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
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2010-04-02 16:21:33 +13:00 |
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alzeih
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c54d904e2b
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Some trait info moved from GlobalDefaults to sane places
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2010-04-02 15:30:04 +13:00 |
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alzeih
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df336aee70
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Move default values into GlobalDefaultsInfo, add to cnc.
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2010-04-02 13:03:59 +13:00 |
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alzeih
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3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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alzeih
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c29733da63
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move global defaults to a trait (half done)
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2010-04-02 01:42:41 +13:00 |
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Chris Forbes
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9270a85619
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fix units disappearing if their topleftmost cell was not in the map (proc at top edge, etc)
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2010-03-30 22:13:23 +13:00 |
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Chris Forbes
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6423c04983
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hard edge-of-table again
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2010-03-30 21:37:21 +13:00 |
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Chris Forbes
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20c4d3ef61
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#37 enemy actors can be selected under shroud
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2010-03-30 19:07:12 +13:00 |
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Chris Forbes
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e0ff264a7e
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proper dirty handling in new Shroud trait
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2010-03-30 18:56:45 +13:00 |
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Chris Forbes
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c159300ecf
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wire up hide-map crate properly
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2010-03-30 18:40:58 +13:00 |
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Chris Forbes
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a71ba665a7
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pre-explore a little bit around the mcv at start
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2010-03-30 18:26:52 +13:00 |
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Chris Forbes
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7baaf60eff
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sortof works
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2010-03-30 07:55:18 +13:00 |
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Chris Forbes
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9bdcd17db8
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blah
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2010-03-30 07:55:18 +13:00 |
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Chris Forbes
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78aff19fa2
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hooked into Mobile
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2010-03-30 07:55:17 +13:00 |
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Chris Forbes
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4154543005
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AddActor and GetVisOrigins done; exploration done
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2010-03-30 07:55:17 +13:00 |
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Chris Forbes
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83a40e5039
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RemoveActor impl in Shroud trait
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2010-03-30 07:55:16 +13:00 |
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Chris Forbes
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9e44306ec4
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no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack
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2010-03-30 07:55:16 +13:00 |
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Chris Forbes
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b677f3cb56
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made Expand a bit more sensible
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2010-03-28 16:49:28 +13:00 |
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Chris Forbes
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d00037322b
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fix crash in SpatialBins with lack of clamping
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2010-03-27 23:16:50 +13:00 |
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Chris Forbes
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9c0c1e7827
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moved NeutralPlayer creation a bit earlier; bridge sections are now owned by NeutralPlayer rather than null
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2010-03-27 09:41:49 +13:00 |
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Paul Chote
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08f7d58c86
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Fix cnc AFLD
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2010-03-25 14:00:25 +13:00 |
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Chris Forbes
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cd1cffe3da
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fix dumb crash in SpatialBins
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2010-03-23 20:51:34 +13:00 |
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Chris Forbes
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82eea5ad2c
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zOMG im an idiot
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2010-03-22 20:58:31 +13:00 |
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Chris Forbes
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15ba89e957
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more hax
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2010-03-22 20:35:57 +13:00 |
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Chris Forbes
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f44b8c53b0
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fix crash on moving the mouse outside the map
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2010-03-22 20:08:59 +13:00 |
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Bob
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dca15cadb9
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fixed line-endings on *.cs
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2010-03-22 19:28:37 +12:00 |
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Chris Forbes
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e2ba79a539
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spatial bin index for actors
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2010-03-22 18:43:52 +13:00 |
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Paul Chote
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5b2dbc2389
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Less carp
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2010-03-21 18:56:22 +13:00 |
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Paul Chote
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b4540db406
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Begin unfailing movement types / IsBuildable / etc
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2010-03-21 18:56:22 +13:00 |
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