Paul Chote
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d0270ab866
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Rename comments and documentation.
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2016-12-23 15:17:02 +00:00 |
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Paul Chote
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152ae13cea
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Rename SelectUpgradeTarget.
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2016-12-23 15:14:36 +00:00 |
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Paul Chote
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cb9178364f
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Change upgradeAvailable to instancesEnabled in SupportPowerManager.
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2016-12-23 15:06:22 +00:00 |
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Paul Chote
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f360c10569
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Rename ConditionManager variables.
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2016-12-23 15:02:52 +00:00 |
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Paul Chote
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dcad5c3f7c
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Rename UpgradeManager to ConditionManager.
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2016-12-23 14:57:56 +00:00 |
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Paul Chote
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9ddfdc45b3
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Introduce SoundType enum.
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2016-12-23 11:34:23 +00:00 |
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reaperrr
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ddb22ec2bd
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Merge pull request #12452 from GraionDilach/ai-vs-allowmultiple-sp
Fix AI superweapon usage.
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2016-12-16 00:32:38 +01:00 |
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Paul Chote
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f274522083
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Port GrantUpgradePower to GrantExternalConditionPower.
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2016-12-06 17:21:12 +00:00 |
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Zimmermann Gyula
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f927d54db7
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Fix AI unable to activate AllowMultiple support powers.
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2016-12-05 15:08:00 +01:00 |
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Paul Chote
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23f4ae5027
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Replace UpgradeMinEnabledLevel checks with an EnabledByDefault shim.
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2016-11-19 17:19:25 +00:00 |
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abcdefg30
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620e005cfd
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Create a PlayLaunchSounds method in SupportPower.cs
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2016-09-12 14:47:54 +02:00 |
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abcdefg30
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08d84c5b90
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Fix the support power SpeechNotifications not being played to the correct player
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2016-09-12 14:42:45 +02:00 |
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Paul Chote
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d2f5fe7380
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Draw order generator renderables above the shroud.
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2016-08-22 20:27:59 +01:00 |
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abcdefg30
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9848c98750
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Replace the DisplayTimer field with a DisplayTimerStances field in SupportPowerInfo
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2016-08-21 01:19:51 +02:00 |
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abcdefg30
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6de12fb0e9
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Add SpeechNotifications for InsufficientPower and Launch on support powers
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2016-07-03 16:21:07 +02:00 |
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abcdefg30
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dd5e229886
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Fix a crash with not space occupying actors granting support powers
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2016-06-24 15:30:57 +02:00 |
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Matthias Mailänder
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409fe9067a
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Add speech notification equivalents to support power sounds.
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2016-06-19 18:46:05 +02:00 |
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teees
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86eabeea3f
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Add AttackOrderPower as Supportpower
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2016-06-14 20:18:44 +02:00 |
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reaperrr
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6a988fd676
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Move WorldInteractionControllerWidget and SpriteEffect to Common
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2016-05-23 23:30:48 +02:00 |
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Matthias Mailänder
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a8dd67a231
|
ParatroopersPower also supports beacons.
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2016-05-01 12:29:38 +02:00 |
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Matthias Mailänder
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59fbfbc851
|
Don't enforce beacons to be player palettes.
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2016-05-01 12:29:38 +02:00 |
|
Matthias Mailänder
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9f4cdb9843
|
Unhardcode player beacons for documentation and lint testing.
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2016-05-01 12:27:02 +02:00 |
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Matthias Mailänder
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76124b7c79
|
Unhardcode beacon sprites for documentation and lint testing.
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2016-05-01 12:21:13 +02:00 |
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reaperrr
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fd5a597966
|
Move Render traits to Traits.Render namespace
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2016-04-15 20:43:04 +02:00 |
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Matthias Mailänder
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9458a74e9c
|
Lint test and SpawnActorPower effect sprite and palette.
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2016-04-02 15:12:08 +02:00 |
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abcdefg30
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8547fac90d
|
Add an IsPlayerPalette flag to NukePowerInfo
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2016-03-14 16:42:49 +01:00 |
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Paul Chote
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7993068c8f
|
Remove Map.SequenceProvider.
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2016-03-12 19:46:20 +00:00 |
|
Matthias Mailänder
|
50294917da
|
Document FlashType.
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2016-02-28 20:54:22 +01:00 |
|
Matthias Mailänder
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8e62186c6c
|
Require MissileWeapon.
|
2016-02-28 20:54:22 +01:00 |
|
Matthias Mailänder
|
a7a6815f99
|
Lint test the nuke missile sprites.
|
2016-02-28 20:54:10 +01:00 |
|
Paul Chote
|
e71225496b
|
Clarify GPL version.
|
2016-02-21 16:30:48 +00:00 |
|
Paul Chote
|
b396965fd9
|
Update licence header year.
|
2016-02-21 16:27:31 +00:00 |
|
abcdefg30
|
b27950b517
|
Unhardcode the palette the missile weapon of the NukePower uses
|
2016-02-14 22:32:53 +01:00 |
|
Paul Chote
|
275be64f05
|
Remove Util.QuantizeFacing from support powers.
|
2016-01-19 23:34:13 +00:00 |
|
RoosterDragon
|
8e89a6a696
|
Simplify names, remove unused usings, remove redundant casts.
|
2016-01-17 21:35:36 +00:00 |
|
Pavel Penev
|
861d1368a4
|
Unhardcode internal terrain palette name from all over the codebase
|
2016-01-17 19:02:16 +02:00 |
|
Paul Chote
|
6af377030c
|
Add sequence parameter to SpriteEffect.
|
2016-01-03 01:17:29 +00:00 |
|
Taryn Hill
|
5542076a68
|
Make AirstrikePowerInfo.UnitType require AircraftInfo
|
2015-12-27 11:24:16 -06:00 |
|
atlimit8
|
b07cd683e8
|
Easier actor selection in game by actor bounds center
|
2015-12-23 12:09:08 -06:00 |
|
reaperrr
|
e9ed50a831
|
Fix actors not going back to idle animation after custom animation
|
2015-11-28 22:45:05 +01:00 |
|
Pavel Penev
|
4d787cbedb
|
Check if WithSpriteBody is available in GrantUpgradePower
|
2015-11-16 01:25:09 +02:00 |
|
reaperrr
|
2f69711341
|
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
|
2015-10-16 00:07:06 +02:00 |
|
Paul Chote
|
b43f9bc524
|
Add ProduceActorsPower trait.
|
2015-10-05 22:05:01 +01:00 |
|
Paul Chote
|
9b6dba02a8
|
Improve customisation of support power targeting.
|
2015-10-05 22:05:01 +01:00 |
|
atlimit8
|
49d7604bd9
|
Cache WeaponInfo look-ups
|
2015-10-03 22:29:40 -05:00 |
|
Pavel Penev
|
8a44366667
|
Merge Plane and Helicopter into Aircraft
|
2015-10-01 20:15:41 +03:00 |
|
Paul Chote
|
ef55d646f7
|
Unstatic the Sound class.
|
2015-09-20 14:11:06 +01:00 |
|
atlimit8
|
de7f5a4288
|
Make Range WDist for all traits with circular ranges.
|
2015-09-19 11:02:28 -05:00 |
|
atlimit8
|
09984683a7
|
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
|
2015-09-19 09:56:14 -05:00 |
|
atlimit8
|
8162fa27ab
|
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
|
2015-09-19 09:49:24 -05:00 |
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