Paul Chote
b6f463729b
Add a ChromeLogic base class for chrome logic.
2015-10-21 19:35:35 +01:00
Pavel Penev
f68da6ada7
Small refactoring to AutoTarget
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- Move a check for AutoTargetIgnore up the chain
- Simplify some LINQs to a single .FirstOrDefault()
- Rename local variable
2015-10-21 21:09:26 +03:00
atlimit8
1e890a921f
Merge pull request #9709 from reaperrr/unitsat-actorsat
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Rename ActorMap *UnitsAt* occurences to *ActorsAt*
2015-10-21 09:56:41 -05:00
reaperrr
5615719d28
Fix WithMuzzleOverlay upgrade rule to properly cover cases with @ separator
2015-10-21 10:07:49 +02:00
RoosterDragon
983032205f
Merge pull request #9593 from huwpascoe/HealthTrait
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Moved Health to OpenRA.Mods.Common
2015-10-20 20:59:04 +01:00
Oliver Brakmann
a547f55c6f
Merge pull request #9646 from matija-hustic/missile_fixup
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Temporary fix for missiles launched from zero height
2015-10-20 20:16:59 +02:00
Oliver Brakmann
72a0f7e69c
Merge pull request #9633 from Mailaender/movement-class-logs
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Added the movement classes of the domain index to the debug logs
2015-10-20 20:01:10 +02:00
Paul Chote
a9424d0fa7
Hide the docking animation when it is not active.
2015-10-19 17:43:27 +01:00
abcdefg30
ce95ff074a
Add checks for missing music tracks
2015-10-18 20:43:47 +02:00
abcdefg30
0c373cc8c4
Remove an unused using
2015-10-18 20:43:46 +02:00
abcdefg30
4afef8868e
Add lua support for playing background music
2015-10-18 20:43:45 +02:00
Matthias Mailänder
742aa01284
Merge pull request #9666 from pchote/fix-startingmusic-clash
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Fix map StartingMusic overriding BackgroundMusic initialization.
2015-10-18 19:36:39 +02:00
Oliver Brakmann
c1dda97836
Merge pull request #9586 from pchote/irc-common
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Overhaul IRC in preparation for the global chat UI
2015-10-18 19:31:07 +02:00
abcdefg30
674b1672f5
Merge pull request #9488 from atlimit8/MapMusic
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Map Music
2015-10-18 17:47:26 +02:00
Paul Chote
fb631367ea
Fix map StartingMusic overriding BackgroundMusic.
2015-10-18 09:56:12 +01:00
Matthias Mailänder
b14f5ca608
Merge pull request #9661 from pchote/editor-preview-fix
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Update the UID stored in the map file after saving.
2015-10-18 08:27:22 +02:00
reaperrr
380f30ed13
Merge pull request #9547 from pchote/aggregate-sequences
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Add support for aggregate sequences
2015-10-18 02:23:23 +02:00
Paul Chote
cf875c3db6
Update the UID stored in the map file after saving.
2015-10-17 23:25:52 +01:00
abcdefg30
4daf22e759
Merge pull request #9634 from pchote/fix-bridge-huts
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Fix bridge destruction and repair.
2015-10-17 23:51:14 +02:00
Paul Chote
9ce8544e34
Add support for aggregate sequences.
2015-10-17 22:50:22 +01:00
Paul Chote
83949b250a
Add a visualisation mode for depth sprites.
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For now this displays the raw sprites. It will
eventually be repurposed for rendering the proper
depth data.
2015-10-17 22:35:47 +01:00
Paul Chote
e819ff832b
Record the SheetType in each Sheet.
2015-10-17 22:28:19 +01:00
Paul Chote
4226370495
Fix bridge destruction and repair.
2015-10-17 22:23:44 +01:00
Paul Chote
a3fe2b3d35
Overhaul the IRC implementation.
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* Simplified UI plumbing.
* Improves handling of errors and kicks.
* Persists chat history between session.
* Fixes leaks of the old widget tree when exiting.
* A few small UI polish improvements.
2015-10-17 22:13:22 +01:00
Paul Chote
4ba78f65b9
Add Dispose support to widget logic objects.
2015-10-17 22:13:22 +01:00
Matthias Mailänder
eab5e474cb
Merge pull request #9637 from abcdefg30/newTDdelay
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Reduce InitialSpawnDelay for crates in TD
2015-10-17 15:15:54 +02:00
Matthias Mailänder
66a2512c21
Merge pull request #9638 from JoppyFurr/bleed
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Change mouse cursors while joystick scrolling
2015-10-17 09:07:56 +02:00
reaperrr
5778d1621a
Merge pull request #8987 from Mailaender/spiceblooms
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Added spice blooms
2015-10-16 19:38:21 +02:00
abcdefg30
7624256001
Set InitialSpawnDelay to 0
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and set the value to 1500 in the default mods.
2015-10-16 14:42:11 +02:00
Matija Hustić
5fe7c4af4d
Temporary fix for missiles launched from zero height
2015-10-16 10:22:58 +02:00
Joppy Furr
6ded247d0c
Change mouse cursors while joystick scrolling
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This patch adds mouse cursors to the joystick scrolling feature.
On Tiberian Sun, which itself had joystick scrolling, the same cursors are
used as in the original game.
As the older games did not have joystick scrolling, I've had to make a
best-effort guess as to what were suitable cursors.
-> When scrolling in all directions is available, the default arrow
cursor is used.
-> When a direction is blocked, the edge-scrolling blocked direction
cursor is used.
2015-10-16 11:53:53 +13:00
reaperrr
2f69711341
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
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These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
abcdefg30
cd62873003
Add team chat for spectators
2015-10-15 16:20:17 +02:00
abcdefg30
db37b14392
Minor code (style) cleanup
2015-10-15 15:05:17 +02:00
RoosterDragon
a4338d9350
Remove a redundant check in FindAndDeployBackupMcv.
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This avoids enumerating the mcvs twice.
2015-10-14 21:06:37 +01:00
RoosterDragon
262ab408b5
Speed up checks for IOccupySpace trait.
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Eagerly load the trait (if it exists) in Actor, and use this reference to avoid having to perform self.Info.HasTraitInfo<IOccupySpaceInfo>() checks.
2015-10-14 20:46:15 +01:00
Matthias Mailänder
e0fa63ae19
also mention the movement class of the domain index in logs
2015-10-14 20:34:20 +02:00
abcdefg30
4432c071cc
Fix aircraft repulsing other aircraft when not being repulsable themselves
2015-10-13 21:48:38 +02:00
Oliver Brakmann
410f121a1e
Merge pull request #8717 from matija-hustic/missile
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Some work on the missile projectile
2015-10-13 19:02:25 +02:00
James
5000369463
Fixed TFD Not Creating Install Directory
2015-10-12 19:52:49 +01:00
Kevin Azzam
96c0c2dec6
Make ctrl+x cut to clipboard
2015-10-12 18:58:26 +02:00
Huw Pascoe
c95fc793e4
Moved Health trait to OpenRA.Mods.Common
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In preparation for custom hitboxes.
2015-10-12 01:56:00 +01:00
Matija Hustić
cd8a15271c
Downward lookahead.
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Added downward lookahead capability.
2015-10-11 22:15:30 +02:00
Matija Hustić
b9e57d33c3
Added lookahead, launch speed & angle computation.
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The missiles should be more intelligent, avoiding cliffs,
surmounting inclines and flexibly selecting appropriate
launch speed and angle to avoid a close incline or miss
a close target.
2015-10-11 22:02:02 +02:00
Matija Hustić
41f57f2a15
Missile projectile refactor.
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Introduces:
Vertical rate of turn
Customizable vertical launch angle
Delayed activation of the homing mechanism / propulsion
Freefall while propulsion deactivated
Customizable explosion altitude (for airburst)
Customizable cruise altitude (when target out of range)
Height checks for terrain impact and shadow rendering
Acceleration (instead of constant speed from launch to impact)
2015-10-11 22:02:01 +02:00
Matthias Mailänder
a79b71c608
Merge pull request #9581 from matija-hustic/attackmove_defendstance
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Gets AttackMove to work with 'Defend' stance
2015-10-11 21:28:35 +02:00
Matthias Mailänder
40eb7fa074
Merge pull request #9588 from pchote/fix-recoil
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Fix sprite turret recoil.
2015-10-11 21:21:48 +02:00
abcdefg30
9e24d4ec79
Merge pull request #9590 from pchote/fix-debug-case
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Fix debug menu terminology.
2015-10-11 20:45:13 +02:00
Christopher Grant
246f85413f
document ThrowsShrapnel
2015-10-11 19:30:24 +02:00
Matija Hustić
1ba81d7c97
Fixes bad comment in UpgradeRules
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https://github.com/OpenRA/OpenRA/pull/8768/files#r41694572
2015-10-11 19:23:10 +02:00