reaperrr
4c16e51f92
Add EditorPlayer to all mods
...
To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
reaperrr
4f651c2f88
Remove HarvesterInfo look-up from HackyAI
2018-04-06 20:16:36 +02:00
abcdefg30
63093eb986
Fix color picker actors being abstract
2018-04-04 18:33:53 +02:00
CH4Code
5b24649c44
Add vision and VTOL husk to the carryall while in process of lifting harvesters.
2018-03-25 13:16:20 +02:00
abcdefg30
7f55e85530
Rename DefaultCashLocked to DefaultCashDropdownLocked in yaml
2018-03-21 00:52:18 -03:00
David Wilson
9bc9ce4577
Color picker update with team color presets. Bots added will use available team color presets by default
2018-03-18 23:29:47 -03:00
Voidwalker
711bad91a3
Generalize WormManager into ActorSpawnManager.
...
Added support of multiple actors, conditions and types.
2018-03-08 15:39:44 +01:00
Peter Antal
701675fd4c
Add "Slowest" gamespeed with Timestep of 80.
...
Drop "Slowest" latency to 2 frames, to balance out with the particularly long timestep.
2018-02-28 13:06:24 +01:00
reaperrr
342114878c
Prevent D2k AIs from building too many wind traps
...
While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00
reaperrr
9107ca3bc1
Remove unused legacy IsWater flag
...
This was planned anyway, we had just forgotten about it when the last blocker was removed.
2018-02-22 11:51:10 +01:00
Alexis Hunt
08ad7d7f4e
Refactor handling of hit radii in projectiles.
...
penev discovered that the RulesetLoaded functions of projectiles were
never being called, meaning that their blocking calculations were not
properly accounting for actors with large hitboxes.
The best fix for this is to change FindActorsOnLine to always account
for the largest actor's hit radius, rather than forcing callers to pass
the largest radius. Per the comment in Util.cs, as a result, move this
computation to ActorMap. I decided to simplify by not making a separate
calculation for actors that block projectiles only; this may cause a
small performance degradation as the search space is a bit larger.
Similarly to this, I've removed the ability to specify a search radius
manually. Because this is only a search radius, setting a value smaller
than the largest eligible actor makes no sense; that would lead to
completely inconsistent blocking. Setting a larger value, on the other
hand, would make no difference.
CreateEffectWarhead was the only place in core code any of these search
radii were set, and that's because 0 was a mysterious magic value that
made the warhead incapable of hitting actors. I replaced it with a
boolean flag that more clearly indicates the actual behaviour.
Fixes #14151 .
2018-02-21 23:26:41 +01:00
reaperrr
c46a050da3
D2k yaml style fixes
2018-02-21 22:04:33 +03:00
Mustafa Alperen Seki
f136c200bc
Check if AI Production is no longer on hold more often
2018-02-18 22:53:11 +01:00
Mustafa Alperen Seki
94ed985739
Remove NoAutoTarget from Atr5 starport.
...
Buildings are no longer auto targeted by default.
2018-02-18 22:53:11 +01:00
Mustafa Alperen Seki
384b78aae4
Fix Harkonnen Base definitions on Ord4
2018-02-18 22:53:11 +01:00
Mustafa Alperen Seki
bf2600c2fb
Add Ordos 5
2018-02-18 22:53:11 +01:00
abcdefg30
0da8efd9b4
Make Aircraft spawn husks with a neutral owner
2018-02-17 12:21:55 +01:00
abcdefg30
bb801e5948
Fix a "granted condition is never consumed" warning in D2k
2018-02-07 21:22:59 +01:00
Mustafa Alperen Seki
a45e0d9d0a
Seperate Imperial and Harkonnen Sardaukars
2018-02-06 21:20:00 +01:00
Mustafa Alperen Seki
a0d4a03530
Add conyard.corrino
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
7474c38943
Limit D2K Palace SWs to their Faction's Palaces'
2018-02-06 21:09:38 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Mustafa Alperen Seki
283af60b7c
Add PrimaryBuilding: to D2K Palaces
2018-01-13 17:55:57 +01:00
Oliver Brakmann
32b0170785
Fix primary building flag not working properly in D2k
2018-01-13 17:19:38 +01:00
Alexis Hunt
157a783df5
Correct UI for unslowed queues in low power.
...
Because of the way the tick logic works, 0 (or any negative number) for
LowPowerSlowdown is functionally equivalent to 1. But LowPowerSlowdown
is multipled by a time in several cases, so while 1 will produce the
correct result (no slowdown), 0 will say that the time remaining is
00:00. Forbid nonpositive values, and correct the d2k mod which was
using 0.
Additionally, in the production tooltip, the colour should display as
white even in low power if there is no slowdown.
2018-01-13 16:13:59 +01:00
Mustafa Alperen Seki
23a2e8fdce
Fix building armors in D2k
2018-01-11 17:50:37 +01:00
C. Helmig
75b7e0a58c
Fix d2k walls being always visible through f.o.w.
2018-01-11 17:22:49 +01:00
Alexis Hunt
f0267ccb51
Do not speed D2K upgrades up based on buildings.
2018-01-11 11:59:09 +01:00
C. Helmig
14d91452e0
Added primary building and "PRIMARY" text to high tech factory.
2018-01-09 22:39:54 +01:00
C. Helmig
8dd5ba3ac7
Add production bar to high tech factory.
2018-01-09 22:39:54 +01:00
Mustafa Alperen Seki
4d55fa9ca9
Make 1st missions use same way as 2nd to disable upgrades
2018-01-08 20:51:12 +01:00
Mustafa Alperen Seki
f89953113c
Disable upgrades in 2nd missions
2018-01-08 20:51:12 +01:00
Mustafa Alperen Seki
d4f7d669f7
Fix the crash on Har5
2018-01-07 23:13:52 +01:00
Paul Chote
c77e328614
Remove "Mission Aborted" notification.
...
This has been causing confusion for players who have already completed a mission.
2018-01-06 22:35:10 +03:00
Paul Chote
73da5e7a20
Fix d2k ingame-client tooltip background.
2018-01-01 22:12:09 +02:00
Mustafa Alperen Seki
2f6bbd906b
Ignore Silos for SW Targeting on Harkonnen Missions
...
Also Defences for Saboteur
2017-12-31 12:02:13 +01:00
Mustafa Alperen Seki
1aa57cd5b1
Fix an owner change for Smugglers on Har6s.
2017-12-30 21:30:10 +01:00
Mustafa Alperen Seki
b7830d97f2
Add Harkonnen9b
2017-12-30 21:30:10 +01:00
Mustafa Alperen Seki
a80924ebb3
Add Harkonnen 8
2017-12-30 20:18:37 +01:00
Mustafa Alperen Seki
69e9b94c5d
Add Campaign Tooltip to D2K
2017-12-30 17:40:09 +01:00
Paul Chote
7fba6a2155
Add a view-only server list tab to the multiplayer lobby.
2017-12-30 17:03:58 +01:00
Paul Chote
1d8b2a9a08
Replace contrast with shadow on main menu version label.
2017-12-29 02:56:50 +01:00
Paul Chote
5c53172ab0
Add an update warning to the main menu.
2017-12-29 02:56:50 +01:00
Paul Chote
0eaec5d861
Add an animated reload glyph to the MP server refresh.
2017-12-28 22:42:50 +01:00
reaperrr
7fb595a437
Upgrade D2k rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
Paul Chote
5425a5a28e
Replace CanPowerDown with ToggleConditionOnOrder.
2017-12-27 20:18:27 +01:00
Michael Silber
b8ec20a010
Carryall pickup indicator set to top, left corner
2017-12-27 19:07:44 +00:00
Michael Silber
c445a20acf
D2K carryall pickup indicator offset fix
2017-12-27 19:07:44 +00:00
Paul Chote
bccc0f8f17
Add a player list to the MP server browser.
2017-12-26 20:05:38 +01:00
Paul Chote
0b446167b6
Unify and tweak layout of MP browser window.
2017-12-24 01:47:44 +01:00