Commit Graph

3507 Commits

Author SHA1 Message Date
Paul Chote
6b1cecc6b4 Add a workaround for the legacy map editor. 2014-07-23 11:40:30 +12:00
Paul Chote
029da5116b Move VoxelRenderable into Mods.RA. 2014-07-22 16:43:39 +12:00
Paul Chote
4589e93180 Move TextRenderable into Mods.RA. 2014-07-22 16:43:39 +12:00
Paul Chote
1cb6026c38 Move ContrailRenderable into Mods.RA. 2014-07-22 16:43:39 +12:00
Paul Chote
6005262992 Move BeamRenderable into Mods.RA. 2014-07-22 16:43:39 +12:00
Paul Chote
51abbad5ff Move RenderSprites and RenderSimple into Mods.RA. 2014-07-22 16:43:39 +12:00
Paul Chote
bcc32d15ed Fix frozen actors being targetable under shroud. Fixes #5979, #5978. 2014-07-19 12:56:52 +12:00
Oliver Brakmann
42f963d687 Fix aircraft losing selection outside the map borders
Fixes #5651
2014-07-18 10:03:57 +02:00
Paul Chote
be2357f509 Merge pull request #5917 from pavlos256/deterministic-sort
Make tiles sorting deterministic in all cases
2014-07-11 17:53:08 +12:00
Pavlos Touboulidis
f45d063f1e Make tiles sorting deterministic in all cases
This may fix issue #5916.

In any case, it's wanted because this kind of sort is "unstable".
According to the docs:

    "This implementation performs an unstable sort; that is, if two
    elements are equal, their order might not be preserved."
2014-07-10 12:40:38 +03:00
Paul Chote
2e9e4cff5c Allow NormalizeSequence to remove existing damage prefixes. Fixes #5909. 2014-07-10 17:16:46 +12:00
Paul Chote
5e96bb3f8c Merge pull request #5824 from reaperrr/pronedamage
Moved ProneDamage to Warhead
2014-07-09 11:02:02 +12:00
Paul Chote
e5b863f926 Merge pull request #5698 from Mailaender/sonar
Added the sonar pulse to reveal sub marines
2014-07-09 10:44:47 +12:00
reaperrr
fabca5dca6 Move ProneDamage modifier from TakeCover to Warhead.
Rename it to ProneModifier and convert it to integer.
2014-07-08 21:05:42 +02:00
Paul Chote
2b91a2363b Fix make animations. 2014-07-08 16:56:09 +12:00
Paul Chote
5650d5fc98 Revert "use TickRender() for RenderSprites and PaletteModifier"
This reverts commit 87fd576b26.
2014-07-08 11:09:54 +12:00
Paul Chote
802b6a652c Revert "new PauseState to differentiate game and editor pausing"
This reverts commit d1e18cad7a.
2014-07-08 10:42:00 +12:00
Paul Chote
18c9a25232 Revert "freeze animations during pause to visualize it better"
This reverts commit 960248fe44.
2014-07-08 10:40:06 +12:00
Paul Chote
3c2d9910e3 Revert "Undo changes to World::SetLocalPauseState to unbreak Lua"
This reverts commit 77e3d17527.
2014-07-08 10:39:18 +12:00
Oliver Brakmann
77e3d17527 Undo changes to World::SetLocalPauseState to unbreak Lua
Fixes #5864.
2014-07-07 21:50:37 +02:00
Matthias Mailänder
5cdf0e6a67 generalize MoveFlash as parametrized SpriteEffect 2014-07-07 15:23:14 +02:00
Matthias Mailänder
b8756d9de7 Merge pull request #5860 from pchote/news-fix
News fixes
2014-07-07 13:25:25 +02:00
Paul Chote
c352ff644f Use a shared url for news updates. Fixes #5603. 2014-07-07 21:48:07 +12:00
Matthias Mailänder
d4627479b5 fix a NullReferenceException in preview.Map 2014-07-07 09:18:24 +02:00
Matthias Mailänder
b466a066a9 Merge pull request #5839 from ihptru/downloadingstatus
depend on proper status in auto-downloading
2014-07-06 17:46:04 +02:00
ihptru
305f76e300 depend on proper status in auto-downloading 2014-07-06 19:17:38 +04:00
Matthias Mailänder
fe41ac7fa3 @pchote breaks all the things 2014-07-06 14:45:05 +02:00
Matthias Mailänder
443b46ca64 fix Tiberian Sun installation from CD 2014-07-06 14:04:26 +02:00
Paul Chote
3f7293b206 Let FieldLoader do the hard work of loading fields. 2014-07-06 14:04:26 +02:00
Matthias Mailänder
a67e2290d1 fix the music list not being populated after CD asset install 2014-07-06 14:04:26 +02:00
Matthias Mailänder
2f55768c1b restart the game instead of unmounting on the fly
avoid more redundancy between the load screens
2014-07-06 14:04:26 +02:00
Matthias Mailänder
dbb4132b66 add TrimOrEmpty to avoid NREs 2014-07-06 14:04:25 +02:00
Matthias Mailänder
cc64b41246 fix Tiberian Dawn CD rip logic
closes #4424
2014-07-06 14:04:25 +02:00
Matthias Mailänder
351c759793 separate content install from loadscreen 2014-07-06 14:04:25 +02:00
Matthias Mailänder
565ea05bd7 fix problem with cnc nuke leaking the long idle sequence Tick
and avoid magic numbers
2014-07-06 09:23:31 +02:00
Matthias Mailänder
960248fe44 freeze animations during pause to visualize it better 2014-07-06 08:24:08 +02:00
Matthias Mailänder
d1e18cad7a new PauseState to differentiate game and editor pausing 2014-07-06 08:24:08 +02:00
Matthias Mailänder
87fd576b26 use TickRender() for RenderSprites and PaletteModifier 2014-07-06 08:24:08 +02:00
Paul Chote
da66a9a6b3 Merge pull request #5797 from Mailaender/ts-harvester
Fixed the Tiberian Sun harvester
2014-07-05 19:14:47 +12:00
Matthias Mailänder
f4f127e3d1 spaces to tabs 2014-07-05 09:08:50 +02:00
Matthias Mailänder
7385fcbf3f fix VoxelAnimation.DisableFunc being ignored 2014-07-05 09:08:49 +02:00
Matthias Mailänder
b1ac961adc StyleCop 2014-07-05 08:35:38 +02:00
Matthias Mailänder
cf6f32fb96 split Sound.cs in smaller chunks 2014-07-05 08:35:38 +02:00
Matthias Mailänder
8cce30d472 sort into sub-folders Input and Graphics 2014-07-05 08:35:32 +02:00
Paul Chote
15d8fadb60 Merge pull request #5801 from Mailaender/building-influence-crash
Fixed a crash when trying to capture husks that have been destroyed.
2014-07-05 11:36:54 +12:00
Paul Chote
8d6cd143d6 Merge pull request #5807 from Mailaender/building-influence-reslayer
Fixed resources growing on building bibs and behind trees
2014-07-05 10:53:10 +12:00
Matthias Mailänder
65d61dff3e Merge pull request #5767 from pchote/isqrt
Add Exts.ISqrt to avoid fp sqrt calculations.
2014-07-04 15:48:20 +02:00
Matthias Mailänder
0feb5a7bdc check for building influence when growing resources
closes #5556
2014-07-04 09:22:14 +02:00
Paul Chote
9e11e38005 Merge pull request #5781 from pavlos256/format80-write-rle
Implement Format80 RLE compression
2014-07-04 10:34:01 +12:00
Paul Chote
ce99f02ba6 Merge pull request #5678 from pavlos256/find-tiles-in-circle
Fix and optimize FindTilesInCircle
2014-07-04 10:27:37 +12:00