Commit Graph

515 Commits

Author SHA1 Message Date
obrakmann
7b8e774b08 Merge pull request #6319 from abcdefg30/fortlonestar
Small cleanup on fort-lonestar map
2014-08-31 11:30:39 +02:00
abcdefg30
5b97076769 Readd correct buildingspeed modifier 2014-08-30 18:24:17 +02:00
Matthias Mailänder
911f79e86f fix production queues and prerequisites 2014-08-30 18:16:36 +02:00
abcdefg30
9a87a7cd10 moved mediamessage to avoid spam 2014-08-30 18:16:36 +02:00
abcdefg30
2e431bb95b removed unused buildable: owner: ... 2014-08-30 18:16:35 +02:00
abcdefg30
adcfdbd391 added ftur and removed hbox 2014-08-30 18:16:35 +02:00
abcdefg30
1e3804b729 unit -> units to avoid crashes 2014-08-30 18:16:34 +02:00
reaperrr
3725ce4f7b InfDeath -> DeathType renaming. 2014-08-30 18:06:05 +02:00
abcdefg30
1850794518 'Cleaned away' some unused traits 2014-08-26 12:57:42 +02:00
abcdefg30
b5bdb73447 Fixed crates spawning on inaccessable terrain 2014-08-26 12:52:48 +02:00
abcdefg30
ed5648f873 Disabled wrong crateactions 2014-08-26 12:51:06 +02:00
abcdefg30
2c2424d10e unit -> units to avoid crashes 2014-08-26 11:44:31 +02:00
Paul Chote
fa3e7b5e1b Convert versus to integers. 2014-08-23 17:14:12 +12:00
reaperrr
d6ef37a750 ReloadModifier & ROF -> ReloadDelay yaml changes 2014-08-19 02:59:50 +02:00
UberWaffe
256f6bdd7b Fixed custom weapon rules in maps. 2014-08-16 10:58:04 +02:00
Matthias Mailänder
ca79ea9666 disallow bots on burlesca 2014-08-09 05:43:09 +02:00
Matthias Mailänder
e150172d0f disallow bots on poland raid 2014-08-09 05:40:51 +02:00
Oliver Brakmann
dc33e0e1b0 Make necessary changes to existing maps 2014-08-08 13:35:50 +02:00
Oliver Brakmann
6e3000ab0e Make Conquest- and StrategicVictoryConditions use objectives backend
Note: 3rd party KotH maps will need to be modified to work correctly
with this change.  Previously, StrategicVictoryConditions was a
supplement to ConquestVictoryConditions.  After this change, each works
by itself.  So KotH maps will need to remove the ConquestVictoryConditions
trait from the player definitions, or both victory conditions will have
to be satisfied to win the game.
2014-08-07 16:56:17 +02:00
Paul Chote
de775e2f56 Reimplement unit levels using IUpgradable. 2014-08-07 20:44:28 +12:00
Taryn Hill
b6fd757672 Merge pull request #6030 from UberWaffe/CustomWarheads
Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687 Custom Warheads refactor
Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Paul Chote
f64cdc52e1 Remove obsolete key definitions. 2014-08-03 19:28:09 +12:00
ScottNZ
692e3a9c88 Move Power out of Building and into its own trait
Conflicts:
	mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
abcdefg30
c4f37344a0 Fixed 'seven-stairs' and 'room-warzone' 2014-07-30 13:13:23 +02:00
Paul Chote
e3d2104fe3 Merge pull request #6070 from ScottNZ/kenneltech
Move dog to kenn and make kenn buildable
2014-07-29 23:14:17 +12:00
Matthias Mailänder
e488365f85 add a simple test case 2014-07-27 07:34:31 +02:00
ScottNZ
b21f0eaf20 Fix dog breakage in Intervention 2014-07-26 20:19:29 +12:00
abcdefg30
8f60b9b652 Fixed drop-zone units 2014-07-18 11:39:43 +12:00
Matthias Mailänder
e512799eeb disable tech properly 2014-07-12 09:47:42 +02:00
Matthias Mailänder
8afddd9497 Merge pull request #5938 from abcdefg30/fortlonestar
Fixed a bug in Fort Lonestar
2014-07-12 09:45:00 +02:00
abcdefg30
b87ea6ddef Update fort-lonestar.lua 2014-07-11 23:47:02 +02:00
Matthias Mailänder
a550febc94 categorize shellmaps 2014-07-06 21:04:03 +02:00
Oliver Brakmann
3a67b3dec3 Fix breakage of the old Lua API due to recent changes
Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758),
as well as the additional argument to Paradrop::SetLZ (#5695).
2014-07-06 01:21:22 +02:00
Paul Chote
9a167317dd Merge pull request #5742 from tomlane/sniperChurches
Remove ability for Sniper to capture churches.
2014-07-02 17:05:06 +12:00
Tom Lane
eca4504006 Remove invalid sniper actor from Poseidon map. 2014-07-01 13:23:36 +01:00
Matthias Mailänder
38dd3bbdc9 remove pill boxes and hijacker from Allies02 2014-07-01 09:12:13 +02:00
Matthias Mailänder
6436088cdb Use Prerequisites: ~disabled for unbuildable actors. 2014-07-01 09:02:41 +02:00
Matthias Mailänder
a6ad359914 remove legacy actors as a test case 2014-06-28 09:51:12 +02:00
Paul Chote
492513a89a Merge pull request #5706 from Mailaender/lint-players
Added a new OpenRA.Lint check for invalid player definitions
2014-06-25 11:30:34 +12:00
Oliver Brakmann
cf2fad673d Fix issue with capturing enemy buildings in 'Intervention' mission
The onDamaged event handler would still fire after an enemy building had
been captured. Fixed by checking the owner before starting repairs.

Thanks to Microbit for showing me that people actually did that.
2014-06-22 14:03:57 +02:00
Oliver Brakmann
c12527e866 Remove workaround for #4482 from 'Intervention' mission 2014-06-22 14:03:57 +02:00
Matthias Mailänder
4587ce6cd2 fix remaining errors spotted by new player lint check 2014-06-22 13:34:09 +02:00
abcdefg30
3260590c59 updated training-camp mapyaml 2014-06-22 12:08:57 +02:00
abcdefg30
0daf8c173e updated drop-zone mapyaml 2014-06-22 12:07:48 +02:00
abcdefg30
fad98df605 updated bomber-john mapyaml 2014-06-22 12:07:02 +02:00
abcdefg30
b592063a26 updated drop-zone-battle-of-tikiaki map.yaml
Replaced 7x "Multi17" (not existing) with "Multi7" and 1x "Multi11" (also not existing) with "Multi1"
2014-06-20 21:00:39 +02:00
Matthias Mailänder
525a0c4ff1 port Fort Lonestar to Lua 2014-06-14 07:40:52 +02:00
Matthias Mailänder
b7ca65fb7b update Lua project files 2014-06-14 07:32:47 +02:00
Oliver Brakmann
89b25c10d6 Remove now redundant Actor.IsDead checks from mission scripts 2014-06-03 20:20:48 +02:00