Paul Chote
6c14b78b7c
Load the game into an intermediate state where RAInitDelegate can install packages, etc (an even bigger hack).
2011-01-27 20:50:00 +13:00
Paul Chote
6776d6f906
Load the main menu without loading mixes or creating a shellmap world. A giant hack.
2011-01-27 20:50:00 +13:00
Paul Chote
8d2a78abc6
Expose a native filepicker dialog.
2011-01-27 20:50:00 +13:00
Paul Chote
108b90f192
Allow the ra/cnc package dir to be overridden at launch-time.
2011-01-27 20:50:00 +13:00
Paul Chote
3c1f5e18f9
Use Pseudofullscreen under all platforms by default.
2011-01-27 20:50:00 +13:00
Paul Chote
cae65ddd05
Gut the osx launcher of everything except for the necessary platform shims (Ensure mono is installed, set DYLD_LIBRARY_PATH, Hide dock/menubar if running in fullscreen).
...
TODO: Parse the yaml to disable menubar only if running fullscreen, register openra:// urls.
2011-01-27 20:50:00 +13:00
Chris Forbes
8cda9d6d8b
restore previous sequence after IdleAnimation; apply randomness to idle animation wait
2011-01-27 18:36:36 +13:00
Paul Chote
0bd466a9e9
Use a lookup table for fvecs.
2011-01-27 12:05:13 +13:00
Paul Chote
9db41f5638
Remove fp from facing calculation.
2011-01-27 12:01:02 +13:00
Chris Forbes
ad0e0a18bd
fix format80 encoder to actually work
2011-01-26 21:47:54 +13:00
Chris Forbes
6f807c4501
fix bogus writing of EOF header
2011-01-26 21:47:53 +13:00
Chris Forbes
1b3f769f34
shp writer
2011-01-26 21:47:53 +13:00
Chris Forbes
848622054d
unstatic SpriteLoader
2011-01-26 21:09:07 +13:00
Chris Forbes
f032322948
remove System.Xml using from SequenceProvider
2011-01-26 21:07:54 +13:00
Chris Forbes
1d7f57941e
rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise
2011-01-26 21:07:54 +13:00
Chris Forbes
0f84ac5215
RenderBuilding.BuildingPreview pushed down to RenderSimple and renamed to .RenderPreview()
2011-01-26 21:06:05 +13:00
Chris Forbes
e6c6e8aa96
remove a bit of dumb duplication
2011-01-26 21:06:05 +13:00
Chris Forbes
180d58c35a
only bother hashing traits that have ISync
2011-01-26 21:00:31 +13:00
Chris Forbes
f52620f6fc
add ISync to all traits that have [Sync] members
2011-01-26 21:00:28 +13:00
Chris Forbes
b7ea695f0c
better error when no sequences defined at all
2011-01-26 20:55:23 +13:00
Paul Chote
272ba08c21
Likewise for PlayerResources
2011-01-25 18:26:15 +13:00
Paul Chote
58f1589f95
Add debug traits to Aircraft so we can see what is desyncing.
2011-01-25 18:19:36 +13:00
Paul Chote
b9e32e5c06
Load maps from <support dir>/maps/<mod>/ too.
2011-01-21 17:38:28 +13:00
Paul Chote
2fca9b0b19
Fix broken first tick rendering in BuildPaletteWidget.
2011-01-20 00:51:13 +13:00
Paul Chote
1fb42f47b6
Remove redundant serverbrowser checks (these are now handled by the handshake process).
2011-01-20 00:32:43 +13:00
Paul Chote
481cc7807b
Don't require a WorldRenderer to draw non-world-rendering widgets.
2011-01-19 20:41:32 +13:00
Paul Chote
e3c090a201
More drop messages.
2011-01-15 13:56:52 +13:00
Paul Chote
2f31928a53
Fix packaging clean script.
2011-01-15 13:51:38 +13:00
Paul Chote
06612d0f68
Add a mechanism for custom drop messages. Implement for kick.
2011-01-15 13:49:46 +13:00
Chris Forbes
d835c14988
fix crash in windows launcher
2011-01-11 11:25:50 +13:00
Chris Forbes
a25087a9f3
fix weap door crash in cnc
2011-01-09 17:32:59 +13:00
Chris Forbes
b362d9f9fc
fix bogus interpretation of range parameter
2011-01-09 16:09:58 +13:00
Chris Forbes
cb3eca9d5f
remove unused NukeLaunch.Silo field
2011-01-09 14:26:32 +13:00
Chris Forbes
4b3f0e9a4b
fix breakage in ServerBrowserDelegate which prevented any joins
2011-01-09 14:23:50 +13:00
Chris Forbes
808cc59c59
fix bogus colors in chat
2011-01-09 14:02:15 +13:00
Chris Forbes
727d72123f
sync GpsPower.Granted
2011-01-09 13:35:25 +13:00
Chris Forbes
c76822531e
shareable, revokable gps
2011-01-09 13:31:53 +13:00
Chris Forbes
9387029b51
remove some sillyness in PlayerResources.Tick
2011-01-09 13:24:54 +13:00
Chris Forbes
b4109b12ca
less dumb PlayerResources init
2011-01-09 13:23:29 +13:00
Chris Forbes
70afea85a9
new map format introduced: 4. format3 player colors are automatically upgraded to ColorRamp
2011-01-08 18:17:19 +13:00
Chris Forbes
3426b52247
add ColorRamp type; change everything to use it; maps not yet upgraded
2011-01-08 18:17:18 +13:00
Chris Forbes
e2ff40dc7f
better fix for chrono bug
2011-01-08 17:30:29 +13:00
Chris Forbes
07abeffc5e
#363 tabs should change color visibly when a building is ready
2011-01-08 16:22:18 +13:00
Chris Forbes
126e200e2e
fix chronoshift/shroud interaction desync
2011-01-08 16:08:05 +13:00
alzeih
5c343caeaf
Mod version validation
...
- Game.CurrentMods property to query the current mods when no orderManager accessible
- Server sends mod versions to master server on ping
- Client sends mod versions on handshake response
- Validate match on server side of handshake, not client side
2011-01-08 16:00:29 +13:00
Paul Chote
8264c6c8dc
Play "Unable to build more" eva when the production exit is blocked. Also fixes #484 .
2011-01-08 13:15:30 +13:00
Chris Forbes
db63724aeb
add contrast surround to timer & chat which are displayed straight over the world
2011-01-08 12:21:12 +13:00
Chris Forbes
303525a5ba
be fast by default; add 'Check Sync around Unsynced Code' option in debug panel
2011-01-08 11:49:31 +13:00
Chris Forbes
93a56f9a18
#250 resources should have a list of allowed terrain types
2011-01-08 09:31:36 +13:00
Chris Forbes
712eb437ea
blah
2011-01-07 20:38:36 +13:00