Chris Forbes
|
257bd6f431
|
fixed #849 -- forceMove plumbing removed, noone uses it.
|
2011-08-17 07:52:35 +12:00 |
|
Chris Forbes
|
67b4ef3084
|
#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
|
2011-08-17 07:52:35 +12:00 |
|
Chris Forbes
|
55ec88316a
|
#1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script
|
2011-08-17 07:52:34 +12:00 |
|
Curtis S
|
c47833e9a0
|
Fixed a frame in harvempty.shp
|
2011-08-15 19:15:57 -06:00 |
|
Chris Forbes
|
36f6e503ef
|
clean up some of the noise in Move
|
2011-08-15 14:48:17 +12:00 |
|
Chris Forbes
|
a74fd17d39
|
remove a Turreted lookup every render for RenderBuildingTurreted
|
2011-08-15 14:32:10 +12:00 |
|
Chris Forbes
|
1aa80e0377
|
fix #960 -- HackyAI shouldn't put itself in low power so much.
|
2011-08-15 14:23:54 +12:00 |
|
Chris Forbes
|
cc716ab8c7
|
#1106 fixed -- mac-specific hack should only be applied on a mac.
|
2011-08-15 14:15:55 +12:00 |
|
Chris Forbes
|
6dd0452c95
|
drop unused SupportDir= option from 'openra' script produced by 'make install'
|
2011-08-13 15:01:42 +12:00 |
|
Chris Forbes
|
f3ea06c373
|
Include OpenRA.Renderer.SdlCommon.dll in 'make install'.
Merged from gentoo ebuild, https://github.com/cerebrum/dr/blob/master/games-strategy/openra/files/Makefile_rsdl.patch
|
2011-08-13 15:01:42 +12:00 |
|
Curtis S
|
499d9736cc
|
Fix #802; BRIK health reduced to 500. Arty effectiveness remains the same.
|
2011-08-13 15:01:42 +12:00 |
|
Curtis S
|
cc8a9552b5
|
Made ATEK a prerequisite for Allied Longbow
|
2011-08-13 15:01:42 +12:00 |
|
Curtis S
|
d420701e5a
|
Split hellfire missiles into AA/AG definitions
|
2011-08-13 15:01:42 +12:00 |
|
Chris Forbes
|
99f2f1bab2
|
fixed #1098; idle animation speed for e2
|
2011-08-13 15:01:42 +12:00 |
|
Chris Forbes
|
7902c9847e
|
rename Technician -> Civilian
|
2011-08-13 15:01:42 +12:00 |
|
Chris Forbes
|
5546e977a8
|
add audio feedback for Stop order
|
2011-08-13 15:01:42 +12:00 |
|
Chris Forbes
|
c4666df6b9
|
fix long line in Mobile
|
2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
|
54df44d43a
|
split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
|
2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
|
954b0a617f
|
don't consider HideMapCrateAction if the player has GPS
|
2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
|
ca385e41ea
|
fix bogus file name for HideMapCrateAction
|
2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
|
9f0f8d381f
|
map scatter->move for audio; #1093
|
2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
|
d3def71340
|
Add ReturnToBase (F) support for aircraft; #1084
|
2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
|
663a323f29
|
remove trait lookup spam everywhere for IOccupySpace.
|
2011-08-13 15:01:41 +12:00 |
|
Chris Forbes
|
aff3111eac
|
internals for #919
|
2011-08-13 15:01:41 +12:00 |
|
Curtis S
|
b6560e6026
|
Fixed #1090; pilots don't drop for dead players
|
2011-08-13 15:01:40 +12:00 |
|
Chris Forbes
|
132ca5c667
|
update text for instant charge time option
|
2011-08-13 15:01:40 +12:00 |
|
Chris Forbes
|
f2867fbc61
|
UnregisterEvents functions do not need to be public
|
2011-08-13 15:01:40 +12:00 |
|
Chris Forbes
|
8d9f7b715d
|
remove Lock Teams checkbox from RA lobby
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
9b9f13ed1b
|
remove some duplication in LobbyLogic's color picker handling
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
e329c9dc55
|
fix some whitespace issues in LobbyLogic
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
89a209ff52
|
remove bogus FirstOrDefault + deref in Teleport; just use Trait<>
|
2011-08-09 08:51:36 +12:00 |
|
Paul Chote
|
5d3ed6aa6a
|
Remove obsolete bits from linux packaging
|
2011-08-09 08:51:36 +12:00 |
|
Paul Chote
|
21197c702e
|
Update CHANGELOG
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
3051b147f5
|
fix whitespace in NullGraphicsDevice
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
4e11702a99
|
fix #1088; gpsdot should not be given to opponents
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
a79cc0a0e0
|
drop unused parameter on IGraphicsDevice.Clear()
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
2bf7cb1496
|
fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit
|
2011-08-09 08:51:36 +12:00 |
|
Chris Forbes
|
096fe7759c
|
fix ThrowsParticles/ThrowsParticle naming inconsistency
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
18481afda2
|
fix #1063; don't issue orders while dragging a selection box
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
78e6d69103
|
fix #1064; always show an arrow while dragging a selection box
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
cfa8298190
|
remove duplication of initial map choice logic
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
b748e4b11b
|
fix whitespace issues in CncMenuLogic
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
8844ea8e2f
|
fix #1082; setting a bot's color no longer clobbers saved player color
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
5a9cb18881
|
fix #1070; allow GiveCashCrateAction to generate a cashtick
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
fa78793927
|
fix #1057 -- bogus trait lookup in RenderUnitSpinner
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
ddc1311d87
|
Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
7044d81a40
|
remove dead makedist.cmd
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
833533b4c3
|
fix #1056
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
7429c8ef89
|
don't look up IFacing (twice!) every frame for every actor with RenderUnit; fixes #1054
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
2797ea72cb
|
fix stupid default support dir. if there's something we can't identify reliably, it's going to be a *nix
|
2011-08-09 08:51:28 +12:00 |
|