Commit Graph

6944 Commits

Author SHA1 Message Date
Chris Forbes
257bd6f431 fixed #849 -- forceMove plumbing removed, noone uses it. 2011-08-17 07:52:35 +12:00
Chris Forbes
67b4ef3084 #1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements 2011-08-17 07:52:35 +12:00
Chris Forbes
55ec88316a #1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script 2011-08-17 07:52:34 +12:00
Curtis S
c47833e9a0 Fixed a frame in harvempty.shp 2011-08-15 19:15:57 -06:00
Chris Forbes
36f6e503ef clean up some of the noise in Move 2011-08-15 14:48:17 +12:00
Chris Forbes
a74fd17d39 remove a Turreted lookup every render for RenderBuildingTurreted 2011-08-15 14:32:10 +12:00
Chris Forbes
1aa80e0377 fix #960 -- HackyAI shouldn't put itself in low power so much. 2011-08-15 14:23:54 +12:00
Chris Forbes
cc716ab8c7 #1106 fixed -- mac-specific hack should only be applied on a mac. 2011-08-15 14:15:55 +12:00
Chris Forbes
6dd0452c95 drop unused SupportDir= option from 'openra' script produced by 'make install' 2011-08-13 15:01:42 +12:00
Chris Forbes
f3ea06c373 Include OpenRA.Renderer.SdlCommon.dll in 'make install'.
Merged from gentoo ebuild, https://github.com/cerebrum/dr/blob/master/games-strategy/openra/files/Makefile_rsdl.patch
2011-08-13 15:01:42 +12:00
Curtis S
499d9736cc Fix #802; BRIK health reduced to 500. Arty effectiveness remains the same. 2011-08-13 15:01:42 +12:00
Curtis S
cc8a9552b5 Made ATEK a prerequisite for Allied Longbow 2011-08-13 15:01:42 +12:00
Curtis S
d420701e5a Split hellfire missiles into AA/AG definitions 2011-08-13 15:01:42 +12:00
Chris Forbes
99f2f1bab2 fixed #1098; idle animation speed for e2 2011-08-13 15:01:42 +12:00
Chris Forbes
7902c9847e rename Technician -> Civilian 2011-08-13 15:01:42 +12:00
Chris Forbes
5546e977a8 add audio feedback for Stop order 2011-08-13 15:01:42 +12:00
Chris Forbes
c4666df6b9 fix long line in Mobile 2011-08-13 15:01:41 +12:00
Chris Forbes
54df44d43a split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069 2011-08-13 15:01:41 +12:00
Chris Forbes
954b0a617f don't consider HideMapCrateAction if the player has GPS 2011-08-13 15:01:41 +12:00
Chris Forbes
ca385e41ea fix bogus file name for HideMapCrateAction 2011-08-13 15:01:41 +12:00
Chris Forbes
9f0f8d381f map scatter->move for audio; #1093 2011-08-13 15:01:41 +12:00
Chris Forbes
d3def71340 Add ReturnToBase (F) support for aircraft; #1084 2011-08-13 15:01:41 +12:00
Chris Forbes
663a323f29 remove trait lookup spam everywhere for IOccupySpace. 2011-08-13 15:01:41 +12:00
Chris Forbes
aff3111eac internals for #919 2011-08-13 15:01:41 +12:00
Curtis S
b6560e6026 Fixed #1090; pilots don't drop for dead players 2011-08-13 15:01:40 +12:00
Chris Forbes
132ca5c667 update text for instant charge time option 2011-08-13 15:01:40 +12:00
Chris Forbes
f2867fbc61 UnregisterEvents functions do not need to be public 2011-08-13 15:01:40 +12:00
Chris Forbes
8d9f7b715d remove Lock Teams checkbox from RA lobby 2011-08-09 08:51:36 +12:00
Chris Forbes
9b9f13ed1b remove some duplication in LobbyLogic's color picker handling 2011-08-09 08:51:36 +12:00
Chris Forbes
e329c9dc55 fix some whitespace issues in LobbyLogic 2011-08-09 08:51:36 +12:00
Chris Forbes
89a209ff52 remove bogus FirstOrDefault + deref in Teleport; just use Trait<> 2011-08-09 08:51:36 +12:00
Paul Chote
5d3ed6aa6a Remove obsolete bits from linux packaging 2011-08-09 08:51:36 +12:00
Paul Chote
21197c702e Update CHANGELOG 2011-08-09 08:51:36 +12:00
Chris Forbes
3051b147f5 fix whitespace in NullGraphicsDevice 2011-08-09 08:51:36 +12:00
Chris Forbes
4e11702a99 fix #1088; gpsdot should not be given to opponents 2011-08-09 08:51:36 +12:00
Chris Forbes
a79cc0a0e0 drop unused parameter on IGraphicsDevice.Clear() 2011-08-09 08:51:36 +12:00
Chris Forbes
2bf7cb1496 fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit 2011-08-09 08:51:36 +12:00
Chris Forbes
096fe7759c fix ThrowsParticles/ThrowsParticle naming inconsistency 2011-08-09 08:51:35 +12:00
Chris Forbes
18481afda2 fix #1063; don't issue orders while dragging a selection box 2011-08-09 08:51:35 +12:00
Chris Forbes
78e6d69103 fix #1064; always show an arrow while dragging a selection box 2011-08-09 08:51:35 +12:00
Chris Forbes
cfa8298190 remove duplication of initial map choice logic 2011-08-09 08:51:35 +12:00
Chris Forbes
b748e4b11b fix whitespace issues in CncMenuLogic 2011-08-09 08:51:35 +12:00
Chris Forbes
8844ea8e2f fix #1082; setting a bot's color no longer clobbers saved player color 2011-08-09 08:51:35 +12:00
Chris Forbes
5a9cb18881 fix #1070; allow GiveCashCrateAction to generate a cashtick 2011-08-09 08:51:35 +12:00
Chris Forbes
fa78793927 fix #1057 -- bogus trait lookup in RenderUnitSpinner 2011-08-09 08:51:35 +12:00
Chris Forbes
ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init 2011-08-09 08:51:35 +12:00
Chris Forbes
7044d81a40 remove dead makedist.cmd 2011-08-09 08:51:35 +12:00
Chris Forbes
833533b4c3 fix #1056 2011-08-09 08:51:35 +12:00
Chris Forbes
7429c8ef89 don't look up IFacing (twice!) every frame for every actor with RenderUnit; fixes #1054 2011-08-09 08:51:35 +12:00
Chris Forbes
2797ea72cb fix stupid default support dir. if there's something we can't identify reliably, it's going to be a *nix 2011-08-09 08:51:28 +12:00