Paul Chote
ddc47da11c
Restore the missing "full" harvester husk.
2018-06-14 13:40:18 +02:00
Paul Chote
9c978ddc32
Fix DamageTypes definitions for forest fires.
...
In practice this doesn't actually change anything
because TargetType restrictions already guarantee
that only Incideniary weapons can damage them.
2018-06-14 13:40:18 +02:00
Paul Chote
e1717487f6
Fix editor category for RA boxes01.
2018-06-14 13:40:18 +02:00
Paul Chote
afc5a54ab5
Remove unused gate sequences.
...
The artwork no longer exists, so these cause
errors to be written to debug.log.
2018-06-03 18:21:23 +02:00
Paul Chote
d4592c13d8
Remove Training Camp minigame map.
2018-06-03 17:16:53 +01:00
Paul Chote
5b47aa4a9e
Remove unused map options from minigame maps.
2018-06-03 12:27:20 +01:00
Voidwalker
398ae75525
Added fully random spawn position option.
2018-06-03 12:27:20 +01:00
reaperrr
1408fb74b2
Use Armament.ReloadingCondition on RA V2
...
The new property makes the AmmoPool work-around obsolete.
2018-06-03 12:23:54 +01:00
Paul Chote
74971cfbb1
Add hospital heal indicators to RA.
2018-06-02 18:12:08 +02:00
Paul Chote
82d3829c87
Fix overlapping repair / powerdown indicators.
2018-06-02 18:12:08 +02:00
Paul Chote
2ef6f7c0cc
Replace repair indicator effect with a Decoration subclass.
2018-06-02 18:12:08 +02:00
lawando
7dd64445fc
Rename EmitInfantryOnSell and remove default actor type.
2018-06-02 15:37:35 +02:00
Paul Chote
de4199048f
Add additional metadata to the default mods.
2018-05-31 17:45:58 +02:00
Paul Chote
3082df7dfd
Disable kill bounties by default in campaigns, skirmish, and MP.
2018-05-28 19:05:34 +02:00
Mustafa Alperen Seki
4bf606b3ca
Leave walls as neutral owned after their owner defeated
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
497211c328
Make tech buildings turn to neutral when owner is defeated.
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
1b451a34ca
Spawn Aircraft Husks owned by owner of the aircraft
...
Rather than neutral with EffectiveOwner of aircraft's owner
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
cdbc2d2613
Update default mods for OwnerLostAction
2018-05-28 10:42:45 +01:00
lawando
32c7869718
Add stance filter to TooltipDescription; Add YAML descriptions.
2018-05-20 20:04:59 +02:00
Smittytron
38f415255b
Make shellmap bridges unkillable
2018-05-20 19:35:39 +02:00
Smittytron
847d2fd106
Add destructable desert bridges
2018-05-20 19:35:39 +02:00
Paul Chote
6fdb25b48f
Fix yaml formatting.
2018-05-12 16:42:54 +02:00
Paul Chote
7a41b3aa89
Fix incorrect yaml indents in the default mods.
2018-05-12 16:42:54 +02:00
abcdefg30
917fd2103f
Use ShakeOnDeath instead of the hardcoded shaking for bridges
2018-05-06 04:51:03 +02:00
Smittytron
b585f46f91
RA Balance changes April 2018
2018-05-05 21:24:45 +01:00
KOYK
36981e90c4
Adds parachute animation to E1,E2,E3,E4,E6,SHOK
...
Uses conditions without changing the art file.
2018-05-05 01:12:58 +02:00
reaperrr
0501ced440
Make RA use Locomotor
2018-05-03 10:49:21 +02:00
abcdefg30
c3bfd32192
Fix PlayMovieInRadar crashing for spectators
2018-04-23 21:52:49 +02:00
Paul Chote
7508a13f92
Enable "Unable to comply, building in progress" notification.
2018-04-22 18:01:57 +02:00
reaperrr
ffeea72130
Remove RA gates
...
They aren't used on any shipping map, and removing them significantly
reduces the overscan radius of blockable projectiles in the mod.
2018-04-22 10:55:23 +02:00
FrameLimiter
39aa1a9f9c
Adds ships to the MECH's autotarget priority list
...
The mechanic was not automatically targeting & repairing damaged ships.
2018-04-12 17:08:57 +02:00
Smittytron
68ad4b6092
Remove leftover sniper disabled from missions
2018-04-10 13:08:22 +02:00
Paul Chote
4f0aa89c01
Remove TileSet.Palette and PaletteFromCurrentTileset.
2018-04-08 21:14:29 +02:00
Joe Alam
7221c29d9b
Added text selection and copy support to TextFieldWidget.
...
Use Shift and navigation key (cursor, home, end) to select a portion of
text, and replace/delete/cut as appropriate.
Also provides support for selection with mouse (click and drag)
2018-04-08 19:24:22 +02:00
reaperrr
4c16e51f92
Add EditorPlayer to all mods
...
To prevent the editor from loading unnecessary or even incompatible
player traits.
2018-04-06 20:46:47 +02:00
reaperrr
4f651c2f88
Remove HarvesterInfo look-up from HackyAI
2018-04-06 20:16:36 +02:00
abcdefg30
63093eb986
Fix color picker actors being abstract
2018-04-04 18:33:53 +02:00
reaperrr
40d7b41e84
Tweak Cruiser and Destroyer turret offsets
...
Moved back turret of cruiser a bit more backwards and destroyer turret a bit forward.
2018-03-21 12:09:18 +01:00
abcdefg30
7f55e85530
Rename DefaultCashLocked to DefaultCashDropdownLocked in yaml
2018-03-21 00:52:18 -03:00
David Wilson
9bc9ce4577
Color picker update with team color presets. Bots added will use available team color presets by default
2018-03-18 23:29:47 -03:00
netnazgul
b383b9abc9
Fix actors with PauseOnCondition ammo not scanning for targets when reloading
2018-03-18 22:57:18 +01:00
C. Helmig
aa829427f0
Fix silo preventing player elimination.
2018-03-18 22:11:36 +01:00
reaperrr
ce396e840d
Improve RA service depot hitshape + target offsets
2018-03-10 04:44:46 +01:00
reaperrr
b40970ca5d
Adapt RA rules
2018-03-09 18:58:49 +01:00
netnazgul
58b5e7b243
Fix Pitfight and Ascent maps in RA mod map pool
2018-03-09 15:57:07 +01:00
Peter Antal
701675fd4c
Add "Slowest" gamespeed with Timestep of 80.
...
Drop "Slowest" latency to 2 frames, to balance out with the particularly long timestep.
2018-02-28 13:06:24 +01:00
reaperrr
de47d570d5
Prevent RA AIs from building too many (advanced) power plants
...
While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00
Matthias Mailänder
cf944ae9f1
Require IntoActor everywhere.
2018-02-23 20:02:47 +01:00
Mustafa Alperen Seki
763da40092
Fix palette of Oil Pump, Ice, Boxes, Hedgehogs and Utility Poles on Desert Tileset
2018-02-23 02:23:10 +01:00
reaperrr
9107ca3bc1
Remove unused legacy IsWater flag
...
This was planned anyway, we had just forgotten about it when the last blocker was removed.
2018-02-22 11:51:10 +01:00