Paul Chote
57adaf46b0
Rewrite Aircraft movement using world coords.
2013-07-21 17:35:47 +12:00
Paul Chote
c3f04cc32e
Convert non-aircraft positioning to world coords.
...
This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
2013-07-21 17:35:47 +12:00
Paul Chote
29009fe3a4
Allow husks to chronoshift and return to their parent actors location.
2013-07-21 17:35:46 +12:00
Paul Chote
e23c1ad33e
Rewrite husks using world coords.
2013-07-21 17:35:46 +12:00
Paul Chote
6a435752fd
Remove *PxPosition from IOccupySpace/IPositionable.
2013-07-21 17:35:46 +12:00
Paul Chote
19165d259d
Add world coord overloads to IOccupySpace and IPositionable.
2013-07-21 17:35:46 +12:00
Paul Chote
3e9bc63d4e
Prevent things from tweaking mobile position directly.
2013-07-21 17:35:45 +12:00
Paul Chote
0676116d77
Convert Move and related plumbing to world coordinates.
2013-07-21 17:35:45 +12:00
Paul Chote
abdfac6e85
More style fixes for Move.
2013-07-21 17:35:45 +12:00
Paul Chote
048bed0a5e
Rename ITeleportable -> IPositionable.
2013-07-21 17:35:41 +12:00
Paul Chote
ac4b07bf7b
Add missing SetChronoTankDestination.cs to project.
2013-07-21 17:33:35 +12:00
Paul Chote
ecc119cb29
Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
2013-07-21 17:33:32 +12:00
Paul Chote
36a45d1a3f
Change Exit.SpawnOffsetVector to WVec.
2013-07-21 17:31:00 +12:00
Paul Chote
ac3f63b59c
Remove IHasLocation lookup from Target.
2013-07-21 17:31:00 +12:00
Paul Chote
200fde77b1
Remove unnecessary IHasLocation checks in HackyAI.
...
Existing checks for ITargetable / Building / etc
make these redundant.
2013-07-21 17:31:00 +12:00
Paul Chote
8a988e5e02
Clean up HarvesterDockSequence.
2013-07-21 17:30:59 +12:00
Paul Chote
031c17ab9c
Helicopter style fixes.
2013-07-21 17:30:59 +12:00
Paul Chote
179f97a598
Convert helicopter activities to world coords.
2013-07-21 17:30:59 +12:00
Paul Chote
712e13b1e7
Remove some duplication against WorldUtils.ClosestTo.
2013-07-21 17:30:59 +12:00
Paul Chote
b92aa760d2
FlyAttack style fixes.
2013-07-21 17:30:58 +12:00
Paul Chote
a070629571
Convert plane activities to world coords.
2013-07-21 17:30:58 +12:00
Paul Chote
f18994f800
Add WVec.HorizontalLengthSquared to simplify range checks.
2013-07-21 17:30:58 +12:00
Paul Chote
56da57bc09
Return WVec.LengthSquared as a long to avoid overflow.
2013-07-21 17:30:57 +12:00
Matthias Mailänder
0f42fa5460
Merge pull request #3585 from dan9550/td_nod_campaign
...
NOD01Script Spaces -> Tabs & updated code
2013-07-20 03:32:56 -07:00
Dan9550
897f6cd69e
Updated code, removed NOD_01, Spaces -> Tabs
...
NOD01Script Spaces -> Tabs
started work on NOD_01
Conflicts:
OpenRA.Mods.cnc_sw/OpenRA.Mods.Cnc_sw.csproj
removing uneeded files
Spaces -> Tabs NOD01Script.cs
started work on NOD_01
Conflicts:
OpenRA.Mods.cnc_sw/OpenRA.Mods.Cnc_sw.csproj
removing uneeded files
Did some messing around still broken
Spaces -> Tabs #2
Updated the code a little, is somewhat more playable now
removed NOD_01
2013-07-20 19:39:42 +10:00
Matthias Mailänder
002df7b24e
Merge pull request #3583 from pchote/omg-more-world-coords
...
More world coordinates
2013-07-20 01:08:53 -07:00
Paul Chote
ddd1314613
Convert ScreenShaker to world coords.
2013-07-20 15:34:28 +12:00
Paul Chote
0c35e49239
Remove PPos from range circle drawing.
2013-07-20 15:34:28 +12:00
Paul Chote
27f04c1b78
Rename FindUnits -> FindActorsInBox.
2013-07-20 15:34:28 +12:00
Paul Chote
37c02fea79
Remove PPos overload of FindUnits.
2013-07-20 15:34:27 +12:00
Paul Chote
800acdbdf2
Rename FindUnitsInCircle -> FindActorsInCircle.
2013-07-20 15:34:27 +12:00
Paul Chote
e6865c5996
Remove PPos overload of FindUnitsInCircle.
2013-07-20 15:34:27 +12:00
Paul Chote
39d2095e54
Remove PPos overload of ClosestTo.
2013-07-20 15:34:27 +12:00
Paul Chote
c1a0836640
Convert HackyAI to world coords.
2013-07-20 15:34:26 +12:00
Paul Chote
6201d7bfe2
Convert mission scripts to world coords.
2013-07-20 15:34:26 +12:00
Paul Chote
1dfc4837d4
Add some world-coordinate helpers.
2013-07-20 15:34:26 +12:00
Matthias Mailänder
8751d29a9a
Merge pull request #3578 from pchote/renderer-cleanup
...
Renderer cleanup
2013-07-19 09:10:15 -07:00
Paul Chote
c21db5dbbd
Remove hacky os-specific keyboard shortcuts.
2013-07-18 18:23:34 +12:00
Paul Chote
7abab1449c
Remove obsolete stencil buffer configuration.
2013-07-18 18:13:46 +12:00
Paul Chote
7853c2127e
Style fixes for Renderer.SdlCommon.
2013-07-18 18:13:16 +12:00
Paul Chote
1b4e387ecc
Style fixes for Renderer.Gl.
2013-07-18 17:45:23 +12:00
Paul Chote
61cb279c1d
Style fixes for Renderer.Cg.
2013-07-18 17:45:23 +12:00
Matthias Mailänder
52fcba1607
Merge pull request #3575 from pchote/r8reader
...
Native R8 support for sequences
2013-07-17 08:27:15 -07:00
Matthias Mailänder
77ff985dcd
Merge pull request #3574 from ScottNZ/superweapons
...
Add atom bomb and gps public superweapon timers to RA
2013-07-17 08:25:25 -07:00
ScottNZ
b519c915ca
Add public atom bomb and gps timers to RA
2013-07-17 14:52:50 +12:00
Paul Chote
acbd692de8
Add native support for the d2k R8 format.
2013-07-16 23:16:09 +12:00
Paul Chote
e8d7624867
Move R8Reader to FileFormats.
2013-07-16 23:02:16 +12:00
Paul Chote
da4a2f548b
Support loading sprites with non-zero offsets.
2013-07-16 19:40:54 +12:00
ScottNZ
506790e09c
Add "leading minute zero" overload to FormatTime
2013-07-16 18:35:28 +12:00
Matthias Mailänder
667aee095f
Merge pull request #3571 from pchote/split-shadows
...
Add support for TS/RA2 split-shadows.
2013-07-15 09:18:35 -07:00