Commit Graph

10115 Commits

Author SHA1 Message Date
Matthias Mailänder
60d97ef5fb Merge pull request #3567 from cjshmyr/capturing
Remove unused interface INotifyOtherCaptured
2013-07-15 08:58:58 -07:00
Matthias Mailänder
3da3726ded Merge pull request #3566 from reaperrr/patch-1
Fixes & tweaks Badger contrails
2013-07-15 08:55:43 -07:00
Matthias Mailänder
f2c931b059 Merge pull request #3570 from 0x7c00/bleed
Allow the AI to look for more space to build: fixes #3189
2013-07-15 08:44:46 -07:00
Paul Chote
adea353e2b Support split shadows for TS and RA2. 2013-07-15 20:59:36 +12:00
Paul Chote
847f93246c Remove unnecessary properties from Sequence. 2013-07-15 20:58:25 +12:00
Paul Chote
a642b8298e Move harvester animation z offset to sequences. 2013-07-15 20:58:24 +12:00
Paul Chote
dcbef51ba0 Move ion cannon z offset to sequences. 2013-07-15 20:58:03 +12:00
Paul Chote
9a47c6a303 Allow sequences to define a custom z offset. 2013-07-15 20:57:14 +12:00
Paul Chote
15688eed13 Allow Animation to generate its own Renderables. 2013-07-15 20:54:02 +12:00
Nico
d3e760659a fix #3569 , and possible many other bugs... if the place is not close to the base, instead of returning the error, continue to see if there is another place to build 2013-07-14 23:31:09 -03:00
Nico
01f72f4f44 Revert "allow the AI to base-walk without restrictions"
This reverts commit d08d3d6e23.
2013-07-14 23:14:09 -03:00
Curtis Shmyr
a1f05fd017 Remove unused interface INotifyOtherCaptured 2013-07-14 11:53:15 -06:00
reaperrr
aa56c6339b Tweaks to Badger contrail 2013-07-14 18:02:02 +02:00
ScottNZ
8bec40eb9b Move SupportPowerInstance out of SupportPowerManager 2013-07-14 22:40:38 +12:00
Chris Forbes
fc458d191d Merge pull request #3563 from ScottNZ/hosp
Make ra hosp reveal shroud
2013-07-14 02:19:42 -07:00
ScottNZ
b314b37d67 Make ra hosp reveal shroud 2013-07-14 20:54:38 +12:00
Matthias Mailänder
cdab89ce74 Merge pull request #3561 from pchote/more-playtest-fixes
More playtest regression fixes.
2013-07-14 01:39:55 -07:00
Matthias Mailänder
e1dab71600 Merge pull request #3559 from wuschel/bleed
Updated two maps: DIONYSUS and PLUTO
2013-07-14 01:34:05 -07:00
Matthias Mailänder
5debc253a1 Merge pull request #3560 from ScottNZ/superweapons
RA superweapon improvements
2013-07-14 01:29:16 -07:00
Paul Chote
c7c9b8710e Fix cached paths in PathFinder. Fixes #3557. 2013-07-14 17:08:36 +12:00
Paul Chote
57a27eb948 Restore packet size restriction with 128k limit. 2013-07-14 17:00:44 +12:00
Paul Chote
330978aeea Fix ProductionAirdrop style nits. 2013-07-14 16:56:44 +12:00
Paul Chote
8f5abf7983 Give the airdrop C17 enough room to land. Fixes #3554. 2013-07-14 16:51:50 +12:00
ScottNZ
d930aee65d Apply offset to iron so it graphically fits on its footprint properly 2013-07-14 11:52:34 +12:00
ScottNZ
ef703d61af Move ra superweapons a little closer to the ra1 superweapons by removing bibs and changing the footprint of iron to 2,1 2013-07-14 11:52:34 +12:00
ScottNZ
2faeaca83f Add build limits to iron and pdox 2013-07-14 11:52:34 +12:00
ScottNZ
c579f885c3 Make the RA superweapon descriptions a bit more consistent 2013-07-14 11:52:33 +12:00
wuschel
cafb5ffdf3 Updated two maps: DIONYSUS and PLUTO
Minor changes:
DIONYSUS: removed that hill with the MISS again.
PLUTO: removed two ore drills/patches on each starting island.
2013-07-14 00:01:44 +02:00
Matthias Mailänder
a802c5cb01 Merge pull request #3555 from ScottNZ/chronosound
Use correct sound for teleporting chronotanks
2013-07-13 07:14:33 -07:00
ScottNZ
7ead562349 Use correct sound for teleporting chronotanks 2013-07-14 00:24:11 +12:00
Matthias Mailänder
bd38f1255f Merge pull request #3552 from pchote/playtest-hotfix
Playtest hotfix
2013-07-13 02:23:48 -07:00
Paul Chote
4e86eea57c Fix C&C credits back button position. 2013-07-13 21:07:19 +12:00
Paul Chote
bb2de697ee Fix alphabetical ordering of AUTHORS. 2013-07-13 21:06:08 +12:00
Paul Chote
567b1967cf Revert "restrict packet size to 4K in server"
This reverts commit edb08d6fec.
2013-07-13 21:03:44 +12:00
Matthias Mailänder
0fa258b950 Merge pull request #3551 from pchote/changelog
Update changelog for new playtest.
2013-07-13 01:12:40 -07:00
Paul Chote
5a06d9dfec Update changelog for new playtest. 2013-07-13 19:37:04 +12:00
Matthias Mailänder
80593ef27f Merge pull request #3550 from pchote/starting-units
Support starting units.
2013-07-13 00:24:05 -07:00
Paul Chote
a678337d14 Enable starting units in C&C. 2013-07-13 19:18:27 +12:00
Paul Chote
55653c3f1f Add lobby support for configuring starting units. 2013-07-13 19:18:27 +12:00
Paul Chote
db22f3568d Remove obsolete DefaultStartingUnits parameter.
It was only actually used by bomber-john. Everything
else also removed SpawnMPUnits, making it redundant.
2013-07-13 19:18:27 +12:00
Paul Chote
d3110bd114 Fix Doughnut Hole spawn behavior. 2013-07-13 19:18:27 +12:00
Paul Chote
7376cccf4d Smarter unit spawn logic. Fixes #3496. 2013-07-13 19:18:27 +12:00
Paul Chote
2091a386fb Improve support for picking a valid actor spawn cell. 2013-07-13 19:18:26 +12:00
Paul Chote
6bf783e674 Add IEnumerable.RandomOrDefault extension. 2013-07-13 19:18:26 +12:00
Paul Chote
06b06a5dad Merge pull request #3375 from i80and/pathingdomains
Pathingdomains
2013-07-12 23:01:38 -07:00
Andrew Aldridge
8287c5c872 Use static empty pathfinding path when possible 2013-07-12 09:43:35 -04:00
i80and
8c3769c99f Add self to AUTHORS 2013-07-12 09:40:59 -04:00
Andrew Aldridge
259e121307 Substantial performance improvement in DomainIndex
* Get rid of HashSets
      * Cache CanTraverseTile()'s terrain offsets
2013-07-12 09:40:59 -04:00
Andrew Aldridge
3fed98fcb1 Add support for bridge construction
Each movement class is given a crude transientDomain graph.  Whenever a bridge state
changes, the domain index rebuilds the relevant cells, setting its domain and creating
a transient domain connection.

This graph is searched as a fallback if the straightforward domain comparison is false.
Behavior needs to be double-checked, and ideally destructing connections would be supported,
but so far performance and behavior on allies-02 seems good.
2013-07-12 09:40:59 -04:00
Andrew Aldridge
ba885907ba Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00