Bob
78c9ae53df
On orders, the mouse button is now considered part on issuing the order, not resolving it.
2009-10-24 19:42:54 +13:00
Chris Forbes
4aa172a7a7
war factory incredible hack
2009-10-24 19:28:16 +13:00
Bob
d25bd8550a
Added Cancel() to Mobile.CurrentAction. Added QueueAction to Mobile. Made Order.Apply use queue rather than SetNextAction.
2009-10-24 19:17:13 +13:00
Chris Forbes
979bb74bba
tank production works
2009-10-24 16:24:44 +13:00
Chris Forbes
ea3526a238
voicepool to avoid annoying me with the same sound over and over... and units now have a voice assigned.
2009-10-24 16:07:23 +13:00
Chris Forbes
8d2cce5995
fixes influence map for map buildings
2009-10-24 00:24:25 +13:00
Chris Forbes
7f1e881c47
added player=N commandline option to choose local player id
2009-10-23 21:39:52 +13:00
Chris Forbes
7d6e254983
clipped voronoi regions for ground control; buildings cannot be placed outside of ground control anymore
2009-10-23 20:10:28 +13:00
Chris Forbes
7d1f7670b9
unit lost sound when local player's units die
2009-10-22 23:48:19 +13:00
Chris Forbes
4382a10568
combat actually works
2009-10-21 21:34:34 +13:00
Chris Forbes
6c0ced3e9a
cleaning techtree & sidebar; building placement is mostly fixed
2009-10-20 22:35:05 +13:00
Chris Forbes
a4c344523f
pushed bibs down into the smudge layer; made Game static
2009-10-20 20:47:04 +13:00
Chris Forbes
5a67220f0e
select cursor support, better selection
2009-10-20 18:09:44 +13:00
Bob
6dec94d00e
added units.ini (and campaignUnits.ini), and IniFile got support for load/merging multiple files.
...
- Rules can now handle map-specific rules changes
- units.ini replaces {buildings,units,infantry}.txt (or will replace; sidebar still uses them)
- Added support for loading map-placed units/structures - try scg11eb.ini
- added FCOM
2009-10-20 17:16:45 +13:00
Bob
a7ce0f97d1
changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
2009-10-19 23:45:14 +13:00
Chris Forbes
670df0f7e1
healthbars, sortof
2009-10-19 20:21:56 +13:00
Matthew Bowra-Dean
fe78e22747
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
...
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Chris Forbes
1c7bf80166
slightly more usable sound support
2009-10-14 20:12:28 +13:00
Chris Forbes
74ebdc5f93
sound works
2009-10-14 10:35:24 +13:00
Chris Forbes
c6e739d162
added building influence to pathfinder
2009-10-13 18:21:57 +13:00
Chris Forbes
0f0b4230c7
local player buildings influence map, incrementally updated.
2009-10-13 18:13:22 +13:00
Chris Forbes
711b419ed0
untangling a few things
2009-10-12 21:23:09 +13:00
Chris Forbes
99b508956e
cleaning up a bunch of stuff; silo works sensibly now
2009-10-11 23:27:47 +13:00
Chris Forbes
3e0432464b
building footprints
2009-10-11 15:21:19 +13:00
Chris Forbes
0f94af763a
fix selection of phantom units, etc
2009-10-10 21:30:47 +13:00
Bob
3181b055aa
Trait-based units. Any unit/building without sequences will cause a crash when built.
2009-10-10 00:31:16 +13:00
Chris Forbes
7708004120
fix player=2 weirdness with building
2009-10-09 22:03:40 +13:00
Bob
04dd5e68ba
Added UnitInfo.
...
- units.txt turned into infantry.txt and vehicles.txt
- slight sidebar fixes
2009-10-09 21:28:56 +13:00
Chris Forbes
f6eb20bbf8
show potential selections in band-box; FindUnits is still wrong.
2009-10-08 22:39:26 +13:00
Chris Forbes
9abb90b78a
merging bob's turreted-unit hax
2009-10-07 22:44:45 +13:00
Bob
75d18cf11e
added TurretedUnit
...
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
2009-10-07 22:35:13 +13:00
Chris Forbes
9eb03e3839
RMB to cancel orders
2009-10-06 22:21:15 +13:00
Chris Forbes
924c515f57
fixed the roof of the WEAP. we'll still need to do the z-order for it.
2009-10-06 19:58:20 +13:00
Matthew Bowra-Dean
e4c3c7e5af
Bug in building creation fixed.
...
There was a scoping issue in the closure that was being used to create buildings in Game.cs
2009-10-06 18:19:33 +13:00
chrisf
b594f296c3
slowly teasing the view+controller out of the model classes.
...
actually doesn't work right now, but that will change.
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2050 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-25 07:27:47 +00:00
chrisf
4ea033f63d
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-20 20:06:19 +00:00
chrisf
6f8919d301
Removing dead crap from repos
...
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2048 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-20 18:26:03 +00:00
chrisf
da04155fdd
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1748 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-10-04 18:40:42 +00:00
(no author)
63e86e3cc6
pushed a lot of useful stuff down into IjwFramework.dll
...
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1382 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-08-01 15:15:54 +00:00
(no author)
cd70038a3c
less ../../../
...
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1355 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-26 08:20:39 +00:00
(no author)
ced4d24793
refinery comes with a harvester
...
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1344 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 10:22:34 +00:00
(no author)
18860c11c1
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1341 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 09:28:58 +00:00
(no author)
3d3316a188
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1340 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 09:16:41 +00:00
(no author)
5bf38488d2
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1339 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 07:59:41 +00:00
(no author)
2767794a89
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1337 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 06:37:18 +00:00
(no author)
51bc9aa134
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1336 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 06:28:44 +00:00
(no author)
a5cc26df09
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1335 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 06:08:44 +00:00
(no author)
74b4d5d455
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1330 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-23 15:55:06 +00:00
(no author)
d94b589650
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1329 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-23 12:15:42 +00:00
(no author)
c8a81ffce4
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1327 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-23 10:52:07 +00:00