Commit Graph

1251 Commits

Author SHA1 Message Date
Chris Forbes
7a5d75c393 bib is removed from smudge on building death 2009-10-29 22:31:41 +13:00
Chris Forbes
db7b653daf re-enabling my terrain renderer line optimization 2009-10-29 22:19:31 +13:00
Chris Forbes
72f77d32e2 Merge branch 'master' of git://github.com/beedee/OpenRA 2009-10-29 22:11:59 +13:00
Chris Forbes
61e84a076b visual improvement for bullets: no longer perfectly accurate 2009-10-29 22:11:51 +13:00
Bob
be39cdd054 map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords) 2009-10-29 22:10:54 +13:00
Chris Forbes
066ce1a203 explosions are more or less correct now 2009-10-29 22:04:04 +13:00
Chris Forbes
9d543db7fc text rendering 2009-10-29 21:45:29 +13:00
Chris Forbes
c3f8019ab4 BuildUnit order is now in replay 2009-10-29 20:45:07 +13:00
Bob
318a1c40dd Sanity checked frameNumber; finished TODO on UnitInfo.Owner 2009-10-29 20:22:40 +13:00
Chris Forbes
704dd5a885 stripped out dead netplay code 2009-10-29 20:12:32 +13:00
Bob
fc2f7cc597 Oops 2009-10-29 16:28:42 +13:00
Bob
89f9a96de5 Replay stuff.
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
2009-10-29 01:57:47 +13:00
Bob
c0cb248bc1 Restructuring orders. 2009-10-28 22:06:39 +13:00
Bob
cc1be5b31c Perf fixes for low unit-counts. Added sanity checks - not enabled by default. 2009-10-28 19:43:04 +13:00
Bob
9f237f2530 Fixes for small bugs. 2009-10-28 18:45:50 +13:00
Bob
222b72a679 Repath around blocking units or structures. 2009-10-28 17:59:09 +13:00
Chris Forbes
58f9347cb7 fixed attack causing units to vanish 2009-10-27 17:58:57 +13:00
Chris Forbes
0e32b5ca18 hacked around weird disappearing behavior for single units. group behavior is still pretty thoroughly borked 2009-10-27 08:40:55 +13:00
Chris Forbes
ff26bd38c7 added pathing debug 2009-10-27 08:22:54 +13:00
Chris Forbes
01a3fc5c62 move to range actually uses weapon's range now 2009-10-27 00:32:11 +13:00
Chris Forbes
b4d75f6195 oops. a slight pathfinder cock-up. 2009-10-27 00:24:09 +13:00
Chris Forbes
25ca8e3057 fixed fixme 2009-10-27 00:08:14 +13:00
Chris Forbes
e9faf62c4a move cancels attack 2009-10-27 00:05:38 +13:00
Bob
98bcfe3bce Oops 2009-10-26 23:57:30 +13:00
Bob
5ebf64f803 Separating Turret-specific parts out of AttackTurreted. 2009-10-26 23:55:47 +13:00
Chris Forbes
01198a69e4 FindUnitPathToRange 2009-10-26 23:46:13 +13:00
Chris Forbes
fba0cb4cdc Merge branch 'master' of git://github.com/beedee/OpenRA 2009-10-26 23:26:46 +13:00
Bob
3ef0f90b00 Added attack order. Cursor is currently incorrect. 2009-10-26 23:25:35 +13:00
Chris Forbes
ca65a5e2ca tidy 2009-10-26 23:17:59 +13:00
Chris Forbes
612490e5b8 boat spawn works now 2009-10-26 23:05:26 +13:00
Bob
65f7f8c145 Fixed bug where units left influence behind in some circumstances. 2009-10-26 22:08:12 +13:00
Chris Forbes
48a4e421d8 fixed cursor for sea units 2009-10-26 21:55:20 +13:00
Chris Forbes
0d62318688 most of the support for boats 2009-10-26 21:52:13 +13:00
Bob
384a3ee2e9 renamed in Mobile.CurrentAction: "Action" -> "Activity" 2009-10-26 18:57:12 +13:00
Bob
20fed17306 Refactored Mobile.MoveTo 2009-10-26 16:38:17 +13:00
Chris Forbes
6d1826245f unit movement debug overlay + working blocking. still needs repath in some cases. 2009-10-26 14:06:06 +13:00
Chris Forbes
b0cf14b3eb tidy 2009-10-26 13:44:31 +13:00
Chris Forbes
2058134380 unit/unit blocking works sensibly for first-half; a few glitches due to second-half 2009-10-26 13:04:16 +13:00
Chris Forbes
aa04c869a0 changed unit influence map to be more suitable 2009-10-26 11:21:50 +13:00
Chris Forbes
482273f604 moved directions to a shared place; fixed pathfinder to use the appropriate movement type 2009-10-26 10:46:41 +13:00
Chris Forbes
e61ef4a93f temporarily made all units block pathing 2009-10-24 22:45:37 +13:00
Chris Forbes
021e41a5bf unit influence blocks building 2009-10-24 22:39:07 +13:00
Chris Forbes
2b60a31c0c added voice pool stuff back in for unit movement\! 2009-10-24 21:57:34 +13:00
Bob
5086f6ab51 Fixed bug where unit would occasionally "disappear" or face in an odd direction. 2009-10-24 20:48:36 +13:00
Chris Forbes
f6ae86bb53 fixed order canceling 2009-10-24 20:41:38 +13:00
Bob
0956748116 Merged 2009-10-24 19:49:27 +13:00
Bob
78c9ae53df On orders, the mouse button is now considered part on issuing the order, not resolving it. 2009-10-24 19:42:54 +13:00
Chris Forbes
801c47daa6 war factory behavior is sortof sane, if glitchy 2009-10-24 19:41:16 +13:00
Chris Forbes
4aa172a7a7 war factory incredible hack 2009-10-24 19:28:16 +13:00
Bob
d25bd8550a Added Cancel() to Mobile.CurrentAction. Added QueueAction to Mobile. Made Order.Apply use queue rather than SetNextAction. 2009-10-24 19:17:13 +13:00