Bob
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71cd7b8fe0
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added ref to World in UIM, PathFinder, WorldRenderer
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2010-01-21 13:07:50 +13:00 |
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Bob
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8729d049f1
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naming.
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2010-01-21 13:07:49 +13:00 |
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Bob
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d32461a940
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moved some input stuff from MainWindow to Game
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2010-01-21 13:07:48 +13:00 |
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Bob
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d7be2b0dd3
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moved Game.palette into WorldRenderer
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2010-01-21 13:07:47 +13:00 |
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Bob
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d07b782044
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moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
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2010-01-21 13:05:13 +13:00 |
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Chris Forbes
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b037250054
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Game.usingAftermath dead
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2010-01-20 23:17:21 +13:00 |
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Chris Forbes
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6194791aab
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aftermath packages get loaded that way too.
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2010-01-20 21:55:15 +13:00 |
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Chris Forbes
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19ff382b7f
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mod manifest loading
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2010-01-20 21:48:47 +13:00 |
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Chris Forbes
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06b9c0dcf5
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moving another filelist out to where we want it
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2010-01-20 20:31:58 +13:00 |
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Chris Forbes
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359e833366
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ChromeProvider/SequenceProvider split
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2010-01-20 20:26:04 +13:00 |
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Matthew Bowra-Dean
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3fc8c8951c
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Source pooling
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2010-01-20 19:45:00 +13:00 |
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Matthew Bowra-Dean
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3842addff4
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA into cpu-independent
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2010-01-20 18:47:00 +13:00 |
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Matthew Bowra-Dean
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a9f2e344cf
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OpenAL support with pinvoke
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2010-01-20 18:46:25 +13:00 |
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Chris Forbes
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6e19865661
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#34 repairing for boats
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2010-01-20 18:02:15 +13:00 |
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Matthew Bowra-Dean
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7321141eb7
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA into cpu-independent
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2010-01-20 15:01:28 +13:00 |
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Matthew Bowra-Dean
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6f3dd04ba4
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Updated Ijw.DirectX submodule
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2010-01-20 14:56:42 +13:00 |
|
Bob
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6d6a435b2d
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fixes bug in prev.
|
2010-01-20 14:25:51 +13:00 |
|
Bob
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645760a60b
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store Actors, not ActorIds, in Order.
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2010-01-20 13:09:25 +13:00 |
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Bob
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6d4a69fa9b
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OrdersForFrame now returns serialized orders
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2010-01-20 12:34:00 +13:00 |
|
Matthew Bowra-Dean
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3e8c8b8b52
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Removed x86 cpu build target.
|
2010-01-19 22:09:25 +13:00 |
|
Chris Forbes
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2de5e2da56
|
added icon
|
2010-01-19 16:50:00 +13:00 |
|
Chris Forbes
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8994671352
|
offer Move on bridges
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2010-01-19 15:36:36 +13:00 |
|
Chris Forbes
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e627c420d4
|
merged
|
2010-01-19 15:17:02 +13:00 |
|
Chris Forbes
|
266fc91062
|
restore normal shroud
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2010-01-19 15:10:42 +13:00 |
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Chris Forbes
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bf8a947c9e
|
bridge pieces connect
|
2010-01-19 15:07:33 +13:00 |
|
Bob
|
7cb15f0232
|
remove redundant "Game.world." in World
|
2010-01-19 14:15:13 +13:00 |
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Chris Forbes
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29728bb6fb
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allow alternate names (''/'h'/'d') so we can do short bridges
|
2010-01-19 13:45:32 +13:00 |
|
Chris Forbes
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e07f4c926e
|
almost. got a problem with missing tiles, though
|
2010-01-19 13:05:20 +13:00 |
|
Chris Forbes
|
61a543db3c
|
FinalizeBridges hooked up
|
2010-01-19 12:55:30 +13:00 |
|
Chris Forbes
|
84a6bfaca0
|
unhacking most of that mess.
|
2010-01-19 12:54:16 +13:00 |
|
Bob
|
5d272f272b
|
line endings
|
2010-01-19 12:49:48 +13:00 |
|
Chris Forbes
|
df8f37c5e4
|
split bridges to use different actor types for the various bridge types
|
2010-01-19 12:37:11 +13:00 |
|
Bob
|
7055690485
|
use stored world in Minimap
|
2010-01-19 12:29:42 +13:00 |
|
Chris Forbes
|
eb81076bce
|
require force-fire to attack bridges
|
2010-01-19 11:54:10 +13:00 |
|
Chris Forbes
|
6345f7baee
|
spawn bridges with correct HP
|
2010-01-19 11:50:12 +13:00 |
|
Chris Forbes
|
0aeef8c3f7
|
bridge pathing works
|
2010-01-19 11:49:01 +13:00 |
|
Chris Forbes
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500772519d
|
GOOD, the crash i *wanted*
|
2010-01-19 11:22:50 +13:00 |
|
Chris Forbes
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00abdce68f
|
oh ffs. old world was being referenced. fixed so it crashes if you do that.
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2010-01-19 11:21:45 +13:00 |
|
Chris Forbes
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e82a398091
|
more tweaks
|
2010-01-19 10:38:50 +13:00 |
|
Chris Forbes
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f0b26e8ee2
|
PathSearch patched to support ICustomTerrain
|
2010-01-19 10:32:03 +13:00 |
|
Chris Forbes
|
76a9e293b2
|
render in bridge code
|
2010-01-19 10:22:09 +13:00 |
|
Chris Forbes
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77418f4227
|
ICustomTerrain; more bridge code
|
2010-01-19 09:35:42 +13:00 |
|
Chris Forbes
|
2b77980918
|
a bit more careful, for broken maps
|
2010-01-19 09:03:54 +13:00 |
|
Chris Forbes
|
382ebbac35
|
order matters here; now bridges are passable by everything
|
2010-01-19 07:25:54 +13:00 |
|
Chris Forbes
|
5bc826e916
|
make that a real movement type
|
2010-01-19 07:23:06 +13:00 |
|
Chris Forbes
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faf28a90ae
|
made a real terrain type for it; still not quite right though. will crash on snow maps atm too.
|
2010-01-18 23:22:00 +13:00 |
|
Chris Forbes
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3101ffa671
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initial bridges hack
|
2010-01-18 22:53:39 +13:00 |
|
Chris Forbes
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b3ea880ca5
|
fixed spurious 'building...' on impossible to build stuff in the palette
|
2010-01-18 18:43:23 +13:00 |
|
Chris Forbes
|
1b0187b089
|
don't crash on in-game connection loss either
|
2010-01-18 18:32:03 +13:00 |
|
Chris Forbes
|
893dc15d81
|
dumb
|
2010-01-18 18:26:05 +13:00 |
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