Commit Graph

49 Commits

Author SHA1 Message Date
Matthias Mailänder
c7667f42b2 Disallow building placement on bridges and fix radar color. 2016-09-18 10:07:51 +02:00
Matthias Mailänder
4717d3e190 Add static Tiberian Sun low bridges. 2016-08-29 13:29:01 +01:00
Paul Chote
d2f5fe7380 Draw order generator renderables above the shroud. 2016-08-22 20:27:59 +01:00
reaperrr
526f851489 Merge pull request #11426 from pchote/actorpreview-dynamic-facing
Support dynamic ActorPreview facings and creating previews from live actors.
2016-06-20 14:38:11 +02:00
teees
7916a0a55f Copy walker animation frame to generated previews. 2016-06-15 20:36:25 +01:00
teees
8724ed29bc Support dynamic offsets in ActorPreviews. 2016-06-15 20:36:08 +01:00
abcdefg30
b898e810bb Use INotifyCreated instead of INotifyAddedToWorld in AttackOrderPower 2016-06-14 20:18:51 +02:00
abcdefg30
c2c07d2451 Add Requires<AttackBaseInfo> to AttackOrderPowerInfo 2016-06-14 20:18:49 +02:00
abcdefg30
de14264ead Use the new INotifyBurstComplete interface instead of INotifyAttack 2016-06-14 20:18:48 +02:00
teees
86eabeea3f Add AttackOrderPower as Supportpower 2016-06-14 20:18:44 +02:00
Zimmermann Gyula
a08f325321 Deprecate WithVoxelWaterBody. 2016-06-11 18:01:39 +02:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Matthias Mailänder
152ff32ded add the Tiberian Sun harvester unload overlay 2016-01-16 13:51:08 +01:00
teees
2e0719f1fd tick VoxelWalker move animation when turning 2015-11-06 06:51:57 +01:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
atlimit8
45112cfa76 Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info] 2015-09-15 22:57:08 -05:00
reaperrr
006e66a3c3 Refactored IQuantizeBodyOrientation implementation
Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Pavel Penev
09f67d18bb Some internal "race" to "faction" renaming 2015-08-22 23:34:36 +03:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
Matthias Mailänder
8dbe9804fc add the Cyborg rendering logic 2015-06-01 07:58:34 +02:00
Matthias Mailänder
7e1c3047f6 move generic Voxel render traits to Mods.Common 2015-05-14 17:02:47 +02:00
Paul Chote
c0282bdff9 Remove Owner from ActorPreviews. 2015-05-10 00:01:43 +01:00
Oliver Brakmann
622685c8f4 Merge pull request #7968 from pchote/ts-tileset-depth
Load depth data from tmp(ts) sprites.
2015-05-03 22:31:27 +02:00
Matthias Mailänder
fa0ce88f70 change voxel image on water terrain type for APC 2015-05-01 10:37:17 +02:00
Paul Chote
8b7453070a Include all the relevant palettes in the asset browser. 2015-04-27 19:21:55 +12:00
Taryn Hill
4ed53c5952 Simplify return statements.
Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
Matthias Mailänder
c5a1141711 un-hardcode and self-document the shadow palette 2015-03-29 08:17:20 +02:00
RoosterDragon
1515ac54f6 Enforce a line length limit. 2015-03-19 17:20:34 +00:00
Paul Chote
00a2146299 Adjust GetImage plumbing in preparation for race-specific sequences. 2015-03-02 20:46:24 +00:00
Paul Chote
aa9db669e7 Fix ActorPreview turret facings. 2015-02-10 15:22:42 +00:00
penev92
494b600ed8 Move refinery and harvester logic to Mods.Common;
Remove unused interface IAcceptOreDockAction
2015-02-06 13:23:07 +02:00
penev92
502ed6a0e7 Add SpriteHarvesterDockSequence and VoxelHarvesterDockSequence
Pass drag-related info from Refinery to HarvesterDockSequence
2015-01-25 17:17:34 +02:00
penev92
202e280551 Fix OreRefinery and TiberiumRefinery names 2015-01-25 16:58:03 +02:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
reaperrr
654f56c5d5 Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00
Hellhake
fa72e04042 Remove BOM 2015-01-01 22:51:12 +01:00
reaperrr
2f67a88b93 Move Armament, Attack* and various other traits to Traits namespace 2014-12-26 21:38:48 +01:00
Paul Chote
2012946f06 Fix style nits in Mods.TS. 2014-12-26 12:13:09 +13:00
reaperrr
2d7c1a3394 Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace 2014-12-19 13:18:36 +01:00
reaperrr
ee8e1f46c1 Move 'Activity' into its own namespace in OpenRA.Game. 2014-12-14 17:12:46 +01:00
penev92
1e9535b63a Move more files
Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
Paul Chote
0f332472f1 Fix StyleCop nits in Mods.TS. 2014-12-14 17:13:23 +13:00
reaperrr
7470391c5d Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits 2014-12-03 12:52:17 +01:00
reaperrr
80279dc304 Reorganize Mods.TS 2014-11-16 17:00:41 +01:00