Matthias Mailänder
c7667f42b2
Disallow building placement on bridges and fix radar color.
2016-09-18 10:07:51 +02:00
Matthias Mailänder
4717d3e190
Add static Tiberian Sun low bridges.
2016-08-29 13:29:01 +01:00
Paul Chote
d2f5fe7380
Draw order generator renderables above the shroud.
2016-08-22 20:27:59 +01:00
reaperrr
526f851489
Merge pull request #11426 from pchote/actorpreview-dynamic-facing
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Support dynamic ActorPreview facings and creating previews from live actors.
2016-06-20 14:38:11 +02:00
teees
7916a0a55f
Copy walker animation frame to generated previews.
2016-06-15 20:36:25 +01:00
teees
8724ed29bc
Support dynamic offsets in ActorPreviews.
2016-06-15 20:36:08 +01:00
abcdefg30
b898e810bb
Use INotifyCreated instead of INotifyAddedToWorld in AttackOrderPower
2016-06-14 20:18:51 +02:00
abcdefg30
c2c07d2451
Add Requires<AttackBaseInfo> to AttackOrderPowerInfo
2016-06-14 20:18:49 +02:00
abcdefg30
de14264ead
Use the new INotifyBurstComplete interface instead of INotifyAttack
2016-06-14 20:18:48 +02:00
teees
86eabeea3f
Add AttackOrderPower as Supportpower
2016-06-14 20:18:44 +02:00
Zimmermann Gyula
a08f325321
Deprecate WithVoxelWaterBody.
2016-06-11 18:01:39 +02:00
reaperrr
fd5a597966
Move Render traits to Traits.Render namespace
2016-04-15 20:43:04 +02:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Matthias Mailänder
152ff32ded
add the Tiberian Sun harvester unload overlay
2016-01-16 13:51:08 +01:00
teees
2e0719f1fd
tick VoxelWalker move animation when turning
2015-11-06 06:51:57 +01:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
atlimit8
45112cfa76
Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
2015-09-15 22:57:08 -05:00
reaperrr
006e66a3c3
Refactored IQuantizeBodyOrientation implementation
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Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Pavel Penev
09f67d18bb
Some internal "race" to "faction" renaming
2015-08-22 23:34:36 +03:00
Matthias Mailänder
118782a85e
check palette references
2015-08-17 21:36:45 +02:00
Matthias Mailänder
8dbe9804fc
add the Cyborg rendering logic
2015-06-01 07:58:34 +02:00
Matthias Mailänder
7e1c3047f6
move generic Voxel render traits to Mods.Common
2015-05-14 17:02:47 +02:00
Paul Chote
c0282bdff9
Remove Owner from ActorPreviews.
2015-05-10 00:01:43 +01:00
Oliver Brakmann
622685c8f4
Merge pull request #7968 from pchote/ts-tileset-depth
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Load depth data from tmp(ts) sprites.
2015-05-03 22:31:27 +02:00
Matthias Mailänder
fa0ce88f70
change voxel image on water terrain type for APC
2015-05-01 10:37:17 +02:00
Paul Chote
8b7453070a
Include all the relevant palettes in the asset browser.
2015-04-27 19:21:55 +12:00
Taryn Hill
4ed53c5952
Simplify return statements.
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Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
Matthias Mailänder
c5a1141711
un-hardcode and self-document the shadow palette
2015-03-29 08:17:20 +02:00
RoosterDragon
1515ac54f6
Enforce a line length limit.
2015-03-19 17:20:34 +00:00
Paul Chote
00a2146299
Adjust GetImage plumbing in preparation for race-specific sequences.
2015-03-02 20:46:24 +00:00
Paul Chote
aa9db669e7
Fix ActorPreview turret facings.
2015-02-10 15:22:42 +00:00
penev92
494b600ed8
Move refinery and harvester logic to Mods.Common;
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Remove unused interface IAcceptOreDockAction
2015-02-06 13:23:07 +02:00
penev92
502ed6a0e7
Add SpriteHarvesterDockSequence and VoxelHarvesterDockSequence
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Pass drag-related info from Refinery to HarvesterDockSequence
2015-01-25 17:17:34 +02:00
penev92
202e280551
Fix OreRefinery and TiberiumRefinery names
2015-01-25 16:58:03 +02:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
reaperrr
654f56c5d5
Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
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Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
reaperrr
2f67a88b93
Move Armament, Attack* and various other traits to Traits namespace
2014-12-26 21:38:48 +01:00
Paul Chote
2012946f06
Fix style nits in Mods.TS.
2014-12-26 12:13:09 +13:00
reaperrr
2d7c1a3394
Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace
2014-12-19 13:18:36 +01:00
reaperrr
ee8e1f46c1
Move 'Activity' into its own namespace in OpenRA.Game.
2014-12-14 17:12:46 +01:00
penev92
1e9535b63a
Move more files
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Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
Paul Chote
0f332472f1
Fix StyleCop nits in Mods.TS.
2014-12-14 17:13:23 +13:00
reaperrr
7470391c5d
Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits
2014-12-03 12:52:17 +01:00
reaperrr
80279dc304
Reorganize Mods.TS
2014-11-16 17:00:41 +01:00