Commit Graph

250 Commits

Author SHA1 Message Date
reaperrr
ed8b62a7fc Merge pull request #11904 from pchote/depthbuffer-part-two
Enable per-pixel depth calculations in TS
2016-09-12 02:06:41 +02:00
Paul Chote
9d17038843 Add bridge depth metadata. 2016-08-29 13:29:02 +01:00
Matthias Mailänder
4717d3e190 Add static Tiberian Sun low bridges. 2016-08-29 13:29:01 +01:00
Paul Chote
074edc9d50 Fix missing cabhut shadow. 2016-08-28 18:49:25 +01:00
Paul Chote
75c6cf7c75 Fix tree depth offsets. 2016-08-28 18:46:21 +01:00
Paul Chote
0727cd46b5 Fix crate depth offset. 2016-08-28 16:28:29 +01:00
Paul Chote
103e8075f2 Fix building EMP overlay depth offsets. 2016-08-27 19:14:00 +01:00
Paul Chote
66fbc0dfc4 Fix vehicle EMP overlay depth offset. 2016-08-27 19:13:59 +01:00
Paul Chote
8b6a355850 Fix tick tank depth offsets. 2016-08-27 19:13:59 +01:00
Paul Chote
a2239b5d46 Fix titan depth offsets. 2016-08-27 19:13:59 +01:00
Paul Chote
31351d825c Fix tunnel top depth metadata. 2016-08-27 19:13:59 +01:00
Paul Chote
f0adbac5a0 Fix infantry depth metadata. 2016-08-27 19:13:59 +01:00
Paul Chote
baf5a8ebe2 Fix explosion depth metadata. 2016-08-27 19:13:59 +01:00
Paul Chote
4e5c1deb5d Fix harvester harvest animation. 2016-08-27 19:13:58 +01:00
Paul Chote
1ff1435953 Set Offset on wake and resources. 2016-08-27 19:13:58 +01:00
Paul Chote
b52a81210e Set ZRamp on overlays. 2016-08-27 19:13:58 +01:00
Paul Chote
b066b88281 Set ZRamp on craters. 2016-08-27 19:13:58 +01:00
Paul Chote
82bee715df Add ^crate default for crates, drums, and palettes. 2016-08-27 18:31:04 +01:00
Paul Chote
4676e8b083 Overhaul civilian.yaml 2016-08-27 18:31:04 +01:00
Paul Chote
1b2e0ed55a Remove duplication from tree sequences. 2016-08-27 18:31:04 +01:00
Paul Chote
a6628efafb Remove duplication and set ZRamp on tracks and rocks. 2016-08-27 18:31:04 +01:00
ABrandau
272938e3d0 TS medic crawl shadow frames correction 2016-08-26 13:24:05 -04:00
abcdefg30
20624aa232 Merge pull request #11858 from reaperrr/fix-yaml-style
Yaml style clean-up
2016-08-24 22:53:01 +02:00
ABrandau
a67867fe73 Restore graphical look of the TS Ion Cannon. 2016-08-22 16:07:32 -04:00
reaperrr
01282e7b3c TS yaml style fixes 2016-08-21 19:43:37 +02:00
Paul Chote
0e2387b2a1 Remove and document slope-specific tib artwork. 2016-08-21 17:03:11 +01:00
Matthias Mailänder
8452792bb1 Render control groups using true type fonts in Tiberian Sun. 2016-08-12 21:54:51 +02:00
Zimmermann Gyula
f56602704e Rewrite TS vein YAML data. 2016-07-26 23:18:56 +02:00
Paul Chote
216d82d4ef Set up TS base structure depth metadata. 2016-07-13 22:22:13 +01:00
Matthias Mailänder
db146ae479 Remove Red Alert primary sprite font from Tiberian Sun. 2016-07-04 00:34:26 +02:00
Matthias Mailänder
703388f034 Fixed sprite offsets. 2016-06-21 23:28:48 +02:00
teees
ea4f33123e Use AttackOrderPower for EMP support power 2016-06-14 20:18:47 +02:00
abcdefg30
d97d02b97f Merge pull request #11407 from reaperrr/ts-infantry-tweaks
Various TS infantry fixes
2016-06-12 14:42:12 +02:00
reaperrr
4c69fecad5 Make TS inf death sequences descriptive 2016-06-12 14:25:33 +02:00
reaperrr
b84e27ef98 Remove TS Headshot DeathType
Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
2016-06-12 14:25:28 +02:00
reaperrr
9def6b0f70 Merge pull request #11211 from Mailaender/debugcustomterrain
Added a CustomTerrainDebugOverlay
2016-06-12 11:53:47 +02:00
Matthias Mailänder
ccd4c99f8f Merge pull request #11367 from reaperrr/ts-misc-polish
Fixed various offsets in TS
2016-06-11 19:01:23 +02:00
reaperrr
225f777eaf Make Cyborgs explode regardless of death type
Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
2016-06-05 21:24:05 +02:00
reaperrr
3455d98289 Refactored TS infantry sequences
They now make heavy use of inheritance to cut down duplication. Most infantry in TS uses the Minigunner (E1) sequences, only that some frames are empty (civ2 shoot animation, for example) or used for a different purpose (panic anims for civilians, crippled legs for cyborgs).

To make this inheritance a bit easier, the attack sequences were renamed to a generic 'attack', rather than 'shoot' or 'throw', and split off to a separate abstract default inherited only by infantry with valid attack frames.
2016-06-05 21:24:03 +02:00
Matthias Mailänder
af56bdef94 Explode the cyborgs to avoid glitchy no leg transitions. 2016-06-05 16:02:09 +02:00
Matthias Mailänder
6cc7a21629 Add FLAMEGUY. 2016-06-05 00:35:42 +02:00
reaperrr
8ee019a80a Fix Nod SAM Site sequence and armament offsets
The turret sequence in particular was located too far to the left.
2016-05-28 22:16:37 +02:00
reaperrr
805ffaa480 Fix TS Temple of Nod art offset 2016-05-28 22:16:28 +02:00
reaperrr
0d3500ee2f Fix Component Tower weapon and muzzle offsets 2016-05-28 22:16:27 +02:00
Matthias Mailänder
6af7fa412c Simplify tunnel top sequences. 2016-05-01 15:46:25 +02:00
reaperrr
58ba25cc17 Merge pull request #10813 from Mailaender/vein-damage
Added damaging through Veins.
2016-04-29 13:28:58 +02:00
Oliver Brakmann
ee82a8c3a9 Merge pull request #10756 from Mailaender/ts-beacon
Added the Tiberian Sun beacon
2016-04-26 21:28:22 +02:00
Matthias Mailänder
92e9cf2819 Add the Tiberian Sun beacon animation. 2016-04-24 23:28:29 +02:00
Matthias Mailänder
7795e4f524 Add damaging through Veins. 2016-04-18 08:46:04 +02:00
Paul Chote
e54917a0b2 Fix depth-enabled shroud rendering. 2016-04-15 09:42:29 -04:00