Paul Chote
103e8075f2
Fix building EMP overlay depth offsets.
2016-08-27 19:14:00 +01:00
reaperrr
01282e7b3c
TS yaml style fixes
2016-08-21 19:43:37 +02:00
Paul Chote
216d82d4ef
Set up TS base structure depth metadata.
2016-07-13 22:22:13 +01:00
Matthias Mailänder
703388f034
Fixed sprite offsets.
2016-06-21 23:28:48 +02:00
reaperrr
8ee019a80a
Fix Nod SAM Site sequence and armament offsets
...
The turret sequence in particular was located too far to the left.
2016-05-28 22:16:37 +02:00
reaperrr
805ffaa480
Fix TS Temple of Nod art offset
2016-05-28 22:16:28 +02:00
reaperrr
0d3500ee2f
Fix Component Tower weapon and muzzle offsets
2016-05-28 22:16:27 +02:00
Pavel Penev
ba0781c28d
Remove now-redundant actor gatick (deployed tick tank)
2016-02-22 02:44:27 +02:00
Paul Chote
a0bc556172
Implement new syntax for package-specific filesystem requests.
2016-02-15 00:44:36 +00:00
teees
65e1e301f4
Added Gates
...
FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
Matthias Mailänder
152ff32ded
add the Tiberian Sun harvester unload overlay
2016-01-16 13:51:08 +01:00
Paul Chote
cec2c584e6
Fix TS EMP overlay.
2015-12-26 12:37:22 +00:00
reaperrr
04b5b3df5c
Fix TS Obelisk charge overlay Z offset
...
To make sure it is played on top of the 'body'.
2015-12-06 02:04:40 +01:00
abcdefg30
abed25d293
Merge pull request #9501 from atlimit8/DeployedInit
...
Add DeployStateInit for Pre-deployment and Clean Up after #9124
2015-11-28 15:58:46 +01:00
teees
11cdd84606
Added nawast
2015-11-23 20:26:39 +01:00
atlimit8
607b345aaf
Clean-up MiniYaml after #9124 , closing #9497
2015-11-21 20:10:58 -06:00
Paul Chote
6dce8a1385
Implement Hunter-seeker support power.
2015-10-05 22:05:02 +01:00
reaperrr
522e7d5d04
Add custom sequence support to WithSiloAnimation
...
Additionally add description to Stages property, and remove unnecessary var (information is only needed once anyway).
2015-09-25 14:26:21 +02:00
reaperrr
4aaa62845d
Fix TS repair depot idle overlay
...
This was an idle animation in the original, and this and "platform" cannot be displayed at the same time anyway.
Also increased Tick rate to match idle light.
2015-09-19 20:37:59 +02:00
Matthias Mailänder
735bb06c48
Merge pull request #9229 from pchote/fix-building-offsets
...
Fix TS building artwork offsets.
2015-09-02 20:45:15 +02:00
Pavel Penev
2042fccefd
Merge pull request #9189 from reaperrr/bye-rendersimple3
...
Remove RenderBuilding
2015-09-02 19:21:01 +03:00
reaperrr
2031df965c
Clarify TODO on TS missile silo sequences
2015-09-02 17:51:43 +02:00
Paul Chote
7063d785a3
Fix Nod stealth generator offsets.
2015-09-02 16:22:24 +01:00
Paul Chote
291ba0e664
Fix GDI upgrade center offset.
2015-09-02 16:18:37 +01:00
Paul Chote
abce4678ca
Fix Nod advanced power plant offset.
2015-09-02 16:18:27 +01:00
reaperrr
10ab4cbe61
Fixed production overlay ZOffsets
2015-08-30 15:45:01 +02:00
reaperrr
c39c7cdc4e
Fix d2k NukePower sequence requirement
2015-08-30 15:45:00 +02:00
reaperrr
df29ee1e19
Improved TS sequence offsets for gaplug and naapwr
...
Fixes #9003 .
2015-08-30 15:38:03 +02:00
reaperrr
dff3201eca
Use Nod variant of repair bay icon
2015-08-03 22:12:27 +02:00
abcdefg30
dcb3b11bb3
Fix napuls sequences
2015-08-02 18:36:11 +02:00
Matthias Mailänder
a0c02d5710
use different Nod/GDI icons for shared actors
2015-08-02 17:29:44 +02:00
Matthias Mailänder
a56ecc3f6b
add Temple of Nod
2015-07-25 20:30:41 +02:00
Pavel Penev
ffd45e9b04
Merge pull request #7982 from Mailaender/ts-obelisk
...
Added the Tiberian Sun Nod Obelisk charge animation
2015-05-11 03:30:48 +03:00
Matthias Mailänder
d99ae3bcb9
split render building/overlay and play sound for charge
...
to add the Tiberian Sun Nod Obelisk
tick slightly faster
tweak the local offsets
2015-05-09 19:56:15 +02:00
Matthias Mailänder
d999617a3c
add the flame animation
2015-05-03 08:50:06 +02:00
Matthias Mailänder
2db26c93ff
fix an overlap when the harvester exits to the north
2015-05-03 08:45:35 +02:00
Paul Chote
dac9431ca3
Polish TS war factories.
2015-04-28 19:25:41 +12:00
Paul Chote
8f93d7b5d7
Simplify and fix animation glitches.
2015-04-25 22:52:14 +02:00
Matthias Mailänder
9a37e77d1a
fix the weapon factory door opening animation
2015-04-25 22:52:14 +02:00
reaperrr
24057ee5bb
Clean up structure sequences
...
Now that we have tileset codes, those bitrotted file name definitions are no longer needed.
2015-04-13 17:00:01 +02:00
Paul Chote
704e3656b4
Implement Ion Cannon Uplink upgrade.
2015-03-31 22:32:13 +01:00
Paul Chote
a89029acf0
Implement GDI power turbines upgrade.
2015-03-31 22:32:13 +01:00
Paul Chote
0c5be6183f
Implement GDI component tower upgrades.
2015-03-31 22:32:13 +01:00
Paul Chote
9ac3e57afd
Fix EMP icon.
2015-03-31 19:11:38 +01:00
Paul Chote
f0414d2ec0
Make special structures unbuildable.
2015-03-31 19:11:38 +01:00
Paul Chote
0a6e21d908
Support tileset-specific art in TS.
2015-03-26 22:42:43 +00:00
Paul Chote
4baf639130
Add a Reverses sequence key for TS/RA2 animations.
2015-03-24 17:37:08 +00:00
Paul Chote
a7c64a0941
Remove redundancies from TS sequences.
2015-03-22 17:31:42 +00:00
reaperrr
b66cae100b
Use 3rd damage level of TS buildings for death animation instead of critical damage state
2015-03-20 01:11:50 +01:00
Matthias Mailänder
429111a282
fix the destroyed radar dishes
2015-03-08 21:51:36 +01:00