Scott_NZ
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795008011e
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Explosive barrel explosions now cascade with a small delay between each explosion.
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2012-10-09 01:51:25 +13:00 |
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Scott_NZ
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ec6b8646e9
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Improve barrel explosions in Allies 01 by increasing the explosion damage and the health of the power plants/oil derrick.
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2012-10-09 00:25:49 +13:00 |
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Scott_NZ
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40206f8280
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Improved control over the 'final' Soviet wave
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2012-10-08 23:34:38 +13:00 |
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Scott_NZ
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887a9e7c9c
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Make medic/spy available to the Allies1 player
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2012-10-08 23:34:02 +13:00 |
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Scott_NZ
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e4218ede41
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Improve the Soviet base, and rebalance the power.
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2012-10-08 21:16:30 +13:00 |
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Scott_NZ
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f4d0f80cd3
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Increase the difficulty of the final wave and shift some of the Soviet power plants around
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2012-10-08 20:51:03 +13:00 |
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Scott_NZ
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8661fb6b8d
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Add final attack for Soviets
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2012-10-08 19:39:18 +13:00 |
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Scott_NZ
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c212095a40
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Improve the stability of CountdownTimer
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2012-10-08 17:16:42 +13:00 |
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Scott_NZ
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073a8ee079
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Sync up the countdown timer and the objectives button flash with the game speed
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2012-10-05 22:03:35 +13:00 |
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Scott_NZ
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a4b01cf114
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Improved the Allies 02 map layout
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2012-10-05 22:02:51 +13:00 |
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Scott_NZ
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cba069a039
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Improve the effectiveness of the parabombs
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2012-10-05 16:23:58 +13:00 |
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Scott_NZ
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bf4829205c
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Have the parabomber come from a different direction. Have the Soviet tanks go straight for the enemy base structures.
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2012-10-04 23:59:33 +13:00 |
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Scott_NZ
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328dce26ba
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Add some dogs around the Soviet base to make it harder to use spies
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2012-10-04 22:57:34 +13:00 |
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Scott_NZ
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0524708e05
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Add Yak harrassment
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2012-10-02 21:52:45 +13:00 |
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Scott_NZ
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7e376330d0
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Have the reinforcements money come in as supply trucks instead
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2012-10-02 21:52:45 +13:00 |
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Scott_NZ
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762db8b304
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Have the countdown timer flash in the last 10 seconds, and increase the money amount when reinforcements arrive
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2012-10-02 21:52:44 +13:00 |
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Scott_NZ
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37479b3cfd
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Tank wave at 11 minutes, just before the reinforcements arrive
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2012-10-02 21:52:44 +13:00 |
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Scott_NZ
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07c2330245
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Add 2 additional paradrop badgers to the paradrop attack, and a parabomb attack
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2012-10-02 21:52:44 +13:00 |
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Scott_NZ
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0c6daf191c
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Add button highlighting/glow effect, to be used for the objective button when the objectives update
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2012-10-02 21:52:43 +13:00 |
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Scott_NZ
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b897579a20
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Send the waves instantly
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2012-10-02 21:52:43 +13:00 |
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Scott_NZ
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fcc0bcf438
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Improve the Soviet attack routines for Allies 01
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2012-10-02 21:52:43 +13:00 |
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Scott_NZ
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0cd258f24f
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Dynamically position the timer so that it isn't cut off
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2012-10-02 21:52:43 +13:00 |
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Scott_NZ
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43e99bf9f5
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Add heal animation for the heal crate
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2012-10-02 21:52:42 +13:00 |
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Scott_NZ
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83d10ba838
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Add mission objectives logic/backend
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2012-10-02 21:52:42 +13:00 |
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Scott_NZ
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48997725c3
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Don't let tran reveal shroud
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2012-10-02 21:52:42 +13:00 |
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Scott_NZ
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631f899f18
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Begin work on objectives UI
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2012-10-02 21:52:42 +13:00 |
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Scott_NZ
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2a4a9d778f
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Redo some of the fencing near the Soviet base
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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2e2b4d04db
|
Small map/behaviour adjustments
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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deede92fbc
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Update objective code for Einstein helicopter, avoid race condition with checking if allies2 has been killed
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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e3b2e84792
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Focus on the town more; create additional crash site there and and move Einstein there for players to save.
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2012-10-02 21:52:41 +13:00 |
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Scott_NZ
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e07d55f5f4
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Open up the rear of the Soviet base for infiltration by the allies1 player.
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2012-10-02 21:52:40 +13:00 |
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Scott_NZ
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1803b412c3
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Convert Allies 02 over to enum objectives
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2012-10-02 21:52:40 +13:00 |
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Scott_NZ
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8dd7bfdb67
|
Move the objective flag stuff to MissionUtils
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2012-10-02 21:52:40 +13:00 |
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Scott_NZ
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d1400ab4fa
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Set the enum values explicitly
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2012-10-02 21:52:40 +13:00 |
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Scott_NZ
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67c40f3119
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Use enum-based objectives for Allies 01
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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68d0201538
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Add more utils to MissionUtils. Extract Allies 02 countdown timer to its own class file
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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d30d3ed05a
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Create MissionUtils.cs for shared mission code
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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43f2895eb8
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Put reinf ticks back to 12 minutes
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2012-10-02 21:52:39 +13:00 |
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Scott_NZ
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185e3cffb4
|
Repackage maps
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2012-10-02 21:52:38 +13:00 |
|
Scott_NZ
|
d68196a3b0
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Fixed some constant naming
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2012-10-02 21:52:38 +13:00 |
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Scott_NZ
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4551302c09
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Reduce Tanya's and Einstein's weights to 0 so they can still board chinook helicopters if they are full
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2012-10-02 21:52:38 +13:00 |
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Scott_NZ
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56f36e45db
|
New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions.
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2012-10-02 21:52:38 +13:00 |
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Scott_NZ
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8fabf1504a
|
Add a nearEnough field for RallyPoints (to be used as an argument for their AttackMove activities) so the Soviets don't get stuck on their rally point, and scatter the units a bit before they attack
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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fd96d08ce8
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Smoke effect for the chinook husk
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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0e801f9d3a
|
Rework bottom right of Allies 2 map: add more space, more Soviet soldiers, put the captive Engineer outside. Move the southern Soviet outpost up to where the second SAM site is. Move the Soviet rally point up a bit.
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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e5ab56e843
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Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works.
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2012-10-02 21:52:37 +13:00 |
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Scott_NZ
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ff0ad9cb41
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Set fcom tooltip to Forward Command
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2012-10-02 21:52:36 +13:00 |
|
Chris Forbes
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3e81a4bd70
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remove PowerBarWidget entirely
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2012-09-25 19:51:03 +12:00 |
|
Chris Forbes
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84f7aa56e1
|
make ResourceBarWidget generic
|
2012-09-25 19:44:20 +12:00 |
|
Chris Forbes
|
c42f270ce0
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move all databinding for the silobar into ui logic
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2012-09-25 19:39:33 +12:00 |
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