Commit Graph

7889 Commits

Author SHA1 Message Date
Scott_NZ
795008011e Explosive barrel explosions now cascade with a small delay between each explosion. 2012-10-09 01:51:25 +13:00
Scott_NZ
ec6b8646e9 Improve barrel explosions in Allies 01 by increasing the explosion damage and the health of the power plants/oil derrick. 2012-10-09 00:25:49 +13:00
Scott_NZ
40206f8280 Improved control over the 'final' Soviet wave 2012-10-08 23:34:38 +13:00
Scott_NZ
887a9e7c9c Make medic/spy available to the Allies1 player 2012-10-08 23:34:02 +13:00
Scott_NZ
e4218ede41 Improve the Soviet base, and rebalance the power. 2012-10-08 21:16:30 +13:00
Scott_NZ
f4d0f80cd3 Increase the difficulty of the final wave and shift some of the Soviet power plants around 2012-10-08 20:51:03 +13:00
Scott_NZ
8661fb6b8d Add final attack for Soviets 2012-10-08 19:39:18 +13:00
Scott_NZ
c212095a40 Improve the stability of CountdownTimer 2012-10-08 17:16:42 +13:00
Scott_NZ
073a8ee079 Sync up the countdown timer and the objectives button flash with the game speed 2012-10-05 22:03:35 +13:00
Scott_NZ
a4b01cf114 Improved the Allies 02 map layout 2012-10-05 22:02:51 +13:00
Scott_NZ
cba069a039 Improve the effectiveness of the parabombs 2012-10-05 16:23:58 +13:00
Scott_NZ
bf4829205c Have the parabomber come from a different direction. Have the Soviet tanks go straight for the enemy base structures. 2012-10-04 23:59:33 +13:00
Scott_NZ
328dce26ba Add some dogs around the Soviet base to make it harder to use spies 2012-10-04 22:57:34 +13:00
Scott_NZ
0524708e05 Add Yak harrassment 2012-10-02 21:52:45 +13:00
Scott_NZ
7e376330d0 Have the reinforcements money come in as supply trucks instead 2012-10-02 21:52:45 +13:00
Scott_NZ
762db8b304 Have the countdown timer flash in the last 10 seconds, and increase the money amount when reinforcements arrive 2012-10-02 21:52:44 +13:00
Scott_NZ
37479b3cfd Tank wave at 11 minutes, just before the reinforcements arrive 2012-10-02 21:52:44 +13:00
Scott_NZ
07c2330245 Add 2 additional paradrop badgers to the paradrop attack, and a parabomb attack 2012-10-02 21:52:44 +13:00
Scott_NZ
0c6daf191c Add button highlighting/glow effect, to be used for the objective button when the objectives update 2012-10-02 21:52:43 +13:00
Scott_NZ
b897579a20 Send the waves instantly 2012-10-02 21:52:43 +13:00
Scott_NZ
fcc0bcf438 Improve the Soviet attack routines for Allies 01 2012-10-02 21:52:43 +13:00
Scott_NZ
0cd258f24f Dynamically position the timer so that it isn't cut off 2012-10-02 21:52:43 +13:00
Scott_NZ
43e99bf9f5 Add heal animation for the heal crate 2012-10-02 21:52:42 +13:00
Scott_NZ
83d10ba838 Add mission objectives logic/backend 2012-10-02 21:52:42 +13:00
Scott_NZ
48997725c3 Don't let tran reveal shroud 2012-10-02 21:52:42 +13:00
Scott_NZ
631f899f18 Begin work on objectives UI 2012-10-02 21:52:42 +13:00
Scott_NZ
2a4a9d778f Redo some of the fencing near the Soviet base 2012-10-02 21:52:41 +13:00
Scott_NZ
2e2b4d04db Small map/behaviour adjustments 2012-10-02 21:52:41 +13:00
Scott_NZ
deede92fbc Update objective code for Einstein helicopter, avoid race condition with checking if allies2 has been killed 2012-10-02 21:52:41 +13:00
Scott_NZ
e3b2e84792 Focus on the town more; create additional crash site there and and move Einstein there for players to save. 2012-10-02 21:52:41 +13:00
Scott_NZ
e07d55f5f4 Open up the rear of the Soviet base for infiltration by the allies1 player. 2012-10-02 21:52:40 +13:00
Scott_NZ
1803b412c3 Convert Allies 02 over to enum objectives 2012-10-02 21:52:40 +13:00
Scott_NZ
8dd7bfdb67 Move the objective flag stuff to MissionUtils 2012-10-02 21:52:40 +13:00
Scott_NZ
d1400ab4fa Set the enum values explicitly 2012-10-02 21:52:40 +13:00
Scott_NZ
67c40f3119 Use enum-based objectives for Allies 01 2012-10-02 21:52:39 +13:00
Scott_NZ
68d0201538 Add more utils to MissionUtils. Extract Allies 02 countdown timer to its own class file 2012-10-02 21:52:39 +13:00
Scott_NZ
d30d3ed05a Create MissionUtils.cs for shared mission code 2012-10-02 21:52:39 +13:00
Scott_NZ
43f2895eb8 Put reinf ticks back to 12 minutes 2012-10-02 21:52:39 +13:00
Scott_NZ
185e3cffb4 Repackage maps 2012-10-02 21:52:38 +13:00
Scott_NZ
d68196a3b0 Fixed some constant naming 2012-10-02 21:52:38 +13:00
Scott_NZ
4551302c09 Reduce Tanya's and Einstein's weights to 0 so they can still board chinook helicopters if they are full 2012-10-02 21:52:38 +13:00
Scott_NZ
56f36e45db New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions. 2012-10-02 21:52:38 +13:00
Scott_NZ
8fabf1504a Add a nearEnough field for RallyPoints (to be used as an argument for their AttackMove activities) so the Soviets don't get stuck on their rally point, and scatter the units a bit before they attack 2012-10-02 21:52:37 +13:00
Scott_NZ
fd96d08ce8 Smoke effect for the chinook husk 2012-10-02 21:52:37 +13:00
Scott_NZ
0e801f9d3a Rework bottom right of Allies 2 map: add more space, more Soviet soldiers, put the captive Engineer outside. Move the southern Soviet outpost up to where the second SAM site is. Move the Soviet rally point up a bit. 2012-10-02 21:52:37 +13:00
Scott_NZ
e5ab56e843 Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works. 2012-10-02 21:52:37 +13:00
Scott_NZ
ff0ad9cb41 Set fcom tooltip to Forward Command 2012-10-02 21:52:36 +13:00
Chris Forbes
3e81a4bd70 remove PowerBarWidget entirely 2012-09-25 19:51:03 +12:00
Chris Forbes
84f7aa56e1 make ResourceBarWidget generic 2012-09-25 19:44:20 +12:00
Chris Forbes
c42f270ce0 move all databinding for the silobar into ui logic 2012-09-25 19:39:33 +12:00