psydev
79ca7b4e9f
added bigboom; made explosions better fits
2013-05-04 21:10:12 +12:00
psydev
a2382ce9b2
devastator gfx; & sonic weapons str. Fire fixed.
2013-05-04 20:59:45 +12:00
psydev
5ce9755071
switched back to RA explosions.
...
Until translucent effects are introduced, we should use the RA explosions,
which look better than what we currently have.
2013-05-04 20:59:45 +12:00
psydev
bfb8c30779
harvester speed 7 -> 6
...
Harv was a bit too fast. Tanks have been slowed, so it should be too.
2013-05-04 20:59:45 +12:00
psydev
1b0ebb3f94
made buildings require base provider (be in build radius)
...
Rationale:
Engineers right now can capture a building and then start building turrets in your base. Some might view this as legitimate but it is a pretty ridiculous strategy and makes game kind of unfun.
Part of why it's a problem is that turrets are quite powerful in this mod, and hard to kill.
The build radius is set to 30, which is very high, so it shouldn't be noticeable for most players in most games. But it will stop you from being able to build across the map.
2013-05-04 20:59:45 +12:00
psydev
776131d1ca
fix Fremen to have rocket launcher, like in the original.
2013-05-04 20:59:45 +12:00
psydev
34e60b3223
made construction yard "base provider" (build radius)
2013-05-04 20:59:44 +12:00
psydev
0f1ebeba23
updated sand_everywhere map
2013-05-04 20:59:44 +12:00
psydev
c0a08fd7f9
added d2k map, sand_everywhere
2013-05-04 20:59:44 +12:00
psydev
f0205c738d
added icon for stealth raider trike to bits
2013-05-04 20:59:44 +12:00
psydev
919cf76110
added stealth raider icon
2013-05-04 20:59:43 +12:00
Chris Forbes
038cc6fc2f
Merge pull request #3187 from psydev/d2k-balance
...
d2k balance changes
2013-05-03 03:38:50 -07:00
psydev
23025df697
nerf tower missile vs. infantry
...
Due to blast radius was too good at wiping out infantry before they got even close.
Made it fire with longer burst delay.
2013-05-01 05:23:40 -07:00
psydev
c18df57af9
slight reduction in harkonnen combat tank
...
To avoid the possibility of it being OP, reducing Hark. combat tank to 440, which divides into 11 tank shots.
2013-05-01 00:16:36 -07:00
psydev
d36caebecc
reduced paratrooper cooldown from 280 -> 180 sec.
2013-04-30 19:18:28 -07:00
psydev
7e1c3a5f20
nerf towers
...
Very OP and make the game too static/ stalemated.
2013-04-30 17:19:23 -07:00
psydev
53502742a8
increase spread of tank shell
...
Right now they're too easily bogged down by infantry.
Bazookas remain a strong counter for tanks.
2013-04-30 17:14:14 -07:00
psydev
0fcef9b18c
Artillery shell buffed vs. concrete
2013-04-29 23:22:54 -07:00
psydev
5461d2d4aa
fixed oversight from previous change to atreides tank gun
2013-04-29 23:20:41 -07:00
psydev
cfe55033d5
tank buffed vs. infantry
2013-04-29 23:19:14 -07:00
psydev
f9d5ea06f7
quad slightly slower
2013-04-29 23:15:24 -07:00
psydev
0c9c932435
Ordos tank slightly slower
2013-04-29 23:13:09 -07:00
psydev
87dd54c3c0
harkonnen combat tank slower, tougher
2013-04-29 23:11:49 -07:00
psydev
3c349da93b
tank +25 HP, -> 350
2013-04-29 23:11:13 -07:00
psydev
cfc8d6422f
Lower combat tank defualt speed
...
They are a bit fast, and the game is a bit fast.
2013-04-29 23:10:32 -07:00
psydev
9971bdfb66
change infantry default speeds
...
infantry was complained as being too fast. Agreed.
2013-04-28 15:56:35 -07:00
psydev
cb7cc8b293
d2k balance changes
2013-04-28 02:46:49 -07:00
Matthias Mailänder
461cc347fc
Merge pull request #3169 from pchote/colorpicker
...
New Colorpicker with graphical mixer
2013-04-27 03:12:53 -07:00
Paul Chote
1177402856
Merge pull request #3135 from ScottNZ/ui
...
Start moving towards saner RA widget logic
2013-04-27 03:09:59 -07:00
Paul Chote
de8f96abe3
Merge pull request #3141 from Mailaender/mechanic-wrench
...
Give the mechanic a wrench cursor icon instead of red-cross
2013-04-27 03:05:05 -07:00
Paul Chote
70f705bdc7
Implement the new color picker.
2013-04-27 12:35:41 +12:00
Scott_NZ
5d4fa5eea9
Cache pause state and switch back to it when closing the ingame menu. Fix formatting fail in d2k mod.yaml
2013-04-26 18:13:34 +12:00
Matthias Mailänder
cf9fcdee60
separate music-player from main-menu yaml
2013-04-26 13:52:53 +12:00
Scott_NZ
ca80ac2d1f
Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code.
2013-04-26 13:50:14 +12:00
Paul Chote
45ff0645ba
Add client tooltips showing Admin/IP/Latency.
2013-04-25 14:33:23 +12:00
Paul Chote
fd58461d43
Rename Ping -> Latency.
2013-04-25 14:03:14 +12:00
Paul Chote
ba2704291a
Implement new spawn tooltips in RA and d2k.
2013-04-25 14:03:13 +12:00
Matthias Mailänder
c7900b2cc0
Give the mechanic a wrench icon instead of red-cross
...
closes #3133
don't try to guess hard-coded cursors from weapon damage
2013-04-24 13:53:52 +02:00
Paul Chote
cc4559cae6
Remove obsolete Random Map button from d2k lobby.
2013-04-23 21:35:58 +12:00
Paul Chote
ed9d8fb7f7
Clean up lobby logic and visuals.
2013-04-23 21:35:57 +12:00
Paul Chote
9069d98365
Reimplement pinging via the orders channel.
2013-04-23 21:35:57 +12:00
Matthias Mailänder
322d010076
fix crash in d2k - the smoke sprite is currently undefined
...
it used an RA one before, was hidden in the source code
2013-04-21 08:42:13 +02:00
Chris Forbes
8cac132e9e
Merge pull request #3132 from Mailaender/configurable-overlay
...
Per tileset configurable selection overlays
2013-04-20 16:55:52 -07:00
Matthias Mailänder
b818f85b38
per tileset configurable selection overlays
...
don't use a white one for more contrast on snow, closes #2050
2013-04-20 23:00:11 +02:00
Matthias Mailänder
53172d2aa3
remove more of Jes's paintjobs where I don't see the benefit
...
we want smaller installation packages
some alignment fixes made things worse
2013-04-20 16:09:24 +02:00
Matthias Mailänder
43997fda19
remove hackjob on the death hand missile
...
don't know why Jes did it
it now has the wrong palette applied and looks awful
2013-04-20 15:43:41 +02:00
Matthias Mailänder
32916ee8c5
remove unneccesary hack-jobs on d2k building icons
...
now that we have bibs back
2013-04-20 15:39:56 +02:00
Matthias Mailänder
478c54c187
disallow modifiers on the chrome palette
...
fixes #3123 when the build palette cycles on RA desert maps
2013-04-20 15:34:01 +02:00
Matthias Mailänder
62962d1039
Merge pull request #3108 from psydev/d2k-balance
...
D2K--QuadRockets and Bazooka are no longer "high"
2013-04-18 23:38:53 -07:00
psydev
78b123deb4
QuadRockets and Bazooka are no longer "high"
...
Quad spam can be potentially very powerful. Gameplay-wise, one should be able to avoid their powerful missiles by hiding behind a building or a wall.
It doesn't necessarily make much sense that a vehicle low to the ground should be able to shoot over things perfectly. Same for infantry.
The advantage of shooting high should be reserved for units like artillery, so you can put them behind walls or other obstacles. Makes gameplay more interesting and dynamic.
TowerRockets will stay high.
2013-04-18 19:34:19 -07:00