Commit Graph

397 Commits

Author SHA1 Message Date
Chris Forbes
c3cd2442d8 file header for SpatialBins 2010-04-18 14:38:05 +12:00
Chris Forbes
9200803b94 AttackTesla cleanup 2010-04-18 14:29:22 +12:00
Chris Forbes
690664d9bd move HiddenUnderFog, WithMuzzleFlash into modifiers where they belong 2010-04-18 14:22:55 +12:00
Paul Chote
acefd2a28d Tweak base speed, and ore values to be more correct as a multiplier 2010-04-17 21:57:02 +12:00
Paul Chote
fcf8eb2726 Terrain speed modifiers 2010-04-17 21:56:57 +12:00
Paul Chote
4a6c32bd9c Fix ICustomTerrain to also work for resources 2010-04-17 21:56:45 +12:00
Paul Chote
70e26bb047 Custom path/move costs for resources 2010-04-17 21:56:40 +12:00
Paul Chote
8d145c8ae0 Fix map placed buildings with INotifyBuildComplete 2010-04-17 17:48:46 +12:00
Chris Forbes
22494d7e8b made muzzleflash a lot saner; implemented E4 for cnc 2010-04-17 17:48:45 +12:00
Chris Forbes
ac449e4b66 visibility fix for prev, so mod code can use it. 2010-04-17 17:48:45 +12:00
Chris Forbes
645362fe93 map actor id -> live actor dict for map scripting purposes 2010-04-17 17:48:44 +12:00
Chris Forbes
4b70fa6594 #8 hardcoded refs to afld/hpad/fix 2010-04-17 17:48:44 +12:00
Chris Forbes
0f474d0f7c blah 2010-04-16 21:32:20 +12:00
Chris Forbes
4d46c2bb22 fix broken vis of units in shellmap 2010-04-16 21:31:30 +12:00
Chris Forbes
d2f69b2797 setup civilians for cnc 2010-04-16 21:20:34 +12:00
Chris Forbes
150a83852e introduce 'Valued' trait, which is almost Buildable without being buildable. 2010-04-16 21:06:54 +12:00
Chris Forbes
fc327fd074 fix automatic tab selection 2010-04-16 18:42:40 +12:00
Paul Chote
d7bd5e6ee8 First hack of build palette as a widget. Works, but needs a lot of polish. 2010-04-16 18:15:42 +12:00
Bob
55352d7df9 merge Game.Init into PreInit; fix exploit involving chrome.CheckDeadTab; fixed cancel behaviour wrt canceling an item not currently in the queue (because of orderlag, etc) 2010-04-16 14:18:30 +12:00
Chris Forbes
aaa9c2e579 move SupportPowerInfo.MissileWeapon to NukePowerInfo where it belongs 2010-04-16 11:44:51 +12:00
Chris Forbes
f61c87f0d2 converted moneybin to widget; generic tooltip hax 2010-04-15 19:06:01 +12:00
Chris Forbes
9e11932ade hacked victory conditions 2010-04-13 20:43:53 +12:00
Bob
e38d978849 fix some extraneous refs to Game.world 2010-04-13 20:25:16 +12:00
Chris Forbes
e224c64ccc no more stateless garbage 2010-04-13 19:18:49 +12:00
Chris Forbes
d8748397d1 ffs, i'm a tard. 2010-04-13 19:18:48 +12:00
Chris Forbes
abdd7b9f08 wall hack 2010-04-12 21:21:23 +12:00
Chris Forbes
914f79917c fix bad vis on paradrops; warning issued whenever shroud sees a vis bug now 2010-04-12 20:39:27 +12:00
Chris Forbes
e1852cadd3 added flare to paratroopers power 2010-04-12 20:06:27 +12:00
Chris Forbes
487c93beaf fix undeploy MCV exploits 2010-04-12 19:52:30 +12:00
Bob
0f98df9a88 remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader 2010-04-11 20:59:04 +12:00
Bob
8a3e5b8ccc remove allowAlpha from SpriteRenderer 2010-04-11 20:05:08 +12:00
Paul Chote
1078fc380a Render shellmap / don't assume Game.Localplayer exists 2010-04-10 17:11:33 +12:00
Chris Forbes
f01bb9b767 removed the BS handling of supportpower sounds 2010-04-10 14:29:46 +12:00
Chris Forbes
982c9518ac #117 emit infantry on sell 2010-04-09 21:34:23 +12:00
Matthew
7fa6ba6ddd Fixed offset on OBLI. 2010-04-09 21:06:23 +12:00
Paul Chote
f5787476f7 Load map smudges 2010-04-09 14:51:18 +12:00
Paul Chote
05f28bca23 Arbitrary smudge types 2010-04-09 14:51:10 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00
Paul Chote
25c95982d7 Bring bridge support back to the level of upstream/master 2010-04-09 14:50:56 +12:00
Paul Chote
8c15a4f6f4 Convert overlays (wall, field, crate) to actors. Untested cnc support. 2010-04-09 14:50:51 +12:00
Paul Chote
3b15aec294 perf fixes 2010-04-09 14:50:49 +12:00
Paul Chote
c366b7c7fc Fixes & Resources support 2010-04-09 14:50:48 +12:00
Paul Chote
705e3eb2f6 More fixes 2010-04-09 14:50:47 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Paul Chote
f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. 2010-04-09 14:50:44 +12:00
Chris Forbes
93632f6c6c #115 New construction options 2010-04-05 08:49:36 +12:00
Chris Forbes
8cf2b75f94 fix linebuild bugs (2/2) 2010-04-05 07:56:28 +12:00
Bob
3caa0a3431 fix linebuild 2010-04-05 07:56:27 +12:00
Bob
def6eee63c fix half of the "range-2" bug. 2010-04-04 13:45:04 +12:00