Chris Forbes
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c3cd2442d8
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file header for SpatialBins
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2010-04-18 14:38:05 +12:00 |
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Chris Forbes
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9200803b94
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AttackTesla cleanup
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2010-04-18 14:29:22 +12:00 |
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Chris Forbes
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690664d9bd
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move HiddenUnderFog, WithMuzzleFlash into modifiers where they belong
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2010-04-18 14:22:55 +12:00 |
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Paul Chote
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acefd2a28d
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Tweak base speed, and ore values to be more correct as a multiplier
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2010-04-17 21:57:02 +12:00 |
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Paul Chote
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fcf8eb2726
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Terrain speed modifiers
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2010-04-17 21:56:57 +12:00 |
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Paul Chote
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4a6c32bd9c
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Fix ICustomTerrain to also work for resources
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2010-04-17 21:56:45 +12:00 |
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Paul Chote
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70e26bb047
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Custom path/move costs for resources
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2010-04-17 21:56:40 +12:00 |
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Paul Chote
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8d145c8ae0
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Fix map placed buildings with INotifyBuildComplete
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2010-04-17 17:48:46 +12:00 |
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Chris Forbes
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22494d7e8b
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made muzzleflash a lot saner; implemented E4 for cnc
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2010-04-17 17:48:45 +12:00 |
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Chris Forbes
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ac449e4b66
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visibility fix for prev, so mod code can use it.
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2010-04-17 17:48:45 +12:00 |
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Chris Forbes
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645362fe93
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map actor id -> live actor dict for map scripting purposes
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2010-04-17 17:48:44 +12:00 |
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Chris Forbes
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4b70fa6594
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#8 hardcoded refs to afld/hpad/fix
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2010-04-17 17:48:44 +12:00 |
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Chris Forbes
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0f474d0f7c
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blah
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2010-04-16 21:32:20 +12:00 |
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Chris Forbes
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4d46c2bb22
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fix broken vis of units in shellmap
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2010-04-16 21:31:30 +12:00 |
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Chris Forbes
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d2f69b2797
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setup civilians for cnc
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2010-04-16 21:20:34 +12:00 |
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Chris Forbes
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150a83852e
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introduce 'Valued' trait, which is almost Buildable without being buildable.
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2010-04-16 21:06:54 +12:00 |
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Chris Forbes
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fc327fd074
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fix automatic tab selection
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2010-04-16 18:42:40 +12:00 |
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Paul Chote
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d7bd5e6ee8
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First hack of build palette as a widget. Works, but needs a lot of polish.
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2010-04-16 18:15:42 +12:00 |
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Bob
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55352d7df9
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merge Game.Init into PreInit; fix exploit involving chrome.CheckDeadTab; fixed cancel behaviour wrt canceling an item not currently in the queue (because of orderlag, etc)
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2010-04-16 14:18:30 +12:00 |
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Chris Forbes
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aaa9c2e579
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move SupportPowerInfo.MissileWeapon to NukePowerInfo where it belongs
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2010-04-16 11:44:51 +12:00 |
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Chris Forbes
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f61c87f0d2
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converted moneybin to widget; generic tooltip hax
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2010-04-15 19:06:01 +12:00 |
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Chris Forbes
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9e11932ade
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hacked victory conditions
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2010-04-13 20:43:53 +12:00 |
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Bob
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e38d978849
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fix some extraneous refs to Game.world
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2010-04-13 20:25:16 +12:00 |
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Chris Forbes
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e224c64ccc
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no more stateless garbage
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2010-04-13 19:18:49 +12:00 |
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Chris Forbes
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d8748397d1
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ffs, i'm a tard.
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2010-04-13 19:18:48 +12:00 |
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Chris Forbes
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abdd7b9f08
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wall hack
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2010-04-12 21:21:23 +12:00 |
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Chris Forbes
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914f79917c
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fix bad vis on paradrops; warning issued whenever shroud sees a vis bug now
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2010-04-12 20:39:27 +12:00 |
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Chris Forbes
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e1852cadd3
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added flare to paratroopers power
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2010-04-12 20:06:27 +12:00 |
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Chris Forbes
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487c93beaf
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fix undeploy MCV exploits
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2010-04-12 19:52:30 +12:00 |
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Bob
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0f98df9a88
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remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
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2010-04-11 20:59:04 +12:00 |
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Bob
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8a3e5b8ccc
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remove allowAlpha from SpriteRenderer
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2010-04-11 20:05:08 +12:00 |
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Paul Chote
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1078fc380a
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Render shellmap / don't assume Game.Localplayer exists
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2010-04-10 17:11:33 +12:00 |
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Chris Forbes
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f01bb9b767
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removed the BS handling of supportpower sounds
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2010-04-10 14:29:46 +12:00 |
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Chris Forbes
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982c9518ac
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#117 emit infantry on sell
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2010-04-09 21:34:23 +12:00 |
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Matthew
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7fa6ba6ddd
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Fixed offset on OBLI.
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2010-04-09 21:06:23 +12:00 |
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Paul Chote
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f5787476f7
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Load map smudges
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2010-04-09 14:51:18 +12:00 |
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Paul Chote
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05f28bca23
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Arbitrary smudge types
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2010-04-09 14:51:10 +12:00 |
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Paul Chote
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916706fa75
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runtime smudge support
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2010-04-09 14:51:09 +12:00 |
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Paul Chote
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fd5539d110
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Reimplement Bibs
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2010-04-09 14:50:57 +12:00 |
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Paul Chote
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25c95982d7
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Bring bridge support back to the level of upstream/master
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2010-04-09 14:50:56 +12:00 |
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Paul Chote
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8c15a4f6f4
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Convert overlays (wall, field, crate) to actors. Untested cnc support.
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2010-04-09 14:50:51 +12:00 |
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Paul Chote
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3b15aec294
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perf fixes
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2010-04-09 14:50:49 +12:00 |
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Paul Chote
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c366b7c7fc
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Fixes & Resources support
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2010-04-09 14:50:48 +12:00 |
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Paul Chote
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705e3eb2f6
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More fixes
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2010-04-09 14:50:47 +12:00 |
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Paul Chote
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b8702e494b
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Fix most of the x/y issues
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2010-04-09 14:50:46 +12:00 |
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Paul Chote
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f7e2f414c0
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Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
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2010-04-09 14:50:44 +12:00 |
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Chris Forbes
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93632f6c6c
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#115 New construction options
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2010-04-05 08:49:36 +12:00 |
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Chris Forbes
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8cf2b75f94
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fix linebuild bugs (2/2)
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2010-04-05 07:56:28 +12:00 |
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Bob
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3caa0a3431
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fix linebuild
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2010-04-05 07:56:27 +12:00 |
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Bob
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def6eee63c
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fix half of the "range-2" bug.
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2010-04-04 13:45:04 +12:00 |
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