Commit Graph

40 Commits

Author SHA1 Message Date
Chris Forbes
8cb6e0b229 make walls sortof worth using 2010-07-21 18:42:28 +12:00
Paul Chote
cf265c8b58 Fix ra 2010-06-25 23:07:11 +12:00
Chris Forbes
4d8238cd32 reintroduce dome for soviet 2010-06-19 19:20:55 +12:00
Paul Chote
01e95b67d6 Restore ra proc behavior 2010-06-16 20:00:38 +12:00
Paul Chote
88df9ecaa2 Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
2010-06-16 00:33:09 +12:00
Paul Chote
48cf08dc7d proc comes with 2 free silos; fix silo/proc prereq 2010-06-15 11:17:36 +12:00
Paul Chote
06a78cd73d Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death. 2010-06-14 22:15:43 +12:00
Paul Chote
de6434c0f1 Use the same model for ra (but let proc hold ore as before) 2010-06-13 22:00:39 +12:00
alzeih
52c69addc6 RA AFLD requires power and can be powered down 2010-05-31 20:28:39 +12:00
Chris Forbes
d379a1f78b increase barr/tent cost to 500 2010-05-30 13:45:01 +12:00
Paul Chote
c15d721884 Units gain exp for kills and level up 2010-05-27 16:53:21 +12:00
Paul Chote
a35d6207a9 Scriptable chronosphere + desaturate effect 2010-05-26 21:07:13 +12:00
Paul Chote
9dc8422adf Scriptable MSLO and shellmap win 2010-05-26 20:40:50 +12:00
Chris Forbes
d3332a7454 fix crash due to bad GeneratesGap removal 2010-05-20 18:08:56 +12:00
Chris Forbes
99acb65502 removed GeneratesGap 2010-05-20 17:58:13 +12:00
Chris Forbes
a49efda001 fix longdesc for afld 2010-05-19 20:37:47 +12:00
Paul Chote
3475712075 Make PDOX/IRON worth building(?) 2010-05-18 20:18:05 +12:00
Paul Chote
78aa7bb3a9 Soviets DOME -> AFLD 2010-05-18 20:18:02 +12:00
Paul Chote
5c48465c65 Goodbye fake structures 2010-05-18 20:17:57 +12:00
Bob
bed3c28233 removed TechLevel from Buildable; fixed lineendings in structures.yaml 2010-05-13 19:13:25 +12:00
Chris Forbes
8c22f29ee0 tent is a barracks too 2010-05-13 17:02:14 +12:00
Chris Forbes
bb752406f1 fix some dog bugs; powr -> kenn 2010-05-13 16:33:58 +12:00
Booom3
00375b057d changes 2010-05-13 05:20:58 +02:00
Chris Forbes
e8b7e834d7 reduce cost of FIX 1k -> 700 2010-05-13 13:41:59 +12:00
Chris Forbes
9ae3abcb5f tweaks to defenses 2010-05-13 13:18:05 +12:00
Chris Forbes
55cb2d49a4 balance changes to encourage expansions 2010-05-13 10:53:31 +12:00
Chris Forbes
ae1a476cc4 readd gap, but unbuildable. shellmap depends on it 2010-05-12 19:12:39 +12:00
Chris Forbes
f8f03e8031 cut useless units 2010-05-12 19:03:04 +12:00
Chris Forbes
f7a1e2f71d fix #212 crash on repairing ships 2010-05-12 17:39:27 +12:00
Boomer
bd72146548 Building hotkeys 2010-05-11 17:34:58 +12:00
Chris Forbes
acf55f1bb0 hack hack hack... working dog 2010-05-06 22:15:02 +12:00
Chris Forbes
3f25163b39 better sound match for wall destruction 2010-05-06 19:41:21 +12:00
Chris Forbes
7a25bea751 crushable walls 2010-05-06 19:05:31 +12:00
Chris Forbes
e574776704 make APWR count as a power plant for prerequisites 2010-05-06 18:07:46 +12:00
Chris Forbes
38bfd53d65 merged ra-ng into ra base mod 2010-05-06 18:01:28 +12:00
Chris Forbes
8c4502429c add 'h' hotkey to cycle through bases (fact/mcv) 2010-05-03 17:47:08 +12:00
Chris Forbes
1af1b30395 add Valued to construction yard [fixes tooltip] and crate 2010-04-16 21:09:09 +12:00
Chris Forbes
982c9518ac #117 emit infantry on sell 2010-04-09 21:34:23 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00
Chris Forbes
8f1102016c split RA yaml into categories, like CNC 2010-04-05 12:22:38 +12:00