Commit Graph

19 Commits

Author SHA1 Message Date
AoAGeneral
7ac1a1fb20 MSAM Trajectory change.
changes from 341 to 300.

This allows aircraft to escape the MSAM with the same mechanics as
current release. In https://github.com/OpenRA/OpenRA/pull/10552 the
reload speed was changed to prevent stand still. This allows them to
keep fire rates up rather then wasted fire.

The missile mechanic change is a great buff addition. Thank you very
much!
2016-01-19 14:05:04 -08:00
Paul Chote
9f7f759da4 Fix filename case on weapon reports. 2016-01-17 19:24:40 +00:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
reaperrr
a7b5800d6f Make AreaBeam and LaserZap Z sorting customizable 2015-12-28 21:28:27 +00:00
Paul Chote
92d0261005 Overhaul LazerZap and AreaBeam rendering. 2015-12-10 23:25:59 +00:00
Matija Hustić
12b4f8ccf4 Programatic YAML upgrade 2015-10-11 22:03:06 +02:00
reaperrr
6161b72f3e TD target validation
This mod already implements ValidTargets as intended, but grounded helicopters should count as vehicles for target validation.
2015-08-25 18:53:58 +02:00
Oliver Brakmann
1a83304f28 Merge pull request #8765 from reaperrr/arty-expl
Improved Explodes trait and how artillery explodes
2015-08-02 16:00:09 +02:00
reaperrr
a06cb8fccb Tweaked RA and TD artillery explosion
Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.

Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00
reaperrr
ac0a92888e Implement ammo-dependent art for Mobile SAM turret 2015-08-01 17:15:35 +02:00
AoAGeneral
c72e89bb32 TD Balance Changes
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=17430

List of changes on forums.
2015-05-30 12:03:04 -07:00
penev92
1c44fcbad4 Add upgrade rules to remove DamageWarhead.DeathType
and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
abcdefg30
e338c63203 Add attack sounds for dinos 2015-05-14 14:07:18 +02:00
penev92
ea01439377 Add an upgrade rule for DamageWarheads 2015-04-26 14:29:10 +03:00
reaperrr
a37babf0c1 Tweaked TD aircraft weapon minimum ranges. 2015-04-07 23:52:16 +02:00
reaperrr
1cc900b269 Yaml style fixes to reduce future --upgrade-mod "noise" a little 2015-03-27 00:11:32 +01:00
reaperrr
2a4719b88b Rename Missile ROT to RateOfTurn 2015-03-27 00:04:38 +01:00
reaperrr
f9332c9efe Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable 2015-03-27 00:04:37 +01:00
reaperrr
309d64f2a3 Split cnc weapons.yaml into multiple rough categories 2015-01-20 23:23:50 +01:00