ScottNZ
7fb659bd3a
Make the mission a bit harder - add a heavy tank to each wave
2012-06-23 20:41:43 +12:00
ScottNZ
6ba0c448c8
Remove killing of player when they fail the mission, this is more fun and it's also really loud when all the units die at once
2012-06-22 15:27:07 +12:00
ScottNZ
ed5ff9cd31
Bleep when objective shown
2012-06-22 13:39:36 +12:00
ScottNZ
1146790dc1
Reworked the left side of the map to make it useful, and moved one of the spawnpoints there.
2012-06-22 13:07:24 +12:00
ScottNZ
3ab197f400
Buff the Allies a bit - give them some riflemen.
2012-06-21 23:34:34 +12:00
ScottNZ
9ff69b7946
Add EVA voices
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Use new WaitFor when waiting for Einstein
Have a small delay before the Soviets counterattack
Have the Soviets Attack-Move towards Einstein during the counterattack, this makes them much more damaging
Spawn the signal flare only after Einstein has been spawned, also add EVA voice for this
2012-06-21 22:53:20 +12:00
Chris Forbes
0b98a8ce5e
Merge remote-tracking branch 'scott/bleed'
2012-06-21 11:54:54 +12:00
James Dunne
2e26047b23
Added myself to AUTHORS.
2012-06-20 18:20:26 -05:00
Chris Forbes
2cdd1f7376
fix #2126 - crash on spawning a corpse for an actor which has already been destroyed
2012-06-21 09:50:02 +12:00
Chris Forbes
5c4e49cc3f
fix #2196 - crash when cycling stances while a unit dies
2012-06-21 09:33:47 +12:00
James Dunne
8eb4782a49
Fixed socket code constantly throwing exceptions about non-blocking.
2012-06-21 09:29:02 +12:00
Chris Forbes
99eb3b046d
fix #2239 - add WaitFor(predicate)
2012-06-21 09:26:05 +12:00
ScottNZ
8f6b8b75bc
Remove redundant call to InternalName when mission failed
2012-06-20 18:17:13 +12:00
ScottNZ
cb3daab5fa
Tabify lines
2012-06-20 17:48:03 +12:00
James Dunne
4d16ca238c
Fixed broken Install from CD code in RA.
2012-06-20 09:47:19 +12:00
ScottNZ
b30e4ab432
Use SharedRandom to stop desync
2012-06-19 14:43:11 +12:00
ScottNZ
b0e10c9ada
Don't need lzRange
2012-06-19 12:57:45 +12:00
ScottNZ
11ddd88d60
Remove more unneeded code, use CallFunc activity to make Tanya laugh when she disembarks.
2012-06-19 01:45:46 +12:00
ScottNZ
ce05b8dfec
Use IsInMap & IsInWorld to detect whether Einstein has been saved
2012-06-19 01:27:42 +12:00
ScottNZ
f5d397030c
Remove unneeded UnitsNearExtractionLZ code
2012-06-19 01:19:09 +12:00
ScottNZ
874799c2c3
Made Soviet attack waves a bit saner
2012-06-19 01:04:18 +12:00
ScottNZ
20af089fcd
Added Allies 01 SP map and Allies01Script.cs
2012-06-18 22:13:24 +12:00
unknown
21ab0b461c
Added straightforward hover behavior for all units. Give a unit a nonzero Altitude: in its Mobile: block and the WithShadow: trait to make it hover.
2012-06-18 20:53:38 +12:00
Chris Forbes
7af0e64708
allow --transpose to do multiple operations in one pass
2012-06-18 20:38:37 +12:00
Chris Forbes
4f1a7ff5fb
add --transpose option to utility
2012-06-18 11:22:24 +12:00
Matthias Mailänder
c9edf7d0dc
added Renderer Dropdown in RA Settings
2012-06-18 09:30:52 +12:00
Chris Forbes
d64ecac74e
Merge pull request #2223 from Mailaender/dune
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Latest updates from the Dune 2000 mod
2012-06-16 22:30:00 -07:00
Matthias Mailänder
c804be6f01
fix passable edges in Cliff terrain tiles
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made all special units equally expensive, found harvester unload
2012-06-16 21:19:46 +02:00
Matthias Mailänder
959875c709
added special infantry, fixed UI, added new map
2012-06-16 14:17:35 +02:00
Igor Popov
4d94cb5593
2 maps: Bomber John(minigame->new); Free Coasts(conquest->replace)
2012-06-16 14:46:32 +12:00
Matthias Mailänder
c1fb5dd5f5
added engineer, bazooka
2012-06-15 22:43:03 +02:00
Matthias Mailänder
db0e1eabc7
replace RA conyard with D2k carryall for colorpicker
2012-06-15 17:03:40 +02:00
Matthias Mailänder
801ff5cc17
make cursor always transparent, fix Arrakis tileset
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transparency bugs some cnc cursors, slice BLOXBASE better
2012-06-15 11:06:59 +02:00
Chris Forbes
94f7f1c473
clean up game timeout
2012-06-15 15:14:56 +12:00
Chris Forbes
9862b8ccee
remove sequence save junk
2012-06-15 15:06:52 +12:00
Matthias Mailänder
722c7a5f7d
+resampled sounds, readded and completed Arrakis tileset
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all tilesets combined into one without redundancy
2012-06-14 21:09:44 +02:00
Matthias Mailänder
72d038e04e
fixes mouse cursor not being transparent
2012-06-11 23:28:42 +02:00
Matthias Mailänder
b83188d435
add the first Sounds
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manually resampled to 16 bit 22050 Hz and converted to AUD
2012-06-11 21:19:40 +02:00
Matthias Mailänder
f9cbd1bbbf
experimenting with auto-downloader, sandworm
2012-06-10 21:13:40 +02:00
Curtis Shmyr
4e88166673
Added two new RA maps by Tirili: Ice Woods & Nishnekolymsk
2012-06-10 12:56:24 -06:00
Chris Forbes
f3d68f4944
remove some junk ai profiles
2012-06-10 19:52:25 +12:00
Chris Forbes
3827a5436a
#2191 fixed -- custom OGs canceled on win/lose
2012-06-10 17:17:38 +12:00
Igor Popov
4a7417347a
fix #2199 ; Game Timer (min 10 seconds)
2012-06-10 17:08:49 +12:00
Matthias Mailänder
dc6b286d25
remove unneccessary dependencies, make SendTo less spammy
2012-06-10 16:46:19 +12:00
Matthias Mailänder
aa36a56b27
UPnP source code fixes
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as suggested by Chris Forbes
2012-06-10 16:46:19 +12:00
Chris Forbes
a831e72fa2
Merge remote-tracking branch 'tuc/simplepause'
2012-06-10 16:35:41 +12:00
Matthias Mailänder
b96158adcb
new AI with optimized build order
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Eisenhower builds less refineries, more units and techs faster
2012-06-10 16:34:31 +12:00
Chris Forbes
5414875d00
update .gitignore; remove spurious mono file
2012-06-10 16:32:02 +12:00
Chris Forbes
fd4b10c6bd
Merge remote-tracking branch 'matt/dune'
2012-06-10 16:27:19 +12:00
Matthias Mailänder
d110b45679
added install rules for d2k mod, fixes carryall landing
2012-06-09 22:46:13 +02:00