Commit Graph

20 Commits

Author SHA1 Message Date
Pavel Penev
1e57f13ecd Fix ModChooser UI 2015-09-23 15:32:26 +03:00
Guido L
bc39fcda98 LoadScreen: Add fallback message when no Text or Image is specified. 2015-08-25 20:44:38 +02:00
Matthias Mailänder
7c86519242 organize launch arguments in it's own class 2015-08-01 11:56:45 +02:00
Matthias Mailänder
88e16a890d extract Launch args for automatic manpage creation 2015-08-01 11:55:46 +02:00
Paul Chote
75210b692e Don’t switch mods from inside button click handlers.
Fixes screen flickering and desyncs when returning to the mod chooser.
2015-06-17 21:55:48 +01:00
Matthias Mailänder
a3c8d4691a add a missing dispose of the base class 2015-05-31 15:31:22 +02:00
Matthias Mailänder
da2b7e687c add a new Launch.URI parameter 2015-05-21 20:33:36 +02:00
Paul Chote
2de91a4c4e Convert ContentInstaller into a manifest module. 2015-03-07 10:02:42 +00:00
Matthias Mailänder
e13447e641 automatically switch mods when possible 2015-03-07 10:12:16 +01:00
Matthias Mailänder
3bb448b29b warn before loading incompatible replays 2015-03-07 10:06:17 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
Paul Chote
4ea7b5a908 Usings order. 2014-12-26 12:13:07 +13:00
Paul Chote
660f6682ff Add Launch.Connect parameter for launching directly to a server. 2014-12-23 09:20:21 +13:00
Paul Chote
7bfffeadc2 Simplify mod content installation plumbing. 2014-12-23 09:20:21 +13:00
Paul Chote
ec7a32184e Move the mod-level initialisation code back into the load screen. 2014-12-23 09:20:19 +13:00
RoosterDragon
9cbac2d5e1 Clean up style of files affected by the last commit. 2014-12-22 17:34:02 +00:00
RoosterDragon
f0f02dff5c Dispose of graphics resources deterministically.
Textures, FrameBuffers and VertexBuffers allocated by the Sdl2 Renderer were only being released via finalizers. This could lead to OpenGL out of memory errors since resources may not be cleaned up in a timely manner. To avoid this, IDisposable has been implemented and transitively applied to classes that use these resources.

As a side-effect some static state is no longer static, particularly in Renderer, in order to facilitate this change and just for nicer design in general.

Also dispose some bitmaps.
2014-12-22 17:34:01 +00:00
Paul Chote
ecd3809bc2 Fix a collection of whitespace-style issues in Mods.Common. 2014-12-14 17:06:43 +13:00
reaperrr
26075b8eaf Moves loadscreens into LoadScreens folder/namespace.
Moves LoadWidgetAtGameStart to Traits/World.
2014-12-11 23:21:34 +01:00