Commit Graph

13 Commits

Author SHA1 Message Date
Chris Forbes
82c9c12cae NO THAT IS NOT WHAT YOU DO WITH USELESS CODE 2010-05-14 08:16:33 +12:00
alzeih
43ad339ffe Squelch almost all compile errors 2010-05-14 01:00:28 +12:00
Chris Forbes
dd52aa1728 positional sound! 2010-05-13 08:44:46 +12:00
Chris Forbes
abdd7b9f08 wall hack 2010-04-12 21:21:23 +12:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
Chris Forbes
13e6711a3b further unhacking to localise extended damage state stuff to JUST WALLS 2010-03-27 10:11:24 +13:00
Chris Forbes
faa8f54e7c impose the hack on WALLs, not everything-else 2010-03-27 10:05:01 +13:00
Bob
dca15cadb9 fixed line-endings on *.cs 2010-03-22 19:28:37 +12:00
Paul Chote
5a42519422 cnc fixes:
* Hardcoded audio crashes
	* Implemented remaining vehicles
	* Fix weapon stats
2010-03-05 19:57:20 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00
Chris Forbes
ed55078e83 wtf, MonoDevelop. 2010-02-27 20:09:07 +13:00
pchote
605ae8d4d5 Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o) 2010-02-27 02:53:13 +13:00
pchote
9652434a3e Make walls work 2010-02-27 01:38:00 +13:00