Commit Graph

626 Commits

Author SHA1 Message Date
Pavel Penev
55045d691a Make SeedsResource upgradable 2015-08-30 02:13:56 +03:00
Matthias Mailänder
9c1eeafa08 Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
Pavel Penev
d1a3bf97a6 Merge pull request #9105 from RoosterDragon/cmfi-refactor-perf
Mobile Blocking Refactor
2015-08-28 15:35:49 +03:00
Lavender Moon
4649c03260 Move duplicate Tick() code from Plane and Helicopter to Aircraft. 2015-08-27 16:21:51 -04:00
Pavel Penev
d48cf695f3 Merge pull request #9144 from Mailaender/opt-find-resource
Optimized FindResources worse case scenario path finding
2015-08-25 04:24:05 +03:00
Matthias Mailänder
2a21c7d1f2 don't let bots do 2x the amount of path searches 2015-08-24 21:03:46 +02:00
clemty
2bbc1fcda4 LUA and trait documentation fixes
- Typo in documentation ("proximitry").
- Add spaces between sentences.
- Remove most occurrences of "  " (two spaces) unless clearly used as indendation
- Punctuation (although no fullstop after filenames like "notifications.yaml").
2015-08-24 19:41:15 +02:00
Pavel Penev
02dd5afbd9 Merge pull request #9058 from RoosterDragon/reduce-alloc
Reduce allocations in the main game loop
2015-08-24 02:11:08 +03:00
reaperrr
006e66a3c3 Refactored IQuantizeBodyOrientation implementation
Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Pavel Penev
d64f5f29a4 Merge pull request #9075 from deniz1a/fix-crate
Removes LocalPlayer check from HideMapCrateAction and RevealMapCrateAction.
2015-08-23 23:17:28 +03:00
Matthias Mailänder
bec209085b Merge pull request #7873 from penev92/bleed_raceToFaction
Replace old "country" and "race" name in the code with the generic "faction"
2015-08-23 17:49:40 +02:00
Pavel Penev
09f67d18bb Some internal "race" to "faction" renaming 2015-08-22 23:34:36 +03:00
abcdefg30
429e6145cb Merge pull request #9073 from pchote/remove-production-duplication
Minor Production trait cleanups.
2015-08-22 20:39:10 +02:00
deniz1a
3b36ddfc54 Removes LocalPlayer check from HideMapCrateAction and RevealMapCrateAction.
Fixes #9063.
Fixes #9127.
2015-08-22 14:37:39 +03:00
Pavel Penev
d803a06a1e Merge pull request #8995 from reaperrr/vxl-upgrades1
Made WithVoxelTurret and WithVoxelBarrel upgradable
2015-08-21 00:33:42 +03:00
Pavel Penev
20193f086f Merge pull request #8942 from reaperrr/explodes2
Add specific exception message when Explodes cannot find a weapon
2015-08-20 13:03:37 +03:00
Matthias Mailänder
cafad9f843 Merge pull request #9092 from penev92/bleed_rename
Some more renaming from "race" to "faction"
2015-08-19 22:03:01 +02:00
RoosterDragon
3d94c4b216 Minor formatting fix in Mobile.cs. 2015-08-18 22:03:14 +01:00
RoosterDragon
7eab7220ff In CanMoveFreelyInto, check if transient actor checks are needed at the start.
When transient actors checks are not needed, all control flows in the method return true. Therefore, we can return true directly in this case. Checking this condition is cheaper than checking for a free sub-cell, so this allows us a faster exit when we don't need to check for transient actors.
2015-08-18 22:03:13 +01:00
RoosterDragon
ca75b5af30 Factor logic for determining if an actor blocks movement into IsBlockedBy. 2015-08-18 22:03:11 +01:00
RoosterDragon
6414743f8e Introduce HasCellCondition to avoid HasFlag overhead. 2015-08-18 22:03:09 +01:00
RoosterDragon
d415d3ba4e Reduce allocations in the main game loop.
- Cache the shroud projection even for flat maps to avoid allocating single element arrays.
- Avoid LINQ in shroud and map projection queries to avoid enumerator allocations.
- Avoid LINQ in calculation of sync values.
- Cache enumerables in ProductionQueue.
- Cache delegate in HackyAI.
2015-08-18 21:17:28 +01:00
abcdefg30
83b310713d Merge pull request #8905 from atlimit8/WithProductionOverlay_accept_OnOwnerChanged
WithProductionOverlay: replace ITick => INotifyCreated & add INotifyOwnerChanged
2015-08-18 21:17:00 +02:00
Pavel Penev
663c9239df Mop up remaining "race" private variables 2015-08-18 00:26:11 +03:00
Pavel Penev
1a95e7a9f1 Rename crates' ValidRaces 2015-08-18 00:26:07 +03:00
Pavel Penev
b6b107de46 Rename RenderSpritesInfo.RaceImages 2015-08-18 00:26:05 +03:00
Pavel Penev
1e817fad76 Merge pull request #9089 from Mailaender/editor-coordinate
Added a coordinate display to the map editor
2015-08-18 00:12:10 +03:00
Matthias Mailänder
322358ff3d also check shroud sequences 2015-08-17 21:36:55 +02:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
reaperrr
3ae75f870c Add Explodes safeguards
Accept both null and empty string to disable explosion weapons.

Throw specific exception if weapon was not found.
Require Weapon (EmptyWeapon stays optional).
2015-08-17 20:11:38 +02:00
Matthias Mailänder
51fabae106 change editor tooltip to actor: description (type) 2015-08-16 21:58:17 +02:00
Paul Chote
8dfd42b30e Make Production.Info readonly. 2015-08-14 19:44:24 +01:00
Paul Chote
086467020e Simplify IOccupySpace check. 2015-08-14 19:44:24 +01:00
Paul Chote
d730b4ee50 Remove duplicated DoProduction from Production. 2015-08-14 19:35:48 +01:00
Paul Chote
738a500876 Fix visibility queries when fog is disabled. 2015-08-14 19:26:01 +01:00
Matthias Mailänder
e13f983946 Merge pull request #9038 from penev92/bleed_rename
Some more renaming from "race" to "faction"
2015-08-13 21:13:31 +02:00
abcdefg30
dae70321c2 Merge pull request #8792 from deniz1a/reveal-shroud
Changes shroud lobby setting from disabling shroud to revealing it.
2015-08-12 22:04:15 +02:00
abcdefg30
15f22c32b3 Merge pull request #8886 from atimoschenkow/fly-queue
Fix queue commands for Plane/Heli
2015-08-12 00:50:43 +02:00
reaperrr
d97d4c82a3 Plane style fixes 2015-08-11 15:49:06 +02:00
reaperrr
9cbc16b6a3 If aircraft has FallsToEarth, return instead of just skipping reservation. 2015-08-11 15:47:45 +02:00
reaperrr
6fc8de69ac Unreserve aircraft when removed from world 2015-08-11 15:02:31 +02:00
Pavel Penev
4d11195989 Rename MPStartUnitsInfo.Races to Factions
Also add an upgrade rule.
2015-08-11 04:00:08 +03:00
Pavel Penev
fd01e95d6c Rename EmitInfantryOnSellInfo.Races to Factions
Also rename the rest of "race" in that file.
2015-08-11 03:46:12 +03:00
Pavel Penev
8b58f3a1d8 Rename ProductionQueue.Race to Faction 2015-08-11 03:29:49 +03:00
Pavel Penev
6e9b5ed2c9 Rename ProductionQueueInfo.Race to Factions
Also add an upgrade rule.
2015-08-11 03:27:12 +03:00
Pavel Penev
c99dcb3f24 Merge pull request #9023 from RoosterDragon/actor-lookup
Add a method to look up actors by ID.
2015-08-11 02:28:36 +03:00
Matthias Mailänder
df206ddb18 unhardcode rallypoint sprites 2015-08-10 21:35:21 +02:00
Matthias Mailänder
b536e677fb rename RallyPoint.RallyPoint to RallyPoint.Offset 2015-08-10 21:35:21 +02:00
Matthias Mailänder
4d360a66ed Merge pull request #8979 from penev92/bleed_production
Remove producer-is-in-world assumptions from Production
2015-08-09 21:29:29 +02:00
RoosterDragon
a0117a3890 Add a method to look up actors by ID.
This can be used to speed up some methods.
2015-08-09 20:25:34 +01:00