Commit Graph

20190 Commits

Author SHA1 Message Date
Matthias Mailänder
8b9e60ba82 Set the bounds when resizing maps. 2016-02-13 21:56:51 +01:00
Matthias Mailänder
284e6ea061 Add a resize map command. 2016-02-13 21:56:51 +01:00
Oliver Brakmann
4c1322b4cd Merge pull request #10740 from reaperrr/fix-missile-nre
Fix Missile projectile crashing with NRE if it has no Image
2016-02-13 21:25:50 +01:00
Matthias Mailänder
c881a174ee Give veins an orange minimap color. 2016-02-13 21:01:14 +01:00
Oliver Brakmann
7f5143bf46 Merge pull request #10746 from Phrohdoh/armament-yaml-excpt
Add an explicit YamlException to ArmamentInfo
2016-02-13 19:07:42 +01:00
Oliver Brakmann
6007bca0a2 Merge pull request #10744 from Mailaender/aircraft-falls-to-earth
Added missing Requires<AircraftInfo> to FallsToEarthInfo.
2016-02-13 18:56:22 +01:00
Taryn Hill
4f798ede3c Add an explicit YamlException to ArmamentInfo
Throw a more descriptive exception when the current weapon ruleset
doesn't contain an entry for the referenced weapon.
2016-02-13 09:15:16 -06:00
Matthias Mailänder
00ecea03cb Require AircraftInfo for activity FallToEarth. 2016-02-13 14:24:19 +01:00
Mazar Farran
22a3358581 Fix max view distance check. 2016-02-12 21:01:34 -08:00
reaperrr
8729f39154 Fix Missile projectile crashing with NRE if it has no Image 2016-02-13 01:06:22 +01:00
Oliver Brakmann
613854de91 Merge pull request #10632 from reaperrr/cleanup-harv
Improve Harvester-related code
2016-02-12 22:03:51 +01:00
Oliver Brakmann
781d173b7d Merge pull request #10733 from abcdefg30/leaveEditor
Fix the misleading wording of the confirm dialogs
2016-02-12 20:49:37 +01:00
abcdefg30
b23c5687ec Fix a crash when using parabombs on Fort Lonestar 2016-02-12 16:56:33 +01:00
abcdefg30
3a217fed20 Let units directly hunt instead of attack move on Fort Lonestar 2016-02-12 16:56:33 +01:00
abcdefg30
07f9ec7562 Add "Mobile Tent" actor
It is available through crates
2016-02-12 16:56:32 +01:00
abcdefg30
b3436f9b6a Make the walls have a player as owner
except when there is no player in the respective edge.
2016-02-12 16:56:31 +01:00
abcdefg30
59385f9b04 Add new difficulties to Fort Lonestar and try to balance them 2016-02-12 16:56:30 +01:00
abcdefg30
0b284de241 Fix the spawnpoint selection not working on Fort Lonestar 2016-02-12 16:56:30 +01:00
abcdefg30
fff67d3348 Add support for sending Iron Curtained units on Fort Lonestar 2016-02-12 16:56:29 +01:00
abcdefg30
7092e81f2d Make MECH buildable on Fort Lonestar but very expensive 2016-02-12 16:56:28 +01:00
abcdefg30
05c77c6df9 Add myself to the Authors of Fort Lonestar 2016-02-12 16:56:28 +01:00
abcdefg30
5dc91d533e Add support for sending unarmed actors as part of the waves on Fort Lonestar 2016-02-12 16:56:27 +01:00
abcdefg30
ba93269e73 Enable AllyBuildRadius and add GivesBuildableArea to the defenses on Fort Lonestar 2016-02-12 16:56:26 +01:00
abcdefg30
8b22f4fc7c Add different ProductionBars for each production queue on Fort Lonestar 2016-02-12 16:56:26 +01:00
abcdefg30
be0903ab34 Improve crates on Fort Lonestar 2016-02-12 16:56:25 +01:00
abcdefg30
0f0cb20629 Add paratroopers to Fort Lonestar 2016-02-12 16:56:24 +01:00
abcdefg30
1818c362da Clean fort-lonestar.lua up 2016-02-12 16:56:23 +01:00
abcdefg30
7812087209 Clean the yaml up and fix wrong inheritance on Fort Lonestar
Fort Lonestar became unplayable when someone changed the weapon default definitions
As most of its weapons try to override the defaults this resulted in two SpreadDamageWarheads (Warhead: and Warhead@1Dam:) for each weapon
2016-02-12 16:56:23 +01:00
Oliver Brakmann
6fa4b2bbda Fix missing 'Cancel' buttons on some confirmation prompts 2016-02-12 16:48:59 +01:00
abcdefg30
3604d901b1 Fix the missleading wording of the confirm dialogs 2016-02-12 16:48:58 +01:00
abcdefg30
b8942d4298 Merge pull request #10639 from RockyTV/replay-fix
Wrap OpenRA.exe arguments in quotes
2016-02-11 15:01:37 +01:00
RoosterDragon
3b480ea4bb Create singletons for AttackOrFleeFuzzy rulesets.
This avoids the cost of recreating the engines and rules for every AI and AI squad.
2016-02-10 20:17:27 +00:00
Codes4Fun
c9ed97524f Fix for 7539.
When the bridge damage state changes, the domain cells of the bridge
would pull in the first neighbors domain which may be untraversable.
This change only pulls the domain of traversable neighbor tiles.
2016-02-09 14:38:16 -08:00
Oliver Brakmann
6093398de3 Merge pull request #10543 from whinis/RestartSkirmish
Restart skirmish matches
2016-02-09 20:42:02 +01:00
Alexandre Oliveira
bcb8daba84 Wrap OpenRA arguments in quotes
On Windows, if the path to the replay contained spaces, it wouldn't be parsed correctly and would crash the game.
2016-02-09 11:21:00 -02:00
Matthias Mailänder
93466c74ba Merge pull request #10701 from pchote/map-cleanup-part-4
Remove automatic map format upgrades and add versioned user map dirs
2016-02-08 23:08:55 +01:00
Matthias Mailänder
a5bc4f756d Merge pull request #10721 from pchote/assemblycleanup
Fix mod assembly loading on Windows.
2016-02-08 23:00:09 +01:00
Paul Chote
f839e96ea7 Use versioned user map directories. 2016-02-08 18:53:28 +00:00
Paul Chote
34910cd128 Move map format upgrades to an explicit upgrade rule. 2016-02-08 18:53:28 +00:00
Paul Chote
e4867ad18a Clean up GetMapHash lint rule. 2016-02-08 18:51:58 +00:00
Paul Chote
6c7b687f34 Move map UID calculation to a static method. 2016-02-08 18:51:58 +00:00
Paul Chote
6c6826c3f3 Fix mod assembly loading on Windows. 2016-02-07 23:38:12 +00:00
Matthias Mailänder
e0d74455f5 Merge pull request #10720 from GraionDilach/gen2-map-import-waypoint-fix
Do not crash during importing a TS map if a waypoint ID isn't an integer.
2016-02-07 21:36:28 +01:00
Oliver Brakmann
5d88b7fae2 Merge pull request #10716 from Mailaender/all-assets
Re-enabled All Packages which seems to be fast enough now.
2016-02-07 21:10:31 +01:00
Pavel Penev
336fee45b1 Merge pull request #10719 from pchote/filesystem-loadscreens
Load Loadscreen images via the virtual filesystem.
2016-02-07 21:48:41 +02:00
Matthias Mailänder
aec74d8f7f Only list packages with viewable contents. 2016-02-07 20:24:44 +01:00
Matthias Mailänder
f87a4bf16f Default to the all packages instead of the first. 2016-02-07 20:24:44 +01:00
Matthias Mailänder
5e0a89fa30 Re-enabled All Packages which seems to be fast enough now. 2016-02-07 20:24:42 +01:00
Paul Chote
f8992991f5 Load the load screen images from the virtual filesystem. 2016-02-07 17:57:05 +00:00
Paul Chote
79b039d8b9 Change ILoadScreen to take a ModData instance. 2016-02-07 17:57:05 +00:00