Commit Graph

20190 Commits

Author SHA1 Message Date
Paul Chote
84b470017f Remove static Game.ModData references from widget logic. 2016-02-23 23:34:34 +00:00
Paul Chote
ff2aabda9b Remove ModRules assumption from editor code. 2016-02-23 23:32:59 +00:00
Matthias Mailänder
ecbd1a0247 Merge pull request #9509 from penev92/upgradeTickTank
Convert Tick Tank to use DeployToUpgrade + some fixes
2016-02-23 23:33:38 +01:00
Oliver Brakmann
4f1fa3acec Merge pull request #10786 from pchote/mappreview-packages
Remove internal use of map paths.
2016-02-23 22:52:54 +01:00
RoosterDragon
494f71a8bb Merge pull request #10758 from Mailaender/ice-tiles
Added the regrow-able LAT ice sets to the map editor
2016-02-23 20:56:56 +00:00
Oliver Brakmann
7249de5434 Merge pull request #10801 from pchote/update-license-header
Update license header for 2016 and GPLv3+.
2016-02-23 20:22:19 +01:00
abcdefg30
3496eed1e1 Merge pull request #10804 from obrakmann/fix10683_broken-dev-commands
Fix broken dev commands
2016-02-22 13:31:58 +01:00
Paul Chote
8c7237ddc4 Update README. 2016-02-22 08:26:47 +00:00
Pavel Penev
118d015e4d Make the TS map importer aware of deployable actors who use upgrades instead of transforming 2016-02-22 02:44:29 +02:00
Pavel Penev
17ef6efefc Fix AttackFollow (and consequently AttackTurreted) firing at old target when the trait is reenabled
Most noticeable by ordering a deployed Tick Tank to fire at the ground, then undeploying it and deploying it again.
2016-02-22 02:44:28 +02:00
Pavel Penev
ba0781c28d Remove now-redundant actor gatick (deployed tick tank) 2016-02-22 02:44:27 +02:00
Pavel Penev
99afec6533 Convert the Tick Tank to use DeployToUpgrade 2016-02-22 02:44:26 +02:00
Pavel Penev
07947179cd Don't crash on multiple Attack* traits
This is important for actors that use upgrades to switch between attack types.
2016-02-22 02:44:25 +02:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Matthias Mailänder
65942ecfbf Merge pull request #10722 from pchote/fix-asset-dependency
Remove asset requirement from dedicated servers and the resource site.
2016-02-21 17:20:19 +01:00
Paul Chote
8a9bce45ec Remove map loading shim. 2016-02-21 16:11:36 +00:00
Paul Chote
d492c23a6d Store map packages in MapPreview. 2016-02-21 16:11:36 +00:00
Paul Chote
226081d379 Remove map saving shim method. 2016-02-21 16:11:36 +00:00
Paul Chote
573e26c887 Load and save maps using packages. 2016-02-21 16:11:35 +00:00
Paul Chote
9c3b967a47 Remove dead map saving code. 2016-02-21 15:11:55 +00:00
Matthias Mailänder
9d85ddb82c Merge pull request #10191 from abcdefg30/backfallDeathAnim
Add support for a FallbackSequence in WithDeathAnimation
2016-02-21 10:18:47 +01:00
abcdefg30
5db994b83f Merge pull request #10372 from Mailaender/cnc-tooltips
Added tooltips for civilian buildings to Tiberian Dawn
2016-02-21 10:01:30 +01:00
Matthias Mailänder
eedf5ce6f4 Merge pull request #10785 from pchote/fix-shadow-height
Add terrain height support to WithShadow.
2016-02-21 10:00:14 +01:00
abcdefg30
ff3f9356cc Merge pull request #10695 from bateramos/upstream/#10029
Bug fix #10029 Plane resupply
2016-02-20 17:28:37 +01:00
abcdefg30
0a07be801a Merge pull request #10774 from obrakmann/fix-make-version
Fix 'make version' to adjust the user's custom map path
2016-02-20 17:28:27 +01:00
abcdefg30
9e799537f8 Fix make version on windows 2016-02-20 17:18:55 +01:00
Oliver Brakmann
8d1bb58754 Fix 'make version' to adjust the user's custom map path 2016-02-20 17:18:55 +01:00
abcdefg30
f7d53311e3 Merge pull request #10751 from RoosterDragon/shuffle
Improve Util.Shuffle
2016-02-20 17:04:44 +01:00
Paul Chote
04c40eddfe Add terrain height support to WithShadow. 2016-02-20 15:31:36 +00:00
Matthias Mailänder
16a3eb4d2c Merge pull request #10781 from pchote/fix-windows-fs
Fix filesystem references under Windows.
2016-02-19 22:00:54 +01:00
Paul Chote
34e6bfdfa0 Fix filesystem references under Windows. 2016-02-19 20:44:06 +00:00
PedroFerreiraRamos
bf97dd6b7b Bug fix #10029 Plane resupply 2016-02-19 08:35:18 -02:00
Matthias Mailänder
c420d24fb3 only display generic names for civilian buildings in missions 2016-02-19 10:26:12 +01:00
Matthias Mailänder
2eca30db76 add non-generic tooltips from the original game 2016-02-19 10:19:20 +01:00
Matthias Mailänder
00e95864b9 Merge pull request #10768 from pchote/startup-mappreview
Avoid creating throwaway map objects at startup.
2016-02-19 09:20:18 +01:00
Paul Chote
02ab54c9bc Load MapPreview data without initialising a full Map. 2016-02-18 20:19:44 +00:00
Paul Chote
ab25e26312 Add method to check if IGlobalModData exists. 2016-02-18 20:19:43 +00:00
Matthias Mailänder
3674038f00 Merge pull request #10765 from pchote/readonlyfs
Don't reenumerate FileSystem when switching maps.
2016-02-18 21:15:41 +01:00
Paul Chote
fe75f265f8 Disable now-invalid sequence caching. 2016-02-18 18:12:34 +00:00
Paul Chote
0b13811976 Don't reenumerate files when loading maps. 2016-02-18 18:12:33 +00:00
Paul Chote
88f6daf57f Misc remaining FileSystem cleanups. 2016-02-18 18:12:33 +00:00
Paul Chote
d573e21a48 Traits open files via the Map. 2016-02-18 18:12:33 +00:00
Paul Chote
7106d7ecdf Pass ModData to ILintPass. 2016-02-18 18:12:33 +00:00
Paul Chote
24e9294741 Tidy ModData/ModFiles usage in utility commands. 2016-02-18 18:12:33 +00:00
Paul Chote
edf59b159f Small tidy in AssetBrowserLogic. 2016-02-18 18:12:32 +00:00
Paul Chote
a4337648e1 Use IReadOnlyFileSystem in MissionBrowserLogic. 2016-02-18 18:12:32 +00:00
Paul Chote
a0141318d5 Pass FileSystem in to InstallUtils. 2016-02-18 18:12:32 +00:00
Paul Chote
b9f8301959 Use IReadOnlyFileSystem in Sound code. 2016-02-18 18:12:32 +00:00
Paul Chote
d1d3d72edb Implement IReadOnlyFileSystem on Map. 2016-02-18 18:12:32 +00:00