Paul Chote
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6fde09c075
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Use IReadOnlyFileSystem in voxel loader.
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2016-02-18 18:12:31 +00:00 |
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Paul Chote
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9341055f50
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Use IReadOnlyFileSystem in UI code.
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2016-02-18 18:12:31 +00:00 |
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Paul Chote
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b347fade71
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Use IReadOnlyFileSystem in artwork loaders.
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2016-02-18 18:12:31 +00:00 |
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Paul Chote
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a1bc70cb58
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Use IReadOnlyFileSystem in MusicInfo.
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2016-02-18 18:12:31 +00:00 |
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Paul Chote
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9978e20a83
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Introduce IReadOnlyFileSystem interface.
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2016-02-18 18:12:31 +00:00 |
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reaperrr
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4d3a4a32b9
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Merge pull request #10750 from obrakmann/drop-invalid-target
Fixed not dropping targets that are out of range if the attacker cannot move
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2016-02-18 17:02:48 +01:00 |
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reaperrr
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76e7a27ca5
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Merge pull request #10767 from obrakmann/undo-medics-low-selection-prio
Undo lowering selection priority of medics and mechanics
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2016-02-18 15:47:24 +01:00 |
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Matthias Mailänder
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64de0efa87
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Merge pull request #10769 from abcdefg30/credits
Fix the spacing at the end of the AUTHORS file
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2016-02-17 21:29:07 +01:00 |
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Oliver Brakmann
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426bf0d975
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Merge pull request #10731 from RoosterDragon/fuzzy-singletons
Create singletons for AttackOrFleeFuzzy rulesets
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2016-02-17 21:25:03 +01:00 |
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Oliver Brakmann
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b28d03049b
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Merge pull request #10728 from Codes4Fun/bleed
Fixed domain index updates for bridges
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2016-02-17 20:46:23 +01:00 |
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Paul Chote
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65f017acc9
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Revert "Make travis fetch the mod content before running tests."
This reverts commit 1f4269df76.
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2016-02-17 01:47:25 +00:00 |
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Paul Chote
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33c52963d7
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Revert "Lint sequences using the external utility command."
This reverts commit 1442056cb1.
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2016-02-17 01:47:24 +00:00 |
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Paul Chote
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31c83c46a8
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Don't force assets on dedicated servers and tools.
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2016-02-17 01:47:22 +00:00 |
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abcdefg30
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2b0d87ea3f
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Fix the spacing at the end of the AUTHORS file
Polishes the ingame look
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2016-02-16 21:32:29 +01:00 |
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Oliver Brakmann
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c7089d9fca
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Undo lowering selection priority of medics and mechanics (TS)
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2016-02-15 21:28:18 +01:00 |
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Oliver Brakmann
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742cc613c5
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Undo lowering selection priority of medics and mechanics (RA)
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2016-02-15 21:27:36 +01:00 |
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Oliver Brakmann
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5866164c40
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Merge pull request #10353 from Mailaender/resize-map
Added a resize map command
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2016-02-15 21:10:39 +01:00 |
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Oliver Brakmann
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7b90eea9aa
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Merge pull request #10754 from Mailaender/medic-cursor
Added the medic heal cursor
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2016-02-15 21:02:49 +01:00 |
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abcdefg30
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72aefba89e
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Merge pull request #10748 from Mailaender/veins-minimap
Gave veins an orange minimap color
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2016-02-15 15:54:09 +01:00 |
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abcdefg30
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07bdf49934
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Merge pull request #10703 from pchote/explicitpackages
Unify filesystem package syntax.
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2016-02-15 15:00:31 +01:00 |
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Matthias Mailänder
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3a8d28e508
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Check for out of bounds map actors and remove them if so.
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2016-02-15 08:49:04 +01:00 |
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Matthias Mailänder
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01577b400b
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Add heal cursor to GDI Medic.
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2016-02-15 08:41:06 +01:00 |
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Paul Chote
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b50b2f31b5
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Restore key:value syntax for MapFolders.
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2016-02-15 00:44:37 +00:00 |
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Paul Chote
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a229e4253f
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Implement new syntax for mod-specific filesystem requests.
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2016-02-15 00:44:36 +00:00 |
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Paul Chote
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a0bc556172
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Implement new syntax for package-specific filesystem requests.
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2016-02-15 00:44:36 +00:00 |
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Paul Chote
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102880c80f
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Use the virtual filesystem to resolve MapFolder paths.
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2016-02-15 00:44:36 +00:00 |
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RoosterDragon
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3a99111a42
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Improve Util.Shuffle.
Reduce algorithmic complexity from O(n^2) to O(n).
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2016-02-14 22:22:00 +00:00 |
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Oliver Brakmann
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412188465c
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Merge pull request #10666 from Mailaender/nuget-update
Updated NuGet dependencies
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2016-02-14 23:03:15 +01:00 |
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Oliver Brakmann
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fe25b9501b
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Merge pull request #10723 from abcdefg30/nukeHardcode
Unhardcode the palette the missile weapon of the NukePower uses
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2016-02-14 22:43:38 +01:00 |
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Oliver Brakmann
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f3eab0eab0
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Merge pull request #10742 from mazarf/bleed
Fix max view distance check.
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2016-02-14 22:39:07 +01:00 |
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abcdefg30
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b27950b517
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Unhardcode the palette the missile weapon of the NukePower uses
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2016-02-14 22:32:53 +01:00 |
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Oliver Brakmann
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ce62e456d7
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Fix TD gunboat attack behaviour
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2016-02-14 21:28:50 +01:00 |
|
teees
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dc6d31cec8
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Fix turreted immovable actors not dropping targets that are out of range
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2016-02-14 21:28:50 +01:00 |
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teees
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e95cb7540d
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Fix immovable actors not dropping targets that are out of range
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2016-02-14 21:28:50 +01:00 |
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Oliver Brakmann
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dec9018723
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Merge pull request #10759 from GraionDilach/spriteeffect-bleeding-fog
Do not render trails under fog by default.
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2016-02-14 20:51:43 +01:00 |
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abcdefg30
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5327ea1418
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Fix crushed sequences not appearing due to an FrameEndTask
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2016-02-14 19:38:13 +01:00 |
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abcdefg30
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24ec7b0ad7
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Fix the mobile trait spamming crush-notifications
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2016-02-14 19:38:12 +01:00 |
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abcdefg30
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a46815e532
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Move the creation of the CrushedSequence to WithDeathAnimation
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2016-02-14 18:52:00 +01:00 |
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abcdefg30
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fe5754e2bd
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Change the parameters of ICrushable.CrushableBy
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2016-02-14 18:51:59 +01:00 |
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abcdefg30
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9ea2a7a0bd
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Add [RequireExplicitImplementation] to the ICrushable interface
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2016-02-14 18:51:58 +01:00 |
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abcdefg30
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17e23a7adc
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Add support for a FallbackSequence in WithDeathAnimation
Used when the actor is killed by non-standard means, like suicide.
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2016-02-14 18:51:58 +01:00 |
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abcdefg30
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f21d1f52e7
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Make the ICrushable implementation explicit
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2016-02-14 18:51:57 +01:00 |
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abcdefg30
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8b59ce4dc2
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Add a new INotifyCrushed interface
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2016-02-14 18:51:56 +01:00 |
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abcdefg30
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e343803810
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Remove an unnecessary Where in Crate.cs
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2016-02-14 18:51:55 +01:00 |
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Zimmermann Gyula
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f37e59e116
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Do not render trails under fog by default.
Exposed a boolean for rendering a SpriteEffect under fog. Exposed a setting in LeavesTrails for this boolean, defaulting to false.
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2016-02-14 18:11:43 +01:00 |
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Matthias Mailänder
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93b3b454aa
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Add the regrowable LAT ice sets to the map editor.
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2016-02-14 17:03:43 +01:00 |
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Matthias Mailänder
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0db2682fdf
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Add heal cursor to GDI Medic.
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2016-02-14 11:01:45 +01:00 |
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Matthias Mailänder
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a471b5c5ab
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The sell2 cursor doesn't have a purpose yet.
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2016-02-14 11:01:45 +01:00 |
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Matthias Mailänder
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6d80174e81
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Cursor undeploy is in use.
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2016-02-14 11:01:44 +01:00 |
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Oliver Brakmann
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2debda926a
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Merge pull request #10205 from abcdefg30/fort-lonestar
Fix and rebalance Fort Lonestar
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2016-02-13 22:00:33 +01:00 |
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