Commit Graph

20190 Commits

Author SHA1 Message Date
Paul Chote
6fde09c075 Use IReadOnlyFileSystem in voxel loader. 2016-02-18 18:12:31 +00:00
Paul Chote
9341055f50 Use IReadOnlyFileSystem in UI code. 2016-02-18 18:12:31 +00:00
Paul Chote
b347fade71 Use IReadOnlyFileSystem in artwork loaders. 2016-02-18 18:12:31 +00:00
Paul Chote
a1bc70cb58 Use IReadOnlyFileSystem in MusicInfo. 2016-02-18 18:12:31 +00:00
Paul Chote
9978e20a83 Introduce IReadOnlyFileSystem interface. 2016-02-18 18:12:31 +00:00
reaperrr
4d3a4a32b9 Merge pull request #10750 from obrakmann/drop-invalid-target
Fixed not dropping targets that are out of range if the attacker cannot move
2016-02-18 17:02:48 +01:00
reaperrr
76e7a27ca5 Merge pull request #10767 from obrakmann/undo-medics-low-selection-prio
Undo lowering selection priority of medics and mechanics
2016-02-18 15:47:24 +01:00
Matthias Mailänder
64de0efa87 Merge pull request #10769 from abcdefg30/credits
Fix the spacing at the end of the AUTHORS file
2016-02-17 21:29:07 +01:00
Oliver Brakmann
426bf0d975 Merge pull request #10731 from RoosterDragon/fuzzy-singletons
Create singletons for AttackOrFleeFuzzy rulesets
2016-02-17 21:25:03 +01:00
Oliver Brakmann
b28d03049b Merge pull request #10728 from Codes4Fun/bleed
Fixed domain index updates for bridges
2016-02-17 20:46:23 +01:00
Paul Chote
65f017acc9 Revert "Make travis fetch the mod content before running tests."
This reverts commit 1f4269df76.
2016-02-17 01:47:25 +00:00
Paul Chote
33c52963d7 Revert "Lint sequences using the external utility command."
This reverts commit 1442056cb1.
2016-02-17 01:47:24 +00:00
Paul Chote
31c83c46a8 Don't force assets on dedicated servers and tools. 2016-02-17 01:47:22 +00:00
abcdefg30
2b0d87ea3f Fix the spacing at the end of the AUTHORS file
Polishes the ingame look
2016-02-16 21:32:29 +01:00
Oliver Brakmann
c7089d9fca Undo lowering selection priority of medics and mechanics (TS) 2016-02-15 21:28:18 +01:00
Oliver Brakmann
742cc613c5 Undo lowering selection priority of medics and mechanics (RA) 2016-02-15 21:27:36 +01:00
Oliver Brakmann
5866164c40 Merge pull request #10353 from Mailaender/resize-map
Added a resize map command
2016-02-15 21:10:39 +01:00
Oliver Brakmann
7b90eea9aa Merge pull request #10754 from Mailaender/medic-cursor
Added the medic heal cursor
2016-02-15 21:02:49 +01:00
abcdefg30
72aefba89e Merge pull request #10748 from Mailaender/veins-minimap
Gave veins an orange minimap color
2016-02-15 15:54:09 +01:00
abcdefg30
07bdf49934 Merge pull request #10703 from pchote/explicitpackages
Unify filesystem package syntax.
2016-02-15 15:00:31 +01:00
Matthias Mailänder
3a8d28e508 Check for out of bounds map actors and remove them if so. 2016-02-15 08:49:04 +01:00
Matthias Mailänder
01577b400b Add heal cursor to GDI Medic. 2016-02-15 08:41:06 +01:00
Paul Chote
b50b2f31b5 Restore key:value syntax for MapFolders. 2016-02-15 00:44:37 +00:00
Paul Chote
a229e4253f Implement new syntax for mod-specific filesystem requests. 2016-02-15 00:44:36 +00:00
Paul Chote
a0bc556172 Implement new syntax for package-specific filesystem requests. 2016-02-15 00:44:36 +00:00
Paul Chote
102880c80f Use the virtual filesystem to resolve MapFolder paths. 2016-02-15 00:44:36 +00:00
RoosterDragon
3a99111a42 Improve Util.Shuffle.
Reduce algorithmic complexity from O(n^2) to O(n).
2016-02-14 22:22:00 +00:00
Oliver Brakmann
412188465c Merge pull request #10666 from Mailaender/nuget-update
Updated NuGet dependencies
2016-02-14 23:03:15 +01:00
Oliver Brakmann
fe25b9501b Merge pull request #10723 from abcdefg30/nukeHardcode
Unhardcode the palette the missile weapon of the NukePower uses
2016-02-14 22:43:38 +01:00
Oliver Brakmann
f3eab0eab0 Merge pull request #10742 from mazarf/bleed
Fix max view distance check.
2016-02-14 22:39:07 +01:00
abcdefg30
b27950b517 Unhardcode the palette the missile weapon of the NukePower uses 2016-02-14 22:32:53 +01:00
Oliver Brakmann
ce62e456d7 Fix TD gunboat attack behaviour 2016-02-14 21:28:50 +01:00
teees
dc6d31cec8 Fix turreted immovable actors not dropping targets that are out of range 2016-02-14 21:28:50 +01:00
teees
e95cb7540d Fix immovable actors not dropping targets that are out of range 2016-02-14 21:28:50 +01:00
Oliver Brakmann
dec9018723 Merge pull request #10759 from GraionDilach/spriteeffect-bleeding-fog
Do not render trails under fog by default.
2016-02-14 20:51:43 +01:00
abcdefg30
5327ea1418 Fix crushed sequences not appearing due to an FrameEndTask 2016-02-14 19:38:13 +01:00
abcdefg30
24ec7b0ad7 Fix the mobile trait spamming crush-notifications 2016-02-14 19:38:12 +01:00
abcdefg30
a46815e532 Move the creation of the CrushedSequence to WithDeathAnimation 2016-02-14 18:52:00 +01:00
abcdefg30
fe5754e2bd Change the parameters of ICrushable.CrushableBy 2016-02-14 18:51:59 +01:00
abcdefg30
9ea2a7a0bd Add [RequireExplicitImplementation] to the ICrushable interface 2016-02-14 18:51:58 +01:00
abcdefg30
17e23a7adc Add support for a FallbackSequence in WithDeathAnimation
Used when the actor is killed by non-standard means, like suicide.
2016-02-14 18:51:58 +01:00
abcdefg30
f21d1f52e7 Make the ICrushable implementation explicit 2016-02-14 18:51:57 +01:00
abcdefg30
8b59ce4dc2 Add a new INotifyCrushed interface 2016-02-14 18:51:56 +01:00
abcdefg30
e343803810 Remove an unnecessary Where in Crate.cs 2016-02-14 18:51:55 +01:00
Zimmermann Gyula
f37e59e116 Do not render trails under fog by default.
Exposed a boolean for rendering a SpriteEffect under fog. Exposed a setting in LeavesTrails for this boolean, defaulting to false.
2016-02-14 18:11:43 +01:00
Matthias Mailänder
93b3b454aa Add the regrowable LAT ice sets to the map editor. 2016-02-14 17:03:43 +01:00
Matthias Mailänder
0db2682fdf Add heal cursor to GDI Medic. 2016-02-14 11:01:45 +01:00
Matthias Mailänder
a471b5c5ab The sell2 cursor doesn't have a purpose yet. 2016-02-14 11:01:45 +01:00
Matthias Mailänder
6d80174e81 Cursor undeploy is in use. 2016-02-14 11:01:44 +01:00
Oliver Brakmann
2debda926a Merge pull request #10205 from abcdefg30/fort-lonestar
Fix and rebalance Fort Lonestar
2016-02-13 22:00:33 +01:00