Commit Graph

27326 Commits

Author SHA1 Message Date
reaperrr
8513a83331 Add ImpactOrientation to WarheadArgs
Allows to pass the horizontal facing/yaw
and vertical angle/pitch of the carrier
projectile to warheads for further use.

Add ImpactPosition to WarheadArgs

InflictDamage doesn't pass the impact pos
directly, and the very point of WarheadArgs
is to avoid adding more and more arguments
to the warhead methods.
2020-07-12 19:52:55 +02:00
Orb
bf7fecff10 TD Balance Summer 2020 2020-07-12 19:31:59 +02:00
Oliver Brakmann
6e1f2f636c Increase GameOverDelay for missions from 1.5 to 3 secs 2020-07-12 15:06:55 +02:00
Oliver Brakmann
8b3db6f3d6 Allow granting a condition to Carryalls currently carrying units 2020-07-12 14:36:01 +02:00
Matthias Mailänder
39d0abe982 Remove bit rot. 2020-07-12 14:32:32 +02:00
teinarss
c2026dc254 Add Discord Rich Presence 2020-07-12 14:27:59 +02:00
Matthias Mailänder
cae6c28754 Change the prefix in front of replays. 2020-07-12 13:43:05 +02:00
Sly
3b99924799 Corrected spelling error 2020-07-10 14:48:22 +02:00
Sly
b2b548b103 Corrected spelling error 2020-07-10 14:46:40 +02:00
Pavel Penev
c2e3806a77 Added a FlashPaletteEffect to RA nukes and removed from D2k 2020-07-10 13:22:54 +02:00
Pavel Penev
25500a7dda Updated a stale copyright header 2020-07-10 13:22:54 +02:00
Pavel Penev
8c394a4cb5 Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
2020-07-10 13:22:54 +02:00
Pavel Penev
2e7bd4de4b Fixed a bug with the NukeLaunch's Player palette 2020-07-10 13:22:54 +02:00
Matthias Mailänder
7261322e41 Add support for Visual Studio Code. 2020-07-10 12:33:57 +03:00
abcdefg30
cada396733 Fix a crash when previewing an actor using WithCrateBody in the editor 2020-07-09 20:31:03 +02:00
Chris
9f9709f058 Add python3 support to launch-game.sh 2020-07-09 20:21:48 +02:00
abcdefg30
26fc65209d Fix the bogus Actors iterator 2020-07-09 18:11:53 +02:00
Adam Mitchell
f642cead44 Refactor the OrderManager and world tick loop, improves input latency 2020-07-09 13:48:55 +02:00
Adam Mitchell
616d9421d6 Change where we send orders 2020-07-09 13:48:55 +02:00
Adam Mitchell
20e5219cf4 Reduce order latency locally 2020-07-09 13:48:55 +02:00
Vapre
9edda21b06 Avoid three time array lookup in TraitContainer.Actors. 2020-07-09 12:16:04 +02:00
Paul Chote
6d6822ca15 Update map inits in RA/TD/D2k. 2020-07-08 20:38:30 +02:00
Paul Chote
a2269e7ee7 Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle. 2020-07-08 20:38:30 +02:00
Paul Chote
e8f443f4a9 Remove TurretFacingsInit and PlugsInit. 2020-07-08 20:38:30 +02:00
Ivaylo Draganov
67f8452178 Add button to override duplicate hotkey bindings 2020-07-08 19:59:07 +02:00
Ivaylo Draganov
47f6e407d9 Cancel hotkey rebind on Esc key press 2020-07-08 19:59:07 +02:00
abcdefg30
889e2152a4 Cache ProjectedCellBounds during load time 2020-07-08 18:37:50 +02:00
abcdefg30
173aae1f81 Directly check the map bounds instead of converting to PPos 2020-07-08 18:37:50 +02:00
abcdefg30
baed80983b Fix the launch-game.sh newlines not displaying in the console 2020-07-07 22:30:55 +02:00
abcdefg30
b00423dc76 Correct the crash dialog title 2020-07-07 22:30:55 +02:00
abcdefg30
376ed15079 Correct the support folder location in the crash dialog 2020-07-07 22:30:55 +02:00
abcdefg30
a6d8d6cd8e Use tabs as indentation consistently 2020-07-07 22:30:55 +02:00
Paul Chote
b3ee8b447e Reduce duplication between Map and PlayerRadarTerrain. 2020-07-07 22:12:22 +02:00
Paul Chote
5f588561b6 Rewrite TS minimap rendering:
* Rename LeftColor and RightColor to MinColor and MaxColor
  These are mapped from LowRadarColor and HighRadarColor in
  the original inis, and appear to be used to set the bounding
  values for selecting a random colour, NOT for left/right
  pixels (which caused noticeably wrong banding).

* Adjust brightness based on terrain height.
  MinHeightColorBrightness and MaxHeightColorBrightness
  were chosen by trial/error to match the original
  map preview rendering.
2020-07-07 22:12:22 +02:00
Smittytron
83c53e17e0 Allow repairable tech buildings in campaign-rules 2020-07-07 19:47:10 +02:00
Smittytron
c028488894 Add Soviet 09 2020-07-07 19:47:10 +02:00
abcdefg30
b066005f7e Fix AttackBomber marking aircraft that are not in the world as in range 2020-07-06 22:30:41 +02:00
abcdefg30
87e33a75c6 Fix a crash when calling an airstrike at the map edge 2020-07-06 22:30:41 +02:00
Matthias Mailänder
4961b0943b Add a text base spy disguise decoration. 2020-07-05 21:43:12 +02:00
Smittytron
eda1e9c266 Add Counterstrike mission Siberian Conflict 1: Fresh Tracks 2020-07-05 21:33:56 +02:00
abcdefg30
bc7bf174d8 Don't tick the announcement timer when not in low power
When entering low power it will be reset to 0 again anyway
2020-07-05 20:37:17 +02:00
abcdefg30
2e06d5790b Update the PowerState only when power is added or removed 2020-07-05 20:37:17 +02:00
abcdefg30
ab8790e8f1 Style/Readability changes 2020-07-05 20:37:17 +02:00
abcdefg30
7d630e63e7 Let Railgun implement ISync 2020-07-05 18:10:14 +02:00
Smittytron
77899191f3 Add Aftermath mission Situation Critical 2020-07-05 17:21:43 +02:00
Smittytron
6871873e93 Add Counterstrike mission Fall of Greece 1: Personal War 2020-07-05 15:59:18 +02:00
Smittytron
fc4bd131cd Add Aftermath mission: Production Disruption 2020-07-05 15:58:10 +02:00
Pavel Penev
d866286f82 Added back the DescAttributes on projectiles' Inaccuracy fields 2020-07-05 13:04:18 +02:00
Pavel Penev
76dfda164e Moved projectile inaccuracy calculations to Common.Util
Also moved the InaccuracyType enum there. This also quietly adds the RangeModifiers to the calculations for all projectiles, while they were only used on Bullet so far, which seemed very wrong.
2020-07-05 13:04:18 +02:00
Pavel Penev
134d47e48c Added InaccuracyType.Absolute to projectiles 2020-07-05 13:04:18 +02:00