Matthias Mailänder
fa864f55bf
Move IonCannon and NukeLaunch into Projectiles folders.
2016-06-13 14:35:32 +02:00
Matthias Mailänder
71743b3b4a
Only sync projectiles and future synced effects.
2016-06-13 14:35:28 +02:00
Oliver Brakmann
916f2ea2ea
Merge pull request #11382 from reaperrr/projectile-streamlining
...
Moved projectiles to their own namespace and streamlined property names
2016-06-04 15:00:08 +02:00
Matthias Mailänder
1a2851bdaf
Merge pull request #11316 from obrakmann/mp-allies02
...
Add Scott's Allies02 multiplayer mission as "Evacuation"
2016-05-30 19:49:07 +02:00
reaperrr
fef4f3eb79
Move projectiles to their own namespace and folder
...
While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
2016-05-28 14:42:33 +02:00
reaperrr
bdb7c80f42
Moved FlashTarget to Mods.Common
...
There is nothing remaining in OpenRA.Game using this.
2016-05-26 08:16:22 +02:00
reaperrr
122035c36c
Remove Smoke effect and use SpriteEffect instead
2016-05-23 23:57:18 +02:00
reaperrr
555d4f4adc
Remove Corpse effect and use SpriteEffect instead
2016-05-23 23:30:51 +02:00
reaperrr
51b88bfbaf
Remove Explosion effect and use SpriteEffect instead
2016-05-23 23:30:49 +02:00
reaperrr
6a988fd676
Move WorldInteractionControllerWidget and SpriteEffect to Common
2016-05-23 23:30:48 +02:00
Oliver Brakmann
0192919501
Fix crash in Beacon ctor when it runs during instead of between ticks
...
Causes an exception like below, for example when calling the Lua API's Beacon.New() method.
``Exception of type `System.InvalidOperationException`: Collection was modified; enumeration operation may not execute.``
2016-05-19 23:08:01 +02:00
reaperrr
bd2a24af55
Merge pull request #11223 from Mailaender/missile-dead
...
Cleaned up logically dead Missile code.
2016-05-08 14:09:27 +02:00
Matthias Mailänder
5462097c42
Merge pull request #11205 from reaperrr/rangelimit-wdist
...
Refactored Missile.RangeLimit to be a WDist value
2016-05-07 15:10:49 +02:00
Matthias Mailänder
3d865d46e7
Removed logically dead code.
...
targetPassedBy is always true in this section
and - times - is +.
2016-05-05 10:19:38 +02:00
abcdefg30
c3c29ee7a2
Make the circle and arrow sequences of Beacon optional
2016-05-02 17:23:17 +02:00
Matthias Mailänder
59fbfbc851
Don't enforce beacons to be player palettes.
2016-05-01 12:29:38 +02:00
Matthias Mailänder
9f4cdb9843
Unhardcode player beacons for documentation and lint testing.
2016-05-01 12:27:02 +02:00
Matthias Mailänder
76124b7c79
Unhardcode beacon sprites for documentation and lint testing.
2016-05-01 12:21:13 +02:00
reaperrr
1258ddde7f
Refactored Missile.RangeLimit from ticks to WDist
...
Changed default from 'unlimited' fuel to weapon range.
2016-04-30 16:02:15 +02:00
Paul Chote
59f5e24189
Simplify and fix missile turnaround facing check.
2016-04-23 17:14:56 +01:00
reaperrr
863772675b
Merge pull request #11165 from pchote/fix-missile-flip
...
Fix missile facing check.
2016-04-23 15:15:59 +02:00
reaperrr
3dcb7bc02b
Fix missiles not moving to CruiseAltitude if launched above it
2016-04-23 14:50:35 +02:00
Paul Chote
13cfd3699d
Fix missile facing check.
2016-04-23 13:37:08 +01:00
reaperrr
65f8b9f63b
Merge pull request #11141 from Mailaender/missile-targetedPassedBy
...
Removed redundant targetPassedBy check.
2016-04-21 12:30:14 +02:00
RoosterDragon
178fcfaf8c
Use Contains method on Selection when possible.
...
This allows the set to be utilized for a fast check, rather than degrading to a linear search via LINQ.
2016-04-19 21:19:36 +01:00
Matthias Mailänder
3e536a61e6
targetPassedBy is always false here so avoid redundant check.
2016-04-17 14:30:22 +02:00
Oliver Brakmann
52d0d8781d
Merge pull request #10938 from reaperrr/explo-image
...
Unhardcode Explosion "Image"
2016-03-22 21:58:03 +01:00
reaperrr
a83f44d907
Unhardcode Explosion "Image"
...
Add ExplosionCollection property to CreateEffectWarhead
2016-03-20 13:48:53 +01:00
Paul Chote
65df25b1a4
Remove lazy loading of binary map data.
2016-03-18 20:16:24 +00:00
abcdefg30
f3c8dd0397
Merge pull request #10886 from reaperrr/fix-gravitybomb
...
Fix GravityBomb crash when Image is null
2016-03-12 18:36:44 +01:00
reaperrr
d3ca9e1733
Fix Smoke facings to not track spawner's facing
2016-03-12 13:12:42 +01:00
reaperrr
03dd192de8
Make shadow palette of GravityBomb configurable
2016-03-12 12:16:40 +01:00
reaperrr
2378b427fe
Fix GravityBomb crashing when Image is null
2016-03-06 20:04:41 +01:00
abcdefg30
b1b4c0bbd4
Merge pull request #10856 from reaperrr/smoke-facings
...
Added facings support to sprite trails
2016-03-06 12:18:29 +01:00
reaperrr
717a5063d9
Add facings support to projectile trails and SmokeTrailWhenDamaged
2016-03-05 13:49:07 +01:00
reaperrr
d063087de9
Add TrailSequences to Bullet
...
And use that instead of Sequences.
2016-03-05 13:45:06 +01:00
reaperrr
d3ab8dbd01
Add facing support to Smoke effect
2016-03-01 23:37:27 +01:00
Matthias Mailänder
a7a6815f99
Lint test the nuke missile sprites.
2016-02-28 20:54:10 +01:00
abcdefg30
85ee351d96
Merge pull request #10636 from reaperrr/missile-speed
...
Refactor naming of Missile's speed-related properties
2016-02-24 17:39:25 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
abcdefg30
b27950b517
Unhardcode the palette the missile weapon of the NukePower uses
2016-02-14 22:32:53 +01:00
reaperrr
462b8583a2
Refactor Missile speed nomenclature
2016-02-14 13:41:27 +01:00
reaperrr
8729f39154
Fix Missile projectile crashing with NRE if it has no Image
2016-02-13 01:06:22 +01:00
Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Paul Chote
3b18c7815d
Remove Util.GetFacing.
2016-01-16 22:38:17 +00:00
Paul Chote
8a8368b97b
Use .Yaw.Facing in Missile.
2016-01-16 22:38:17 +00:00
reaperrr
671f5af723
Unhardcode Missile freefall gravity
2016-01-01 15:52:12 +01:00
Matthias Mailänder
cd730914db
Merge pull request #10119 from RoosterDragon/sort-effects-with-actors
...
Interleave renderables for effects and actors
2015-12-31 12:31:47 +01:00