Paul Chote
b83247187a
Increase the width of the RA lobby option dropdowns.
2016-01-24 11:48:09 +00:00
Paul Chote
df30257881
Add a "No Superweapons" tech level.
2016-01-24 11:33:30 +00:00
Matthias Mailänder
2876522617
Add a Kate project file.
2016-01-24 10:58:31 +01:00
riiga
04f506928c
Moved Kennel in Soviet buildings tab as per issue 8973
2016-01-23 23:48:04 +01:00
Matthias Mailänder
eefd6c45ef
Fix TS harvester spawn point.
2016-01-23 17:59:24 +01:00
abcdefg30
6b008a1b71
Merge pull request #10563 from whinis/ObeliskFix
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Fixes Obelisk not attacking again after a forced attack command
2016-01-23 17:47:15 +01:00
Whinis
ad81b2ee68
Fixes Obelisk not attacking again after a forced attack command
2016-01-23 11:40:51 -05:00
Matthias Mailänder
9d3a3dd9e5
Merge pull request #10568 from abcdefg30/waterCrates
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Fix crates not showing their water animation
2016-01-23 15:10:26 +01:00
Matthias Mailänder
756d4f2374
simplify steel crate sequences
2016-01-23 15:07:21 +01:00
Matthias Mailänder
c3bca38987
add the water variant for the wooden crate
2016-01-23 14:58:04 +01:00
Matthias Mailänder
2420509bb6
add lint references to all crate body sequences
2016-01-23 14:56:50 +01:00
Matthias Mailänder
8b478e3d0a
Merge pull request #10569 from abcdefg30/PrimaryNote
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Unhardcode the "PrimaryBuildingSelected" notification
2016-01-23 14:09:41 +01:00
Paul Chote
5f4ca605bd
Merge pull request #10420 from Mailaender/revert-fixAttack
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Revert "Don't attack actors that you can't see"
2016-01-23 12:45:55 +00:00
abcdefg30
71c804781e
Unhardcode the "PrimaryBuildingSelected" notification
2016-01-23 13:41:18 +01:00
abcdefg30
b1fac69b01
Make the INotifyParachuteLanded implementation in WithCrateBody.cs explicit
2016-01-23 13:22:11 +01:00
abcdefg30
4a67104603
Fix crates not showing their water animation
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when they are not paradropped.
2016-01-23 13:21:29 +01:00
Matthias Mailänder
dcd1f5ba3c
add missing UpgradeGrantedReference to Passenger
2016-01-23 12:11:08 +01:00
Matthias Mailänder
7aa6921c72
Merge pull request #10557 from abcdefg30/queueCleanup
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More cleanup in the production logic
2016-01-23 10:52:33 +01:00
Oliver Brakmann
97d10da39b
Merge pull request #10478 from pchote/fix-replay-support-timers
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Sync replay support timers to original game time.
2016-01-22 23:19:25 +01:00
reaperrr
ef290a9596
Split D2k weapons.yaml
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To make things more organized and in line with other mods.
2016-01-22 17:09:57 +01:00
abcdefg30
ed3f3706f9
Reduce trait lookups further by adding a BuildableInfo parameter to GetBuildTime
2016-01-21 22:29:01 +01:00
abcdefg30
4e0775b59e
Remove the unused ISync implementation in ClassicProductionQueue.cs
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The base class ProductionQueue already implements ISync
2016-01-21 22:24:51 +01:00
abcdefg30
5496245a00
Remove unnecessary lookups and checks
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- We already return early if the unit doesn't have a BuildableInfo
- World.Map.Rules.Actors[actorName] won't return null
- Made BuildUnit use an ActorInfo instead of the name as parameter
2016-01-21 22:24:50 +01:00
abcdefg30
17daac11a1
Avoid unnecessary lookups in the production logic
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by improving the GetBuildTime method and moving lookups around.
2016-01-21 22:24:49 +01:00
Matthias Mailänder
6272d79072
Merge pull request #10561 from obrakmann/fix10560_fix-1st-spy-hideout-sov03
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Fix bogus conditional in soviet03 lua script
2016-01-21 21:43:31 +01:00
Oliver Brakmann
26ad018348
Fix bogus conditional in soviet03 lua script
2016-01-21 21:28:05 +01:00
abcdefg30
2ee7e11064
Merge pull request #10488 from obrakmann/fix10451_printing_money_with_spies
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Change guaranteed amount of stolen funds to spy's value
2016-01-21 21:27:48 +01:00
Matthias Mailänder
eb9fb75d3c
warn players if bots have been disabled
2016-01-21 21:25:23 +01:00
abcdefg30
fac6459b19
Merge pull request #10526 from obrakmann/koth-refactor
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Improve ProximityCapturable
2016-01-21 20:38:57 +01:00
Oliver Brakmann
a612ca9c5f
Use proper speech notification for InfiltrateForCash
2016-01-21 20:35:28 +01:00
Oliver Brakmann
159a760941
Merge pull request #10558 from abcdefg30/chronoCursor
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Unhardcode the chronoshift cursor sequences
2016-01-21 20:22:29 +01:00
Oliver Brakmann
a0f3c576e5
Merge pull request #10532 from abcdefg30/polish
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Apply some general polish to the code/yaml
2016-01-21 20:18:57 +01:00
Matthias Mailänder
7ef640dfba
Merge pull request #10553 from AoAGeneral/bleed
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MSAM Trajectory change.
2016-01-21 20:06:03 +01:00
Matthias Mailänder
08abc2f873
Merge pull request #10552 from AoAGeneral/upstream/myfeature
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TD Balance Changes v1192016
2016-01-21 20:03:48 +01:00
Matthias Mailänder
df695fed7f
Merge pull request #10555 from pchote/fix-installation
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Fix TD/RA/TS installation from CD.
2016-01-21 19:58:04 +01:00
abcdefg30
ab7907c5a1
Unhardcode the chronoshift cursor sequences
2016-01-21 17:43:41 +01:00
abcdefg30
03ed54b3fb
Merge pull request #10537 from pchote/move-util
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Move OpenRA.Traits.Util to Mods.Common
2016-01-21 17:13:03 +01:00
abcdefg30
2437091760
Remove yaml duplication in ts by creating ^Cloakable and using inheritance
2016-01-21 15:41:35 +01:00
abcdefg30
6bbab081d1
Fix wrong indentation in ProductionPaletteWidget.cs
2016-01-21 15:41:34 +01:00
abcdefg30
fdfea2f0fb
Fix style errors in ProductionQueue.cs
2016-01-21 15:41:33 +01:00
abcdefg30
3106336c6a
Add missing spaces to the rallypoint sequences in misc.yaml
2016-01-21 15:41:33 +01:00
abcdefg30
e37d804a5a
Replace spaces by tabs in UpgradeRules.cs
2016-01-21 15:41:32 +01:00
abcdefg30
a8475d7fcd
Merge pull request #10541 from Mailaender/unhardcode-chronoshift-palette-sequences
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Unhardcode ChronoShift palettes and sequences
2016-01-21 14:30:49 +01:00
Paul Chote
00920b0060
Fix TD/RA/TS installation from CD.
2016-01-21 00:01:32 +00:00
Alexandre Oliveira
6f715a6a4e
Change CONNECTIONFAILED_PANEL title if server requires password
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If the server requires a password, display Password Required instead of the usual Connection Error title.
2016-01-20 18:44:36 -02:00
Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
Paul Chote
e46fc644c1
Remove Util.QuantizeFacing from trait code.
2016-01-19 23:34:13 +00:00
Paul Chote
275be64f05
Remove Util.QuantizeFacing from support powers.
2016-01-19 23:34:13 +00:00
AoAGeneral
7ac1a1fb20
MSAM Trajectory change.
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changes from 341 to 300.
This allows aircraft to escape the MSAM with the same mechanics as
current release. In https://github.com/OpenRA/OpenRA/pull/10552 the
reload speed was changed to prevent stand still. This allows them to
keep fire rates up rather then wasted fire.
The missile mechanic change is a great buff addition. Thank you very
much!
2016-01-19 14:05:04 -08:00