pchote
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877348ebe3
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Forgot a file
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2010-02-20 14:09:26 +13:00 |
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pchote
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31a933d5ac
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Commit what i have (doesn't work) for debug
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2010-02-20 14:01:51 +13:00 |
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pchote
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4f6c37c803
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Stop the crashes
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2010-02-20 01:49:05 +13:00 |
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pchote
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f0e80bcae6
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Fix DOG crash
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2010-02-19 22:23:34 +13:00 |
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pchote
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f58a164845
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Use compression (~40-50% filesize win)
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2010-02-19 22:08:04 +13:00 |
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pchote
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bdec6a0596
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Finish the osx packaging script
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2010-02-19 21:59:04 +13:00 |
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pchote
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2d71d71b92
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case insensitive filesystem ftl
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2010-02-19 20:06:08 +13:00 |
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pchote
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6a4dfce4b9
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Fix compile error
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2010-02-19 19:56:25 +13:00 |
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pchote
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86925888e2
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Update osx packaging script
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2010-02-19 19:47:24 +13:00 |
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pchote
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ea6dbfc092
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os x compat and basic app packaging
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2010-02-19 19:47:24 +13:00 |
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Chris Forbes
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15034dd55b
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(re)fixed exit behavior. on .net/win with ATI card and catalyst-10.4, still have AV in the GL ICD (atioglxx.dll)
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2010-02-19 18:47:14 +13:00 |
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Chris Forbes
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85dde4ee7e
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fixed minimap corruption
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2010-02-19 18:40:28 +13:00 |
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Chris Forbes
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492cb5256c
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added window title (again..)
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2010-02-19 08:23:21 +13:00 |
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Chris Forbes
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9e35f60110
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fixed scrolling
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2010-02-19 08:23:07 +13:00 |
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Chris Forbes
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5adefb8fee
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fixes for running on linux
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2010-02-18 23:46:00 +13:00 |
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Chris Forbes
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0b22797b12
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oops.
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2010-02-18 20:50:30 +13:00 |
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Chris Forbes
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c38a78f77f
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synced up VS project files again; reinstated callback refs in a way that gmcs won't bitch about
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2010-02-18 20:46:32 +13:00 |
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Chris Forbes
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3237485055
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cleaned up compiler warnings
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2010-02-18 20:32:34 +13:00 |
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alzeih
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c4329aec29
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i has a window. If you have added stuff to the GAC using gacutil -i
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2010-02-18 19:22:14 +13:00 |
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Alli
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556cc5798d
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actually all compiles now
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2010-02-18 18:00:04 +13:00 |
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Alli
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cf8a2dd50f
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it compiles
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2010-02-18 17:10:15 +13:00 |
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Alli
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3e3276682c
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fix conflicts
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2010-02-18 13:49:30 +13:00 |
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Chris Forbes
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ec1f97364c
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added Tao.Glfw binary & config
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2010-02-18 11:34:19 +13:00 |
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Chris Forbes
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a6d36fcb9a
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allow feedback on window size; ask glfw how big a window we *actually* got.
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2010-02-18 08:18:46 +13:00 |
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Chris Forbes
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ecb92c45b6
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fix dragging
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2010-02-18 00:26:11 +13:00 |
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Chris Forbes
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262bf55219
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fix stupid event backlog. bug?
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2010-02-18 00:22:58 +13:00 |
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Chris Forbes
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998572a589
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hack around crash in glfw with events before we're done with setup
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2010-02-17 23:56:08 +13:00 |
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Chris Forbes
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67dfafb01a
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server and seqed support in Makefile
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2010-02-17 23:31:42 +13:00 |
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Bob
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5637b0dc43
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some of a glfw window
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2010-02-17 23:23:07 +13:00 |
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Chris Forbes
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348aeff052
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added makefile support for our mods
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2010-02-17 23:18:09 +13:00 |
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Matthew Bowra-Dean
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dbbb9520a3
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Tao config files
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2010-02-17 22:54:52 +13:00 |
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Matthew Bowra-Dean
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dd154a0a76
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Removed the need to compile resource file for game executable.
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2010-02-17 21:53:21 +13:00 |
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Matthew Bowra-Dean
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eb977c766f
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Fixed Chris magic make file and switched to it
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2010-02-17 21:23:33 +13:00 |
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Matthew Bowra-Dean
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aa1738c345
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Makefile madness
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2010-02-17 20:40:19 +13:00 |
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Bob
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e6120238c7
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inverting the Engine <-> GL project dependency.
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2010-02-17 19:54:51 +13:00 |
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Matthew Bowra-Dean
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b7c49c0218
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Makefile for OpenRa.FileFormats
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2010-02-17 17:48:30 +13:00 |
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Chris Forbes
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680f2a1bc7
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actually nuke OpenAlInterop.cs
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2010-02-16 23:46:23 +13:00 |
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Chris Forbes
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bb1e9e09f2
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killed homebrew AL interop; using Tao.OpenAL now instead
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2010-02-16 23:41:31 +13:00 |
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Chris Forbes
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a72d19e754
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converted to GPLv3
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2010-02-16 21:20:41 +13:00 |
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Chris Forbes
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496e8f29e6
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cleaning up old dead bits
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2010-02-16 20:09:24 +13:00 |
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Chris Forbes
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90b6d69e8c
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Merge remote branch 'beedee/master'
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2010-02-16 20:04:52 +13:00 |
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Matthew Bowra-Dean
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8b83677944
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Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water.
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2010-02-16 20:02:59 +13:00 |
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Chris Forbes
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8d22e23cae
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fixed OpenGL texture offset bug
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2010-02-16 19:55:52 +13:00 |
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Chris Forbes
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4258e78049
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removed Ijw.DirectX, Ijw.Framework deps
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2010-02-16 18:52:43 +13:00 |
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Chris Forbes
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95ae493dc4
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disable text antialiasing
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2010-02-16 18:31:45 +13:00 |
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Chris Forbes
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82693a53c8
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merged beedee's text renderer. shows up some texel-offset issues
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2010-02-16 18:21:34 +13:00 |
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Chris Forbes
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99d2310f30
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fixed text renderer. it's slow, but it works
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2010-02-16 18:09:53 +13:00 |
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Bob
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e015707ca2
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fixes DrawIndexedPrimitives when indices.Start != 0
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2010-02-16 18:08:32 +13:00 |
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Chris Forbes
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1e2e8c43e4
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Merge branch 'master' of git://github.com/beedee/OpenRA
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2010-02-16 18:06:46 +13:00 |
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Chris Forbes
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036e8bfb85
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fixed chrome-rgba shader
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2010-02-16 17:56:34 +13:00 |
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