Paul Chote
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c5337cdcf3
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Reimplement voxel rendering with a FBO.
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2013-06-15 19:31:52 +12:00 |
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Paul Chote
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7d09e78655
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Add WorldRgbaSpriteRenderer.
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2013-06-15 19:16:08 +12:00 |
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Paul Chote
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a00696ec3b
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Add core voxel rendering code.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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a166815348
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Remove duplication between world/chrome shaders.
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2013-02-23 09:53:46 +13:00 |
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Paul Chote
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926b396605
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Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
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2011-07-25 22:23:16 +12:00 |
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Paul Chote
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493631cd90
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Switch to the ARB apis and add capability and compile/link status checking.
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2010-11-21 13:10:19 +13:00 |
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Paul Chote
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37edd072a6
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shp shaders
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2010-11-21 13:10:18 +13:00 |
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Paul Chote
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00358e9fe8
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Working line shader
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2010-11-21 13:10:18 +13:00 |
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Paul Chote
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518e00c78a
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Fix setting uniforms; chrome-rgba shader works, but lacks alpha blending.
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2010-11-21 13:10:18 +13:00 |
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Paul Chote
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f2a20a182e
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Begin work on the glsl renderer. Renders blue blocks for chrome-rgba.
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2010-11-21 13:10:18 +13:00 |
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