reaperrr
4aaa62845d
Fix TS repair depot idle overlay
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This was an idle animation in the original, and this and "platform" cannot be displayed at the same time anyway.
Also increased Tick rate to match idle light.
2015-09-19 20:37:59 +02:00
reaperrr
58e474ec80
Make repair overlay invisible when not repairing
2015-09-19 20:37:58 +02:00
reaperrr
e99c951a0c
Hide WithBuildingPlacedOverlay after it has been played
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Fixes #9319 .
2015-09-19 20:37:57 +02:00
Paul Chote
7dfd5ade3a
Merge pull request #9301 from atlimit8/WDistTraitRangeFields
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Make Range WDist for all traits with circular ranges.
2015-09-19 19:10:34 +01:00
Paul Chote
3fec4c2032
Merge pull request #9298 from atlimit8/AffectsShroud
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Create abstract class AffectsShroud[Info] with RevealsShroud core logic also used by CreatesShroud
2015-09-19 18:46:23 +01:00
atlimit8
131084d129
Changed missed ActorInfo.Traits.Contains => ActorInfo.HasTraitInfo
2015-09-19 12:06:37 -05:00
Matthias Mailänder
fea59346a5
add a total resource cash counter to the map editor
2015-09-19 18:21:07 +02:00
atlimit8
de7f5a4288
Make Range WDist for all traits with circular ranges.
2015-09-19 11:02:28 -05:00
reaperrr
654c66ddd0
Split Trike and Raider muzzle flash to its own weapon
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Allows to show 3 muzzle flashes while only playing report, explosion effect and applying damage once
2015-09-19 17:40:02 +02:00
reaperrr
8e737d09c1
Temporary work-around for D2k deviator missile
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The lint check doesn't handle player palettes properly yet.
2015-09-19 17:40:01 +02:00
reaperrr
ec277be9b6
Missile tank weapon renamed
2015-09-19 17:40:00 +02:00
reaperrr
ad9bc30c7e
D2k added Grenadier and Sardaukar explosions
2015-09-19 17:39:59 +02:00
reaperrr
ab5a07fa5c
D2k weapon targeting validity changes
2015-09-19 17:39:58 +02:00
reaperrr
03413b9875
D2k weapon warhead changes
2015-09-19 17:39:57 +02:00
abcdefg30
97346e1833
Merge pull request #9355 from ChaoticMind/socket_crash
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Catch exception when hosting server on busy port
2015-09-19 17:27:11 +02:00
abcdefg30
6cbcd66b87
Merge pull request #9215 from LipkeGu/upnp_externalip_fix
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Move NAT Logic from ClientTooltipLogic into its own Function at LobbyUtils.
2015-09-19 17:22:02 +02:00
reaperrr
d77839bb3d
Merge pull request #9332 from atlimit8/TraitInfoAccess_1
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TraitInfo through ActorInfo and HasTrait Removal
2015-09-19 17:06:10 +02:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
reaperrr
0ce36b6648
D2k weapon projectile changes
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speed, trails, rate of turn, projectile type etc.
2015-09-19 16:55:20 +02:00
atlimit8
6970959ef1
.Trait[OrDefault]<Trait> => .Info.Traits.Get[OrDefault]<TraitInfo> where applicable
2015-09-19 09:49:24 -05:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
85fab45451
Remove Actor.HasTrait<T>()
2015-09-19 09:49:23 -05:00
reaperrr
d62460cfa1
Reorder yaml testing in make.ps1 to match makefile
2015-09-19 14:28:20 +02:00
reaperrr
959914779f
Merge pull request #9376 from pchote/fix-news-panel-width
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Make the news panel dropdown consistent across mods.
2015-09-19 14:20:38 +02:00
Paul Chote
55dee63b55
Make the news panel dropdown consistent across mods.
2015-09-19 12:46:07 +01:00
Matthias Mailänder
c0dd9c4566
Merge pull request #9359 from RoosterDragon/fix-pathfinder-layer-pooling
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Fixed pooling of layers used for pathfinding
2015-09-19 13:07:33 +02:00
Matthias Mailänder
b5a5dfdb54
Merge pull request #9365 from atlimit8/HealUnitsCrateAction_use_ActorsWithTrait
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HealUnitsCrateAction.Activate() use ActorsWithTrait<Health>()
2015-09-19 12:53:25 +02:00
Matthias Mailänder
6c26251b41
Merge pull request #9368 from atlimit8/Harvester_linq_syntax
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Replace only use of Linq syntax
2015-09-19 12:03:19 +02:00
RoosterDragon
fc436f1aab
Added thread-affinity checks to SDL2 renderer.
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If a call is made into a graphics resource that has thread-affinity, from a thread other than the one that created the graphics device, an exception will now be thrown to make debugging easier.
2015-09-18 21:04:21 +01:00
atlimit8
be010249d7
Replace only use of Linq syntax
2015-09-18 10:31:41 -05:00
atlimit8
1d9d28b540
HealUnitsCrateAction.Activate() use ActorsWithTrait<Health>()
2015-09-17 23:55:38 -05:00
reaperrr
4fa20e78fa
Merge pull request #9304 from atlimit8/Fix_AttackBase_GetMinimumRange
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Make AttackBase.GetMinimumRange() return WDist.Zero if there are no available armaments
2015-09-18 01:26:35 +02:00
reaperrr
ef451ad4a7
Merge pull request #9356 from atlimit8/RemoveIBodyOrientation
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Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
2015-09-18 01:11:54 +02:00
reaperrr
1c759427b5
Merge pull request #9358 from abcdefg30/ts_stnk
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Fix a crash when the stnk of TS is cloaking
2015-09-18 01:05:18 +02:00
reaperrr
4d85081577
D2k weapon changes to reload, burst and range
2015-09-17 22:08:40 +02:00
Kevin Azzam
f4461b292e
Generalize error message when creating a server fails
2015-09-17 20:03:05 +02:00
RoosterDragon
519be4374c
Fixed pooling of layers used for pathfinding.
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The previous implementation:
- Was failing to dispose of pooled layers.
- Was using a finalizer to allow undisposed layers to be reused.
This means all pooled layers are kept alive indefinitely until the map changes. If the finalizer is slow for any reason then the pathfiinder will allocate new layers when the pool runs out. Since these new layers are eventually stuffed back into the pool when the finalizer does run, this can theoretically leak unbounded memory until the pool goes out of scope. In practice it would leak tens of megabytes.
The new implementation ensures layers are disposed and pooled correctly to allow proper memory reuse. It also introduces some safeguards against memory leaks:
- A cap is set on the number of pooled layers. If more concurrent layers are needed than this, then the excess layers will not be pooled but instead be allowed to be garbage collected.
- No finalizer. An implementation that fails to call dispose simply allows the layer to be garbage collected instead.
2015-09-16 21:25:46 +01:00
abcdefg30
a5b9442170
Fix a crash when the stnk of TS is cloaking
2015-09-16 17:54:06 +02:00
reaperrr
6b0816d68f
Increase default harvester resource search radius
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While this slightly decreases performance per search, it reduces the
chance of search-fail-repeat loops on human-controlled and singleplayer AI
harvesters as well as the chance of the more expensive fallback search on skirmish bot harvesters.
2015-09-16 17:37:24 +02:00
Kevin Azzam
89f2a479bf
Catch exception when hosting server on busy port
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Closes #9354
2015-09-16 13:08:23 +02:00
atlimit8
45112cfa76
Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
2015-09-15 22:57:08 -05:00
reaperrr
886f366926
Clean up TS wall default
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- don't give experience
- don't update player statistics
- don't count it as structure that must be destroyed
2015-09-16 00:51:44 +02:00
reaperrr
b5bf9ec605
Make TS sandbags not block fire anymore
2015-09-16 00:51:43 +02:00
reaperrr
81b8754ffa
Make only concrete walls block fire in RA
2015-09-16 00:51:42 +02:00
reaperrr
42a4722ebc
Make only concrete walls block fire in TD
2015-09-16 00:51:40 +02:00
Matthias Mailänder
59edf85513
Merge pull request #9344 from reaperrr/fix-ra-water
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Fixed RotationPaletteEffect tileset validity check
2015-09-15 21:10:37 +02:00
Guido L
8a1a6945f1
Fix and move Logic into its own Function in LobbyUtils
2015-09-14 23:19:50 +02:00
reaperrr
6613db7a15
Fix RotationPaletteEffect tileset validity check
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If Tilesets was empty but ExcludeTilesets was not, it would always return false even though that combination is supposed to mean only the excluded tileset(s) is/are not valid for this effect.
2015-09-14 16:36:56 +02:00
reaperrr
605ec81c55
Merge pull request #9203 from Mailaender/tunnel-rendering
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Added tunnel top rendering
2015-09-14 15:42:14 +02:00
reaperrr
642497a5b7
Merge pull request #9323 from abcdefg30/d2k_rock
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Fixed a wrong tileset definition in d2k
2015-09-14 15:17:09 +02:00