Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Matthias Mailänder
9d85ddb82c
Merge pull request #10191 from abcdefg30/backfallDeathAnim
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Add support for a FallbackSequence in WithDeathAnimation
2016-02-21 10:18:47 +01:00
Matthias Mailänder
eedf5ce6f4
Merge pull request #10785 from pchote/fix-shadow-height
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Add terrain height support to WithShadow.
2016-02-21 10:00:14 +01:00
abcdefg30
ff3f9356cc
Merge pull request #10695 from bateramos/upstream/#10029
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Bug fix #10029 Plane resupply
2016-02-20 17:28:37 +01:00
abcdefg30
f7d53311e3
Merge pull request #10751 from RoosterDragon/shuffle
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Improve Util.Shuffle
2016-02-20 17:04:44 +01:00
Paul Chote
04c40eddfe
Add terrain height support to WithShadow.
2016-02-20 15:31:36 +00:00
PedroFerreiraRamos
bf97dd6b7b
Bug fix #10029 Plane resupply
2016-02-19 08:35:18 -02:00
Paul Chote
02ab54c9bc
Load MapPreview data without initialising a full Map.
2016-02-18 20:19:44 +00:00
Paul Chote
88f6daf57f
Misc remaining FileSystem cleanups.
2016-02-18 18:12:33 +00:00
Paul Chote
d573e21a48
Traits open files via the Map.
2016-02-18 18:12:33 +00:00
Paul Chote
7106d7ecdf
Pass ModData to ILintPass.
2016-02-18 18:12:33 +00:00
Paul Chote
24e9294741
Tidy ModData/ModFiles usage in utility commands.
2016-02-18 18:12:33 +00:00
Paul Chote
edf59b159f
Small tidy in AssetBrowserLogic.
2016-02-18 18:12:32 +00:00
Paul Chote
a4337648e1
Use IReadOnlyFileSystem in MissionBrowserLogic.
2016-02-18 18:12:32 +00:00
Paul Chote
a0141318d5
Pass FileSystem in to InstallUtils.
2016-02-18 18:12:32 +00:00
Paul Chote
9341055f50
Use IReadOnlyFileSystem in UI code.
2016-02-18 18:12:31 +00:00
Paul Chote
b347fade71
Use IReadOnlyFileSystem in artwork loaders.
2016-02-18 18:12:31 +00:00
reaperrr
4d3a4a32b9
Merge pull request #10750 from obrakmann/drop-invalid-target
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Fixed not dropping targets that are out of range if the attacker cannot move
2016-02-18 17:02:48 +01:00
Oliver Brakmann
426bf0d975
Merge pull request #10731 from RoosterDragon/fuzzy-singletons
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Create singletons for AttackOrFleeFuzzy rulesets
2016-02-17 21:25:03 +01:00
Oliver Brakmann
b28d03049b
Merge pull request #10728 from Codes4Fun/bleed
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Fixed domain index updates for bridges
2016-02-17 20:46:23 +01:00
Oliver Brakmann
5866164c40
Merge pull request #10353 from Mailaender/resize-map
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Added a resize map command
2016-02-15 21:10:39 +01:00
Matthias Mailänder
3a8d28e508
Check for out of bounds map actors and remove them if so.
2016-02-15 08:49:04 +01:00
Paul Chote
102880c80f
Use the virtual filesystem to resolve MapFolder paths.
2016-02-15 00:44:36 +00:00
RoosterDragon
3a99111a42
Improve Util.Shuffle.
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Reduce algorithmic complexity from O(n^2) to O(n).
2016-02-14 22:22:00 +00:00
Oliver Brakmann
fe25b9501b
Merge pull request #10723 from abcdefg30/nukeHardcode
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Unhardcode the palette the missile weapon of the NukePower uses
2016-02-14 22:43:38 +01:00
abcdefg30
b27950b517
Unhardcode the palette the missile weapon of the NukePower uses
2016-02-14 22:32:53 +01:00
Oliver Brakmann
ce62e456d7
Fix TD gunboat attack behaviour
2016-02-14 21:28:50 +01:00
teees
dc6d31cec8
Fix turreted immovable actors not dropping targets that are out of range
2016-02-14 21:28:50 +01:00
teees
e95cb7540d
Fix immovable actors not dropping targets that are out of range
2016-02-14 21:28:50 +01:00
abcdefg30
5327ea1418
Fix crushed sequences not appearing due to an FrameEndTask
2016-02-14 19:38:13 +01:00
abcdefg30
24ec7b0ad7
Fix the mobile trait spamming crush-notifications
2016-02-14 19:38:12 +01:00
abcdefg30
a46815e532
Move the creation of the CrushedSequence to WithDeathAnimation
2016-02-14 18:52:00 +01:00
abcdefg30
fe5754e2bd
Change the parameters of ICrushable.CrushableBy
2016-02-14 18:51:59 +01:00
abcdefg30
17e23a7adc
Add support for a FallbackSequence in WithDeathAnimation
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Used when the actor is killed by non-standard means, like suicide.
2016-02-14 18:51:58 +01:00
abcdefg30
f21d1f52e7
Make the ICrushable implementation explicit
2016-02-14 18:51:57 +01:00
abcdefg30
8b59ce4dc2
Add a new INotifyCrushed interface
2016-02-14 18:51:56 +01:00
abcdefg30
e343803810
Remove an unnecessary Where in Crate.cs
2016-02-14 18:51:55 +01:00
Zimmermann Gyula
f37e59e116
Do not render trails under fog by default.
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Exposed a boolean for rendering a SpriteEffect under fog. Exposed a setting in LeavesTrails for this boolean, defaulting to false.
2016-02-14 18:11:43 +01:00
Matthias Mailänder
284e6ea061
Add a resize map command.
2016-02-13 21:56:51 +01:00
Oliver Brakmann
4c1322b4cd
Merge pull request #10740 from reaperrr/fix-missile-nre
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Fix Missile projectile crashing with NRE if it has no Image
2016-02-13 21:25:50 +01:00
Oliver Brakmann
7f5143bf46
Merge pull request #10746 from Phrohdoh/armament-yaml-excpt
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Add an explicit YamlException to ArmamentInfo
2016-02-13 19:07:42 +01:00
Taryn Hill
4f798ede3c
Add an explicit YamlException to ArmamentInfo
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Throw a more descriptive exception when the current weapon ruleset
doesn't contain an entry for the referenced weapon.
2016-02-13 09:15:16 -06:00
Matthias Mailänder
00ecea03cb
Require AircraftInfo for activity FallToEarth.
2016-02-13 14:24:19 +01:00
reaperrr
8729f39154
Fix Missile projectile crashing with NRE if it has no Image
2016-02-13 01:06:22 +01:00
Oliver Brakmann
613854de91
Merge pull request #10632 from reaperrr/cleanup-harv
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Improve Harvester-related code
2016-02-12 22:03:51 +01:00
Oliver Brakmann
6fa4b2bbda
Fix missing 'Cancel' buttons on some confirmation prompts
2016-02-12 16:48:59 +01:00
RoosterDragon
3b480ea4bb
Create singletons for AttackOrFleeFuzzy rulesets.
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This avoids the cost of recreating the engines and rules for every AI and AI squad.
2016-02-10 20:17:27 +00:00
Codes4Fun
c9ed97524f
Fix for 7539.
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When the bridge damage state changes, the domain cells of the bridge
would pull in the first neighbors domain which may be untraversable.
This change only pulls the domain of traversable neighbor tiles.
2016-02-09 14:38:16 -08:00
Oliver Brakmann
6093398de3
Merge pull request #10543 from whinis/RestartSkirmish
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Restart skirmish matches
2016-02-09 20:42:02 +01:00