Oliver Brakmann
a48a878a71
Merge pull request #7983 from pchote/radar-colors
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Adjust IRadarSignature to support per-cell colors.
2015-04-25 16:38:28 +02:00
Oliver Brakmann
bc7fd81297
Merge pull request #7840 from sinf/fix7838
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Fixed parsing of hotkeys with no name (such as tilde)
2015-04-25 14:19:25 +02:00
sinf
5e86e63b37
Fixed parsing of hotkeys with no name (such as tilde)
2015-04-25 15:01:00 +03:00
Matthias Mailänder
175e9a14b7
Merge pull request #8000 from pchote/bogus-yaml-removals
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Fix yaml merging
2015-04-25 13:42:18 +02:00
Matthias Mailänder
1476a0eb70
Merge pull request #7847 from RoosterDragon/screen-map-refactor-perf
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Refactored ScreenMap & improved perf of updates, removals and region lookups
2015-04-25 10:12:52 +02:00
Paul Chote
d8f24adcc7
Merge pull request #7853 from Mailaender/alpha-experiments
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Added AlphaImage support
2015-04-25 19:03:25 +12:00
Pavel Penev
479e81d7f5
Merge pull request #7944 from LunaticEdit/bleed
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EndOfStream first chance exceptions on server
2015-04-25 07:17:24 +03:00
Pavel Penev
c9e89cc7f5
Merge pull request #7832 from Phrohdoh/cleanup
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Another cleanup.
2015-04-25 06:53:16 +03:00
RoosterDragon
09dc1db651
Refactored ScreenMap & improved perf of updates, removals and region lookups.
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Reduce code duplication by extracting a common class to deal with spatial partitioning of actors, and use some (cached) delegates to reduce duplication further without affecting performance too much.
Speed up updates and removal of actors by caching their location so we only need to update or remove them from bins they are actually in (typically very few), compared to having to check every bin for removals which is much more work in comparison.
Speed up checking for actors inside a region by checking if items are located entirely within the bin they are located in. If so, we don't need to add them to the hash-set for de-duplication purposes which is fairly expensive.
2015-04-23 21:06:09 +01:00
Paul Chote
8a1f9261c3
Convert hidden [Desc] to a <summary>.
2015-04-22 21:24:48 +12:00
Paul Chote
2cbe269c1e
Support multiple inheritance for actor rules.
2015-04-22 21:24:47 +12:00
Paul Chote
0a43b3da72
Rewrite yaml merging block removal.
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Fixes #2922 , #6818 .
2015-04-22 19:58:10 +12:00
Paul Chote
4b22436d14
Fix a regression from #7987 .
2015-04-20 04:55:31 +12:00
Oliver Brakmann
322801247f
Merge pull request #7987 from pchote/fix-player-bogosity
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Fix random country display.
2015-04-19 18:13:04 +02:00
Paul Chote
3cfa96e7a6
Fix random country display.
2015-04-20 03:33:46 +12:00
Paul Chote
145f7b28f5
Adjust IRadarSignature to support per-cell colors.
2015-04-19 22:27:47 +12:00
Paul Chote
ab7706073b
Don’t crash when asking for the offset of an invalid subcell.
2015-04-19 15:20:45 +12:00
Matthias Mailänder
868e404b22
add 2 new blend modes: Multiplicative, DoubleMultiplicative
2015-04-18 13:41:53 +02:00
Oliver Brakmann
b363c2c51e
Don't unnecessarily discard 24bpp map previews
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Those images now get converted on-the-fly by the game.
2015-04-18 11:27:23 +02:00
RoosterDragon
9c93001c84
Convert to 32bbp internally in FastCopyIntoSprite.
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This avoids the need for callers to ensure the pixel format is correct, but ensures that the copying succeeds when the format is different.
2015-04-17 18:50:49 +01:00
RoosterDragon
106816a547
Cache the IRenderModifier and IRender traits in Actor.
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Previously we just cached the query object, but now we cache the full results. This avoids having to re-evaluate them every render.
2015-04-14 20:15:45 +01:00
LunaticEdit
575b568c6a
EndOfStream first chance exceptions on server
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The server class reads the memory stream in a forever loop until an
EndOfStreamException occurs. This causes repeated first chance
exceptions due to EndOfStreamException. This change verifies that the
memory stream's reader position is not past the length of the memory
stream.
2015-04-13 19:09:32 -04:00
penev92
cc73ba09ab
Fix flag-related crash for scripted "players"
2015-04-13 23:36:29 +03:00
Oliver Brakmann
7b1b17df4a
Allow non-selectable factions for players if LockRace is set
2015-04-12 15:27:25 +02:00
RoosterDragon
84dffce7c1
Added an extension method to clone bitmaps with a 32bbpArgb pixel format.
2015-04-11 21:05:46 +01:00
RoosterDragon
c1787a8368
Don't process images with the wrong pixel format in MapCache.
2015-04-11 15:20:16 +01:00
RoosterDragon
7883355481
Validate PixelFormat of source bitmap argument in FastCopyIntoSprite.
2015-04-10 19:54:03 +01:00
RoosterDragon
5dfcc3e9d0
Convert custom map previews that are not using PixelFormat.Format32bppArgb.
2015-04-10 19:54:02 +01:00
Taryn Hill
96d6ea79ce
Remove explicit private.
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Remove unnecessary delegate.
Use extension method syntax.
Fix HealthInfo.NotifyAppliedDamage’s desc.
Remove unused using directives.
Remove explicit type declaration in Manifest.
2015-04-09 13:59:20 -05:00
Oliver Brakmann
a992318208
Fix "ally" suffix being wrongly assigned to enemy players
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Fixes #7890
2015-04-07 17:34:54 +02:00
Matthias Mailänder
3f48c649f0
Merge pull request #7722 from penev92/bleed_diplomacyWindow
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Closes #7391
2015-04-05 08:34:38 +02:00
penev92
2c108a1845
Use proper names and flags for unknown players
2015-04-04 17:24:19 +03:00
Oliver Brakmann
4ca27234e6
Merge pull request #7686 from reaperrr/custom-visibility-update
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Skip visibility updates when fog & shroud are disabled via lobby
2015-04-03 20:58:56 +02:00
Matthias Mailänder
a8bf90f8b2
Merge pull request #7746 from RoosterDragon/shroud-vis-perf
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Speed up frozen actor visibility updates.
2015-04-03 15:20:10 +02:00
Matthias Mailänder
8494ad0a38
Merge pull request #7834 from RoosterDragon/avoid-preventable-allocations
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Avoid preventable allocations
2015-04-03 13:52:46 +02:00
RoosterDragon
3885ca3f14
Speed up frozen actor visibility updates.
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Cache the isVisibleTest function in the ctor for FrozenActor. The footprint never changes so the test will always be valid.
2015-04-03 12:21:03 +01:00
Pavel Penev
cedfe5c0b5
Merge pull request #7734 from RoosterDragon/frozen-lazy-render
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Lazily generate frozen actor renderables.
2015-04-03 04:16:19 -07:00
Paul Chote
98b8078f7d
Merge pull request #7573 from bvandenbogaard/bleed
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Added audio.bag/audio.idx support used in RA2
2015-04-03 11:35:54 +01:00
Matthias Mailänder
5733c049e1
Merge pull request #7715 from RoosterDragon/random-prevent-crash
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Only evaluate input sequence once in RandomOrDefault.
2015-04-03 12:27:20 +02:00
Paul Chote
070d8ea6a2
Merge pull request #7811 from reaperrr/new-blendmodes1
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Added two new BlendModes
2015-04-03 10:57:12 +01:00
Matthias Mailänder
39b42a35a0
Merge pull request #7823 from RoosterDragon/celllayer-enumerator
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Fix CellLayer.GetEnumerator
2015-04-03 10:13:16 +02:00
RoosterDragon
b66db23adf
Only evaluate input sequence once in RandomOrDefault.
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This ensures non-deterministic sequences cannot crash by returning an empty sequence on the second evaluation.
2015-04-03 01:08:30 +01:00
RoosterDragon
ab2ef0ba03
Improve performance of target validation.
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The Warhead and WeaponInfo classes now maintain preconstructed sets of valid and invalid targets to speed up validation checks since LINQ Intersect no longer has to be called (which recreates the sets internally each time).
Fixed minor bugs in the AI where it was repeating the validation logic but failing to account for invalid targets.
2015-04-02 21:11:12 +01:00
Oliver Brakmann
92e0dbd864
Merge pull request #7822 from RoosterDragon/map-cache-dispose-fix
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Ensure MapCache disposes cleanly.
2015-04-02 20:26:02 +02:00
reaperrr
4fc58b4491
Skip shroud/fog calculations when both are disabled via lobby option.
2015-04-02 00:42:51 +02:00
RoosterDragon
9c0d3d737d
Fix CellLayer.GetEnumerator.
2015-04-01 22:52:36 +01:00
RoosterDragon
47e2c48068
Ensure MapCache disposes cleanly.
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This prevents the map loading thread writing to disposed objects which can have unintended side effects.
2015-04-01 20:58:09 +01:00
reaperrr
c0448fce3e
Adds two new BlendModes.
2015-04-01 21:16:01 +02:00
Taryn Hill
4ed53c5952
Simplify return statements.
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Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
Paul Chote
57a6fff6ce
Don’t crash if the click location is outside the map.
2015-03-31 20:59:53 +01:00