Commit Graph

38 Commits

Author SHA1 Message Date
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Paul Chote
3b18c7815d Remove Util.GetFacing. 2016-01-16 22:38:17 +00:00
abcdefg30
07bfd5f59e Merge pull request #9786 from RoosterDragon/reserve-fixes
Reserve fixes
2015-12-01 21:13:41 +01:00
teees
c9e5dba38b Fixed FallToEarth groundlevel check 2015-11-30 13:02:16 +01:00
atlimit8
b6f17df260 Add ActorsHavingTrait<TTrait>([Func<TTrait, bool]) 2015-10-28 16:36:45 -05:00
RoosterDragon
b4180615a8 Add Aircraft.MakeReservation.
This provides a simpler method for making reservations and also ensures the previous reservation is definitely unreserved before being discarded.
2015-10-27 22:15:56 +00:00
RoosterDragon
e2dd967757 Fix some reservation issues.
- TakeOff.Tick was nulling a local variable, rather than the Reservation field - this is changed to call UnReserve which does the right thing.
- Aircraft.ResolveOrder was missing an UnReserve call before setting a new reservation.
2015-10-27 22:00:26 +00:00
atlimit8
49d7604bd9 Cache WeaponInfo look-ups 2015-10-03 22:29:40 -05:00
Pavel Penev
0ee38de4bb Rename HeliReturn
Rename HeliReturn to HeliReturnToBase to keep somewhat with the convention established for Plane- against Heli- oriented traits.
2015-10-01 20:15:50 +03:00
Pavel Penev
8a44366667 Merge Plane and Helicopter into Aircraft 2015-10-01 20:15:41 +03:00
Pavel Penev
0ee1ad3fa4 Add a default value to ReturnToBase's constructor for non-Lua usages 2015-10-01 20:09:16 +03:00
atlimit8
9acf121eb1 Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>() 2015-09-21 15:50:57 -05:00
Paul Chote
ef55d646f7 Unstatic the Sound class. 2015-09-20 14:11:06 +01:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
atlimit8
6970959ef1 .Trait[OrDefault]<Trait> => .Info.Traits.Get[OrDefault]<TraitInfo> where applicable 2015-09-19 09:49:24 -05:00
atlimit8
8162fa27ab Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types 2015-09-19 09:49:24 -05:00
atlimit8
85fab45451 Remove Actor.HasTrait<T>() 2015-09-19 09:49:23 -05:00
Pavel Penev
71c5d69dc5 Merge pull request #8938 from abcdefg30/heliheigth
Have flying actors account for terrain height
2015-08-17 13:53:39 +03:00
abcdefg30
15f22c32b3 Merge pull request #8886 from atimoschenkow/fly-queue
Fix queue commands for Plane/Heli
2015-08-12 00:50:43 +02:00
atimoschenkow
b1c51cc910 Fix for #6161 queue commands for Plane/Heli (do not ignore Order.Queued in ResolveOrder()) 2015-08-07 23:41:03 +02:00
abcdefg30
a94e35163a Have flying actors account for terrain height 2015-08-04 15:48:03 +02:00
Matthias Mailänder
25ee5f7287 add the takeoff and landing sound 2015-08-01 22:46:06 +02:00
Matthias Mailänder
413baf9d8b rename WDist.Range to WDist.Length 2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
pevers
6ed0273656 Actors will lose targets and AI won't follow indefinitely 2015-06-28 19:11:53 +02:00
Oliver Brakmann
206c33ed41 Merge pull request #8226 from pchote/actor-disposal
Dispose traits when destroying an actor.
2015-06-02 19:33:22 +02:00
Matthias Mailänder
723c2d82c8 fix a possible NRE 2015-05-31 15:58:55 +02:00
Paul Chote
585a43fd8f Rename Actor.Destroy/Destroyed to Dispose/Disposed. 2015-05-29 19:08:38 +01:00
RoosterDragon
fb0cab7481 Cache results of TraitsImplementing calls.
If a class is caching the TraitsImplementing enumerable, instead cache the results of enumerating it to an array. The avoids having to enumerate the sequence each time it is needed.
2015-04-25 20:42:27 +01:00
reaperrr
7ddd6aab93 Make helicopters move backwards when target is too close
'Too close' as in closer than weapons' MinRange.
2015-04-08 00:51:24 +02:00
Oliver Brakmann
b1d3486561 Expose Plane turn-to-attack delay to yaml 2015-04-04 00:10:06 +02:00
Oliver Brakmann
32ed63727d Revert "Expose Plane turn-to-attack delay to yaml."
This reverts commit 02da41e5c5.
2015-04-03 23:42:35 +02:00
Taryn Hill
02da41e5c5 Expose Plane turn-to-attack delay to yaml.
Require Plane in some ctors.
2015-04-01 00:12:20 -05:00
reaperrr
1e9d1a6cb7 Cache trait look-ups in the constructor where possible for Air activities/traits 2015-03-27 13:47:04 +01:00
reaperrr
38d5163062 Refactors LimitedAmmo to AmmoPool.
Removes Reloads trait.

This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.

Furthermore, this moves all Reloads functionality onto AmmoPool.

Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.

Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
reaperrr
654f56c5d5 Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00