Paul Chote
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8f962853f9
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Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
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2011-05-03 22:21:31 +12:00 |
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Paul Chote
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a0941db61b
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Fix warfactory roof glitch
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2011-04-17 20:02:02 +12:00 |
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Chris Forbes
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76b3e2325b
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make RenderBuildingOre slightly more robust; remove some junk
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2011-04-17 19:22:21 +12:00 |
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Chris Forbes
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ae645bbafe
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fix missing explosion on war factory; remove some nonsense
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2011-04-17 19:22:21 +12:00 |
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Paul Chote
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e5506f2455
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Rename RenderWarFactory -> RenderBuildingWarFactory
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2011-04-16 12:05:02 +12:00 |
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Paul Chote
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794dcac4d2
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Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage.
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2011-04-16 11:51:34 +12:00 |
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Paul Chote
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8b00e1cfa5
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Remove some bogus duplication in Sell (caused the double-sell bug).
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2011-04-16 11:39:32 +12:00 |
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Paul Chote
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7b0a9136ab
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Remove some bogosity from RenderBuilding
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2011-04-16 11:19:37 +12:00 |
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Paul Chote
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1c2574f4f4
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Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.
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2011-04-16 10:58:35 +12:00 |
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Paul Chote
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cd64d62b7e
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Fix bogus silo/wall rendering
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2011-04-12 08:42:13 +12:00 |
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Paul Chote
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a31ef3d8e2
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Use MakeAnimation activity for make animations
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2011-04-12 08:41:25 +12:00 |
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Paul Chote
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b0425aff3b
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Renormalize line endings and fix copyright headers again.
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2011-04-07 21:15:42 +12:00 |
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Paul Chote
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3071cd8240
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Kill RenderUnitRotor in favour of RenderUnit + WithRotor.
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2011-03-23 08:05:09 +13:00 |
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alzeih
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544befb553
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Move disguise into Spy from RenderSpy
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2011-03-13 14:14:32 +13:00 |
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Paul Chote
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89b7f3d725
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Fix ra rules.
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2011-02-17 22:17:00 +13:00 |
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Paul Chote
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18d73aef53
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Split out RenderInfantryPanic.
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2011-02-17 21:38:04 +13:00 |
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Paul Chote
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06bf38b526
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Split out RenderInfantryProne
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2011-02-17 21:10:44 +13:00 |
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Paul Chote
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6b80cfc9d4
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Refactoring
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2011-02-17 20:52:47 +13:00 |
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Paul Chote
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9a04a7fa9f
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Move IdleAnimation into RenderInfantry
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2011-02-17 20:15:20 +13:00 |
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Paul Chote
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4a3d254c0c
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Start RenderInfantry rework. TODO: fix ra sequences, split Prone/Panicked into RenderInfantry* overrides, integrate idle anims.
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2011-02-17 19:53:58 +13:00 |
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Paul Chote
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b6328b356c
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ScaredyCat trait for civilians.
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2011-02-15 22:38:13 +13:00 |
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Chris Forbes
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5bd9273a7d
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fix issues with mpspawn and waypoint sprites
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2011-02-15 16:09:53 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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8844ca0fdd
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Add (laser-)viceroids. Needs a proper weapon.
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2011-02-11 21:50:10 +13:00 |
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Paul Chote
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7f3f783187
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Update cached PlayerResources when a silo is captured.
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2011-01-30 17:35:40 +13:00 |
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Chris Forbes
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0f84ac5215
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RenderBuilding.BuildingPreview pushed down to RenderSimple and renamed to .RenderPreview()
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2011-01-26 21:06:05 +13:00 |
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Chris Forbes
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f52620f6fc
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add ISync to all traits that have [Sync] members
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2011-01-26 21:00:28 +13:00 |
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Chris Forbes
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a25087a9f3
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fix weap door crash in cnc
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2011-01-09 17:32:59 +13:00 |
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Paul Chote
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ece50b0d57
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RA Harvester docking sequence.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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76216b8dd9
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Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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3674accd0c
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Improved cnc proc/harv docking.
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2011-01-02 14:56:29 +13:00 |
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Paul Chote
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f3da258763
|
Remove GetSiloFullness.
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2011-01-02 14:54:25 +13:00 |
|
Chris Forbes
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3dd52a59c9
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work around a verifier limitation
|
2010-12-27 18:30:24 +13:00 |
|
Chris Forbes
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9c20fba4a0
|
fix spy crashing things when disguised as a unit with fewer idle anims
|
2010-12-04 11:02:53 +13:00 |
|
Paul Chote
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f58f460355
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Fix copypasta bogosity that mono accepts as valid code.
|
2010-12-01 13:19:09 +13:00 |
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Paul Chote
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2e7b5e8712
|
Fix moonwalking infantry
|
2010-11-30 14:17:39 +13:00 |
|
Paul Chote
|
2d224a207c
|
Fix idle animations / prone.
|
2010-11-30 12:51:25 +13:00 |
|
Paul Chote
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da74c6ad23
|
Add some logging to see what is going on.
|
2010-11-29 13:43:00 +13:00 |
|
Paul Chote
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c7f1d08748
|
Some thoughts towards improving our bogus idle handling. Untested.
|
2010-11-29 13:15:44 +13:00 |
|
Paul Chote
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00a0aac7a3
|
Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
|
2010-11-27 13:30:08 +13:00 |
|
Paul Chote
|
96cd0e2259
|
Render building previews
|
2010-11-24 13:43:07 +13:00 |
|
Chris Forbes
|
490b0801a0
|
start removing weird ctors on Order
|
2010-11-23 15:14:48 +13:00 |
|
Chris Forbes
|
b0e3364a77
|
make unit smoke optional
|
2010-11-21 11:28:16 +13:00 |
|
Chris Forbes
|
a94b2df865
|
#361 weap doesnt play sell animation correctly -- fixed
|
2010-11-21 11:14:36 +13:00 |
|
Bob
|
e7a07ea9c3
|
Add target param to INotifyAttack. Remove target field from AttackOmni
|
2010-11-14 16:03:01 +13:00 |
|
Bob
|
10ed3db71d
|
made all orders queuable
|
2010-11-13 15:53:08 +13:00 |
|
Chris Forbes
|
1904f8ced1
|
fix weap door never closing
|
2010-11-06 17:47:11 +13:00 |
|
Bob
|
480c5edd75
|
move Building et al into Mods/
|
2010-11-06 11:05:45 +13:00 |
|
Bob
|
aa0b7bedf0
|
pass target to DoAttack
|
2010-10-25 08:03:10 +13:00 |
|
Bob
|
0d9cf63dd2
|
move Mobile et al into Mods/
|
2010-10-22 11:31:13 +13:00 |
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