Bob
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0d9cf63dd2
|
move Mobile et al into Mods/
|
2010-10-22 11:31:13 +13:00 |
|
Bob
|
f8776d773d
|
extract FrameData from OrderManager. fix disconnect bug in NetworkConnection
|
2010-10-12 17:22:17 +13:00 |
|
Bob
|
915ad7fb7b
|
extract replay saving from OrderManager
|
2010-10-12 17:22:12 +13:00 |
|
Caleb Anderson
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9a2fd38ab6
|
MOTD ticker. ScrollingText Widget
|
2010-10-02 01:13:51 -05:00 |
|
Bob
|
afda1647fd
|
moved more traits from engine into mods
|
2010-09-20 21:17:50 +12:00 |
|
Bob
|
aff6889995
|
moved traits from engine into mod
|
2010-09-20 20:58:42 +12:00 |
|
Paul Chote
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ce9caec291
|
Begin splitting power into its own trait; incomplete and non-working.
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2010-09-18 20:46:00 +12:00 |
|
Chris Forbes
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a64245fc10
|
fix it so it compiles with VS again
|
2010-09-18 11:52:51 +12:00 |
|
Paul Chote
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ad8038867d
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PlayerProductionQueue -> ClassicProductionQueue.
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2010-09-18 11:28:50 +12:00 |
|
Paul Chote
|
fb90400524
|
Rename TechTreeCache -> TechTree
|
2010-09-18 11:28:48 +12:00 |
|
Paul Chote
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22861fca5a
|
Sanitize ProductionQueue and fix bugs in TechTreeCache.
Gives perf win on every tick, and fixes bugs where you lose prereqs when buildings are low power.
|
2010-09-18 11:28:33 +12:00 |
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Paul Chote
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dbbdc171d2
|
Use the new-format sequences.
|
2010-09-09 20:31:53 +12:00 |
|
alzeih
|
c88ea2bd7c
|
Fix #51
|
2010-09-08 21:30:32 +12:00 |
|
Bob
|
c0d0636e08
|
store traits differently (index on trait class rather than actor)
|
2010-08-26 19:32:59 +12:00 |
|
Paul Chote
|
142be86934
|
Import infantry subcell and actor stance
|
2010-08-25 20:15:47 +12:00 |
|
Paul Chote
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46d0ce89e9
|
Fix silly naming conventions
|
2010-08-24 19:53:05 +12:00 |
|
Chris Forbes
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09d9396123
|
move Session back to Game
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2010-08-23 18:31:43 +12:00 |
|
Bob
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9eaa0e5765
|
extract SyncReport class from Game
|
2010-08-21 17:59:17 +12:00 |
|
Bob
|
15bd58ddce
|
extracting world-specific data from Game
|
2010-08-21 17:11:26 +12:00 |
|
Paul Chote
|
21b0b12948
|
Fix MP gamestart
|
2010-08-18 22:21:08 +12:00 |
|
Paul Chote
|
2c1ab33893
|
Add a "Video Player" menu with basic impl; kill the music player widget.
|
2010-08-12 18:06:12 +12:00 |
|
Paul Chote
|
44d7aa14a4
|
Hacky ingame video widget
|
2010-08-11 11:45:37 +12:00 |
|
Chris Forbes
|
8f6fe8344b
|
split PrimaryBuilding from Production
|
2010-08-09 17:20:34 +12:00 |
|
Paul Chote
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711378d352
|
Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested).
|
2010-08-02 23:35:35 +12:00 |
|
Paul Chote
|
7d044a9e1b
|
Remove custom cnc behavior
|
2010-08-02 20:43:56 +12:00 |
|
Bob
|
970eb4d6e1
|
use the new actorinit stuff when loading map yaml
|
2010-08-01 19:38:42 +12:00 |
|
Bob
|
10b7ece62e
|
new mapactor init stuff
|
2010-08-01 19:38:39 +12:00 |
|
Paul Chote
|
bd979f65b8
|
Kill Unit trait; Radar signature tweaks
|
2010-08-01 01:26:59 +12:00 |
|
Bob
|
ede160f1b6
|
move some more (gameplay related) widgets into mods/
|
2010-07-30 20:55:03 +12:00 |
|
Bob
|
b4c84a11f2
|
changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
|
2010-07-30 20:15:14 +12:00 |
|
Paul Chote
|
bce9791b56
|
Fix building repair; Kill GlobalDefaults.
|
2010-07-30 00:41:55 +12:00 |
|
Paul Chote
|
6fba888d45
|
Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
|
2010-07-30 00:33:44 +12:00 |
|
Paul Chote
|
7a4fa93ce9
|
Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.
|
2010-07-28 22:57:14 +12:00 |
|
Paul Chote
|
eaa80fab74
|
Shift Sight onto its own trait. Only cnc for now.
|
2010-07-28 21:37:43 +12:00 |
|
Paul Chote
|
8fab45ae39
|
Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
|
2010-07-28 21:11:50 +12:00 |
|
alzeih
|
fe527c1297
|
Some of DeveloperMode trait (not working yet)
|
2010-07-26 22:23:24 +12:00 |
|
Paul Chote
|
637fae87cd
|
Remove a bunch of unused stuff. May help pathfinder perf a little.
|
2010-07-26 20:27:56 +12:00 |
|
Paul Chote
|
c39116df84
|
DefaultInputController -> WorldInteractionController; Tooltip tweaks.
|
2010-07-26 20:14:36 +12:00 |
|
Paul Chote
|
816722256b
|
Split viewport scrolling into its own widget
|
2010-07-26 20:14:36 +12:00 |
|
Paul Chote
|
305fa03355
|
Kill Controller
|
2010-07-26 20:14:35 +12:00 |
|
Paul Chote
|
2248320af7
|
Move Game.Controller.HandleInput into a widget; works but is hacky
|
2010-07-26 20:14:35 +12:00 |
|
Paul Chote
|
e8adc357e9
|
Draw targeting lines for player-issued orders. Can force-display targets with [alt].
|
2010-07-26 12:01:13 +12:00 |
|
Chris Forbes
|
f2bfa8e2ee
|
reinstate range circles; IRenderSelection allows arb. plugging in of these things
|
2010-07-25 15:56:40 +12:00 |
|
alzeih
|
222b29cec6
|
Bye Bye Chrome!
|
2010-07-21 17:57:06 +12:00 |
|
alzeih
|
795da1b088
|
unhacking IChromeButton.
|
2010-07-21 16:00:26 +12:00 |
|
Paul Chote
|
ca2c9991fe
|
Kill PostGameWidget
|
2010-07-21 11:51:15 +12:00 |
|
alzeih
|
f92b59e6db
|
Developer Mode (pchote: amended)
|
2010-07-20 21:20:03 +12:00 |
|
Chris Forbes
|
fa0d6b3e72
|
move LimitedAmmo to RA dll; reduce pips for YAK
|
2010-07-19 19:44:18 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Paul Chote
|
44e1b8311f
|
Color picker panel; sliders don't work yet
|
2010-07-16 21:54:35 +12:00 |
|