Chris Forbes
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0596b08f2c
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rules-based terrain cost, part 1
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2010-04-02 16:45:41 +13:00 |
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Chris Forbes
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38605faecf
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much simpler rules loader
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2010-04-02 16:45:03 +13:00 |
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Chris Forbes
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c5fdda9141
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more cleanup
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2010-04-02 16:45:01 +13:00 |
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Chris Forbes
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1f1e748f1b
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removed old WeaponInfo
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2010-04-02 16:45:01 +13:00 |
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Chris Forbes
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a00abdab85
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removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else
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2010-04-02 16:45:00 +13:00 |
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Chris Forbes
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744eeabb3c
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half a loader
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2010-04-02 16:44:40 +13:00 |
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alzeih
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dca052dbc8
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FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
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2010-04-02 16:21:33 +13:00 |
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alzeih
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c54d904e2b
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Some trait info moved from GlobalDefaults to sane places
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2010-04-02 15:30:04 +13:00 |
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alzeih
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3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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alzeih
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c29733da63
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move global defaults to a trait (half done)
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2010-04-02 01:42:41 +13:00 |
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Chris Forbes
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3a97f806fc
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rename old Shroud => ShroudRenderer
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2010-03-30 07:55:19 +13:00 |
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Chris Forbes
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9e44306ec4
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no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack
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2010-03-30 07:55:16 +13:00 |
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Chris Forbes
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d2ad90aa5b
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saner planes, part 1
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2010-03-27 10:17:43 +13:00 |
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Chris Forbes
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41fe6f01fc
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fixed up the chrome/widgets tree
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2010-03-24 08:30:59 +13:00 |
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Bob
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984c453c0d
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fixed binding to specific versions of the Tao dlls
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2010-03-22 19:31:28 +12:00 |
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Chris Forbes
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e2ba79a539
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spatial bin index for actors
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2010-03-22 18:43:52 +13:00 |
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Bob
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826908d747
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tesla works better now.
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2010-03-21 22:03:15 +12:00 |
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Paul Chote
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85f9b3627f
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Remove duplication
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2010-03-21 20:49:36 +13:00 |
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alzeih
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3eb971ad2c
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New Wait activity
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2010-03-20 18:24:41 +13:00 |
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alzeih
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687b8547f5
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Unit on Build is Generic. (half way there)
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2010-03-18 18:49:02 +13:00 |
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Chris Forbes
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74615bfded
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removing dead and useless crap
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2010-03-17 23:30:02 +13:00 |
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Paul Chote
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48370612a0
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Checkboxes, Delegates, Create Server.
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2010-03-17 22:00:44 +13:00 |
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Chris Forbes
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79bcb3c739
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SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time
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2010-03-17 19:31:19 +13:00 |
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Chris Forbes
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79ce49dd77
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completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World.
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2010-03-17 19:27:46 +13:00 |
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Chris Forbes
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12bec40b9a
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add ForcedPalette trait (RenderModifier). this can be used for things like c17/mine/trees
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2010-03-17 18:49:52 +13:00 |
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Paul Chote
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31198c25e5
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A couple more tweaks
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2010-03-15 21:17:08 +13:00 |
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Paul Chote
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ddf331cfed
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Widget actions and main menu
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2010-03-15 21:17:08 +13:00 |
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Paul Chote
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287d5a0399
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Widgets loaded using reflection; draws a non-interactable main-menu
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2010-03-15 21:17:08 +13:00 |
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Paul Chote
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1042334a1e
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Widgets in yaml: part 1
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2010-03-15 21:17:08 +13:00 |
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Chris Forbes
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f1841021c4
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added MasterServerQuery. downloads the server list and constructs IEnumerable<GameServer> from it.
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2010-03-15 20:51:57 +13:00 |
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Chris Forbes
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7d257cd8eb
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moved OpenRA.Server.* into main exe
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2010-03-09 21:12:50 +13:00 |
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Chris Forbes
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b2df8d3b0e
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inproc server
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2010-03-09 20:50:59 +13:00 |
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Paul Chote
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f9691ba27f
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Bugfixes: Airfield on left-map-edge and Phase Tank
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2010-03-07 22:36:11 +13:00 |
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Matthew Bowra-Dean
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314a8a619b
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Working (to a certain extent) nuke but with some dirty hacks going on.
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2010-03-06 20:54:38 +13:00 |
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Paul Chote
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5a42519422
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cnc fixes:
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
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2010-03-05 19:57:20 +13:00 |
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Paul Chote
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724928cf56
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Theater definitions in yaml
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2010-03-04 18:26:43 +13:00 |
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Paul Chote
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88f322d3cc
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Linebuild walls
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2010-03-04 09:35:27 +13:00 |
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Chris Forbes
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bb0aaba950
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renamed OverlayRenderer to SmudgeRenderer. it has nothing to do with overlay anymore.
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2010-03-04 08:43:32 +13:00 |
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Chris Forbes
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40dbd3c9c5
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project file.
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2010-03-04 08:43:31 +13:00 |
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Chris Forbes
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9b0d8b8f3b
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moved growth/spread control onto ResourceType
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2010-03-04 08:43:30 +13:00 |
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Chris Forbes
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15b82830a2
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Ore.cs is dead. Long live ResourceLayer.cs.
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2010-03-04 08:43:29 +13:00 |
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Chris Forbes
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2c50d3baa7
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added ResourceType; mostly works, except for growth & consumption
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2010-03-04 08:43:27 +13:00 |
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Chris Forbes
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45a4fa110e
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lots of experimental bits
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2010-03-04 08:43:26 +13:00 |
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Paul Chote
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f84464d5ab
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Linebuild walls
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2010-02-28 14:30:02 +13:00 |
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Chris Forbes
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48d12a55f0
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no more remap files. just specify what you want in the yaml.
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2010-02-28 09:52:03 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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