Commit Graph

546 Commits

Author SHA1 Message Date
Chris Forbes
0596b08f2c rules-based terrain cost, part 1 2010-04-02 16:45:41 +13:00
Chris Forbes
38605faecf much simpler rules loader 2010-04-02 16:45:03 +13:00
Chris Forbes
c5fdda9141 more cleanup 2010-04-02 16:45:01 +13:00
Chris Forbes
1f1e748f1b removed old WeaponInfo 2010-04-02 16:45:01 +13:00
Chris Forbes
a00abdab85 removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else 2010-04-02 16:45:00 +13:00
Chris Forbes
744eeabb3c half a loader 2010-04-02 16:44:40 +13:00
alzeih
dca052dbc8 FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo 2010-04-02 16:21:33 +13:00
alzeih
c54d904e2b Some trait info moved from GlobalDefaults to sane places 2010-04-02 15:30:04 +13:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
alzeih
c29733da63 move global defaults to a trait (half done) 2010-04-02 01:42:41 +13:00
Chris Forbes
3a97f806fc rename old Shroud => ShroudRenderer 2010-03-30 07:55:19 +13:00
Chris Forbes
9e44306ec4 no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack 2010-03-30 07:55:16 +13:00
Chris Forbes
d2ad90aa5b saner planes, part 1 2010-03-27 10:17:43 +13:00
Chris Forbes
41fe6f01fc fixed up the chrome/widgets tree 2010-03-24 08:30:59 +13:00
Bob
984c453c0d fixed binding to specific versions of the Tao dlls 2010-03-22 19:31:28 +12:00
Chris Forbes
e2ba79a539 spatial bin index for actors 2010-03-22 18:43:52 +13:00
Bob
826908d747 tesla works better now. 2010-03-21 22:03:15 +12:00
Paul Chote
85f9b3627f Remove duplication 2010-03-21 20:49:36 +13:00
alzeih
3eb971ad2c New Wait activity 2010-03-20 18:24:41 +13:00
alzeih
687b8547f5 Unit on Build is Generic. (half way there) 2010-03-18 18:49:02 +13:00
Chris Forbes
74615bfded removing dead and useless crap 2010-03-17 23:30:02 +13:00
Paul Chote
48370612a0 Checkboxes, Delegates, Create Server. 2010-03-17 22:00:44 +13:00
Chris Forbes
79bcb3c739 SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time 2010-03-17 19:31:19 +13:00
Chris Forbes
79ce49dd77 completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World. 2010-03-17 19:27:46 +13:00
Chris Forbes
12bec40b9a add ForcedPalette trait (RenderModifier). this can be used for things like c17/mine/trees 2010-03-17 18:49:52 +13:00
Paul Chote
31198c25e5 A couple more tweaks 2010-03-15 21:17:08 +13:00
Paul Chote
ddf331cfed Widget actions and main menu 2010-03-15 21:17:08 +13:00
Paul Chote
287d5a0399 Widgets loaded using reflection; draws a non-interactable main-menu 2010-03-15 21:17:08 +13:00
Paul Chote
1042334a1e Widgets in yaml: part 1 2010-03-15 21:17:08 +13:00
Chris Forbes
f1841021c4 added MasterServerQuery. downloads the server list and constructs IEnumerable<GameServer> from it. 2010-03-15 20:51:57 +13:00
Chris Forbes
7d257cd8eb moved OpenRA.Server.* into main exe 2010-03-09 21:12:50 +13:00
Chris Forbes
b2df8d3b0e inproc server 2010-03-09 20:50:59 +13:00
Paul Chote
f9691ba27f Bugfixes: Airfield on left-map-edge and Phase Tank 2010-03-07 22:36:11 +13:00
Matthew Bowra-Dean
314a8a619b Working (to a certain extent) nuke but with some dirty hacks going on. 2010-03-06 20:54:38 +13:00
Paul Chote
5a42519422 cnc fixes:
* Hardcoded audio crashes
	* Implemented remaining vehicles
	* Fix weapon stats
2010-03-05 19:57:20 +13:00
Paul Chote
724928cf56 Theater definitions in yaml 2010-03-04 18:26:43 +13:00
Paul Chote
88f322d3cc Linebuild walls 2010-03-04 09:35:27 +13:00
Chris Forbes
bb0aaba950 renamed OverlayRenderer to SmudgeRenderer. it has nothing to do with overlay anymore. 2010-03-04 08:43:32 +13:00
Chris Forbes
40dbd3c9c5 project file. 2010-03-04 08:43:31 +13:00
Chris Forbes
9b0d8b8f3b moved growth/spread control onto ResourceType 2010-03-04 08:43:30 +13:00
Chris Forbes
15b82830a2 Ore.cs is dead. Long live ResourceLayer.cs. 2010-03-04 08:43:29 +13:00
Chris Forbes
2c50d3baa7 added ResourceType; mostly works, except for growth & consumption 2010-03-04 08:43:27 +13:00
Chris Forbes
45a4fa110e lots of experimental bits 2010-03-04 08:43:26 +13:00
Paul Chote
f84464d5ab Linebuild walls 2010-02-28 14:30:02 +13:00
Chris Forbes
48d12a55f0 no more remap files. just specify what you want in the yaml. 2010-02-28 09:52:03 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00