Paul Chote
7e49ae7eb0
Prepare DeveloperMode code for trait-defined lobby options.
2016-05-14 18:54:44 +01:00
Paul Chote
1eba0bea13
Prepare Shroud code for trait-defined lobby options.
2016-05-14 18:54:44 +01:00
Paul Chote
a0b5b5ce66
Move initial map exploration to Shroud.
2016-05-14 18:54:44 +01:00
Oliver Brakmann
87e1acfc9f
Re-implement the insufficient funds warning in a simpler manner
2016-04-11 19:06:18 +02:00
Matthias Mailänder
3a3be979f3
Merge pull request #11081 from pchote/fix-left-click-orders
...
Fix left click orders
2016-04-10 17:32:14 +02:00
Paul Chote
923883fad7
Fix and improve custom rule detection.
2016-04-09 13:40:44 -04:00
Paul Chote
acab6f1f4b
Fix custom order generators for left-click targeting.
2016-04-09 11:59:54 -04:00
Jonathan Ling
2d4c3f715f
Refactored ticks to delay per issue #9810
2016-03-22 17:03:37 -04:00
Paul Chote
e79fbe1bb9
Reference SubCells directly from MapGrid.
2016-03-16 18:57:07 +00:00
Paul Chote
7993068c8f
Remove Map.SequenceProvider.
2016-03-12 19:46:20 +00:00
Paul Chote
e34864fe40
Use DefaultCash for the default cash.
2016-03-07 21:41:12 +00:00
Paul Chote
62f28d2909
Move shroud options to rules.
2016-03-07 21:41:12 +00:00
Paul Chote
aed8518e04
Move cheats option to rules.
2016-03-07 21:41:12 +00:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Matthias Mailänder
9d85ddb82c
Merge pull request #10191 from abcdefg30/backfallDeathAnim
...
Add support for a FallbackSequence in WithDeathAnimation
2016-02-21 10:18:47 +01:00
Paul Chote
7106d7ecdf
Pass ModData to ILintPass.
2016-02-18 18:12:33 +00:00
abcdefg30
fe5754e2bd
Change the parameters of ICrushable.CrushableBy
2016-02-14 18:51:59 +01:00
abcdefg30
9ea2a7a0bd
Add [RequireExplicitImplementation] to the ICrushable interface
2016-02-14 18:51:58 +01:00
abcdefg30
8b59ce4dc2
Add a new INotifyCrushed interface
2016-02-14 18:51:56 +01:00
Matthias Mailänder
60e86f73d0
Merge pull request #10702 from RoosterDragon/map-contains-fix
...
Fix Map.Contains for maps with height
2016-02-06 23:02:56 +01:00
Oliver Brakmann
a6e98620c0
Merge pull request #10650 from pchote/remove-fragile-diplomacy
...
Remove fragile diplomacy.
2016-02-06 22:55:55 +01:00
RoosterDragon
36e09990ca
Fix Map.Contains checks for maps with height.
...
If a cell lacked any valid projected cells, then it is off the map entirely. The previous logic would think such a cell was within the map as none of projected cells were out of bounds (as there were no projected cells to fail the check).
2016-02-06 17:55:27 +00:00
Paul Chote
73b3f20921
Remove fragile alliances feature.
2016-01-30 20:47:50 +00:00
DArcy Rush
eb795909da
Implement player stance colors
...
Adds an option to display actors on radar and
support weapon timers in colors denoting the
diplomatic stance toward the player.
2016-01-30 15:46:55 +01:00
RoosterDragon
68eda63008
Add some debugging code to catch frozen actors without footprints.
2016-01-26 20:45:04 +00:00
teees
65e1e301f4
Added Gates
...
FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
Paul Chote
b0bd252343
Move Util to Mods.Common.
2016-01-19 23:35:18 +00:00
Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
Oliver Brakmann
a04223fcd2
Merge pull request #10143 from Phrohdoh/interface-reflection
...
Implement a utility command to check for explicit interface implementation violations.
2016-01-18 20:23:43 +01:00
abcdefg30
d416138cec
Merge pull request #10542 from RoosterDragon/simplify
...
General Cleanup
2016-01-18 11:37:30 +01:00
Taryn Hill
2e861c6d65
Implement a utility command to check for explicit
...
interface implementation violations
2016-01-17 17:31:36 -06:00
Oliver Brakmann
d151343216
Merge pull request #10468 from RoosterDragon/fix-dev-shroud-invalidation
...
Fix shroud not updating when disabled
2016-01-17 22:42:34 +01:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Oliver Brakmann
aaeb715006
Merge pull request #10246 from penev92/terrainPalettes
...
Allow tile templates to define their own palette
2016-01-17 21:39:28 +01:00
Matthias Mailänder
a829baa82a
Merge pull request #10521 from pchote/facing-cleanup
...
Remove Util.GetFacing.
2016-01-17 20:21:50 +01:00
Pavel Penev
861d1368a4
Unhardcode internal terrain palette name from all over the codebase
2016-01-17 19:02:16 +02:00
RoosterDragon
a232eff7fd
Replace IRemoveFrozenActor with FrozenActorLayer.Remove.
...
The IRemoveFrozenActor interface is replaced with a Remove method on FrozenActorLayer. IRemoveFrozenActor is a performance problem for FrozenActorLayer.Tick as it incurs a large cache miss penalty in order to load and enumerate the array of these interfaces for every frozen actor. Instead, we invert control and allow traits to remove frozen actors directly which eliminates the performance penalty.
2016-01-17 00:13:06 +00:00
RoosterDragon
c98df23b57
Create FrozenActor.RefreshState method for better encapsulation and reuse of this logic.
2016-01-17 00:13:06 +00:00
Paul Chote
3b18c7815d
Remove Util.GetFacing.
2016-01-16 22:38:17 +00:00
RoosterDragon
21fd4df586
Invalidate shroud when enabling/disabled the shroud.
...
This ensures when shroud is toggled during a replay, the shroud renderer and radar update correctly.
2016-01-09 23:07:32 +00:00
RoosterDragon
0dc51f79a0
Fix FrozenActorLayer.FootprintBounds.
...
The size of the bounds was too small (as rectangle has exclusive edges on the right and bottom). This meant some intersection tests would fail and thus the frozen actor was not found when searching the partition bins.
2016-01-03 23:48:28 +00:00
abcdefg30
a7de8b3919
Merge pull request #10256 from RoosterDragon/fal-partitioning
...
Spatially partition frozen actors
2015-12-29 16:16:26 +01:00
abcdefg30
3c171569a7
Merge pull request #10193 from atlimit8/ITraitInfoInterface
...
TraitInfoInterface base for interfaces implemented by trait infos
2015-12-29 15:04:57 +01:00
RoosterDragon
8ec03ab3b7
Spatially partition frozen actor layer.
...
Track changes in the shroud in a spatial partition in frozen actor layer. This allows us to run the expensive visibility updates only on frozen actors with a footprint in affected partitions, rather than on all frozen actors every time.
2015-12-28 21:49:57 +00:00
Oliver Brakmann
3cd708d2bb
Merge pull request #10302 from Phrohdoh/attrib-require-traits
...
Allow ActorReferenceAttribute to list required traits
2015-12-28 14:30:01 +01:00
Sean Hunt
8f4ec87b63
Factor silos needed warning to a new trait.
2015-12-27 14:40:37 -05:00
Taryn Hill
a7a6f41ef9
Allow ActorReferenceAttribute to list required trait types enforced by --check-yaml
2015-12-27 11:24:13 -06:00
Paul Chote
409a0052ca
Remove legacy tag rendering.
2015-12-26 12:38:27 +00:00