abcdefg30
959c750851
Move voice playing for orders into a helper function
2019-12-23 15:01:36 +01:00
abcdefg30
4d407da3e6
Fix a potential crash in PlayVoiceForOrders
2019-12-23 15:01:36 +01:00
abcdefg30
d2db707521
Move unit order resolving into a helper function
2019-12-23 14:53:13 +01:00
Paul Chote
04bad1ae66
Add MinRange support to AffectsShroud.
2019-12-23 13:53:08 +01:00
Paul Chote
1dcb903580
Implement new viewport size/zoom UI.
2019-12-13 21:29:43 +01:00
Paul Chote
860117daf9
Implement optimized pixel-art antialiasing mode for non-integer world zoom.
2019-12-13 21:29:43 +01:00
Paul Chote
b0c65c5eb9
Overhaul cursor double setting.
2019-12-11 13:38:52 +01:00
Paul Chote
79aac08a48
Fix turret positioning in the map editor.
2019-12-11 11:02:04 +01:00
abcdefg30
2918ecadaa
Fix team chat messages not always being displayed
2019-12-10 13:05:38 +01:00
Paul Chote
2603a495e6
Add render_world perf sampler.
2019-12-08 04:36:31 +01:00
Paul Chote
8c41e6a3f7
Remove redundant zoom parameter.
2019-12-08 04:36:31 +01:00
Paul Chote
327866ffc3
Render world via an intermediate FrameBuffer.
2019-12-08 04:36:31 +01:00
Paul Chote
0c8a47b5af
Add scissor support to IFrameBuffer.
2019-12-08 04:36:31 +01:00
Paul Chote
e7de7b4c05
Introduce World and UI rendering phases.
2019-12-08 04:36:31 +01:00
abcdefg30
9a5eaa7cb7
Don't throw an exception when a field is missing
2019-12-07 09:15:38 +01:00
tovl
6fb3dc050b
Let CreateGroup use ExtraActors field.
2019-11-26 22:06:37 +01:00
tovl
00ce1d7ee6
Allow additional actor IDs to be send with orders.
2019-11-26 22:06:37 +01:00
abcdefg30
4717e98c48
Add a subCell parameter to IPositionableInfo.CanEnterCell
2019-11-21 14:13:17 +01:00
teinarss
a47f60d3a6
Add a trait PlayerRadarTerrain to track explored terrain
2019-11-20 16:24:56 +01:00
Abdurrahmaan Iqbal
72eb4e1749
Fix #17230 : Dummy audio output class
2019-11-14 23:46:14 +01:00
Paul Chote
0e4cb53ada
Pass contextual information to TargetOverridesSelection.
2019-10-30 14:53:23 +01:00
Paul Chote
3d6621f7ff
Force selection cursor when selection overrides input.
2019-10-30 14:53:23 +01:00
Paul Chote
9d4f683d80
Remove WorldRenderer argument from InputOverridesSelection.
2019-10-30 14:53:23 +01:00
Paul Chote
0cfd6337ff
Fix InputOverridesSelection only considering the closest actor.
2019-10-30 14:53:23 +01:00
Paul Chote
e772adb0a9
Draw annotations using the UI renderers.
2019-10-20 23:46:33 +02:00
Paul Chote
8c1b0f1afe
Add IEffectAnnotation interface.
2019-10-20 23:46:33 +02:00
Paul Chote
7d1ce0c83b
Add annotation support to IOrderGenerator.
2019-10-20 23:46:33 +02:00
Paul Chote
edaa7918fc
Add IRenderAnnotations(WhenSelected) interfaces.
2019-10-20 23:46:33 +02:00
Nakarin Srijumrat
17bec1435b
increased ingame edge scrollspeed to 30 from 10
2019-10-13 13:20:24 +02:00
abcdefg30
55c3f313b1
Remove 'yes' and 'no' in favor of 'true' and 'false'
2019-10-12 00:07:05 +02:00
abcdefg30
56726a0533
Add an ICreationActivity interface
2019-10-06 14:42:50 +01:00
Paul Chote
3bda890f7b
Add Engine.LaunchWrapper launch argument for mod switching.
2019-10-05 18:25:13 +02:00
teinarss
9bfc324c04
Mark cells that have changed MovementType as dirty
2019-10-05 14:37:54 +02:00
Ivaylo Draganov
ad02adff3e
Set duplicates flag for hotkeys in HotkeyManager
2019-10-05 13:17:20 +02:00
RoosterDragon
6c9fbd40dc
Implement IEquatable on structs.
...
Any struct which overrides object.Equals(object obj) should implement IEquatable<T> to gain a more efficient Equals(T other) overload. This overload will be used by hashing collections like Dictionary which enables them to check equality without boxing the struct.
2019-09-15 19:56:58 +02:00
tovl
4a609bbee8
Allow units to give way when path is blocked by oncoming unit.
2019-09-15 17:51:34 +01:00
Ivaylo Draganov
32309bb8ea
Add duplicate hotkey tracking with a boolean property on the definition
2019-09-15 16:35:18 +02:00
RoosterDragon
31918e8712
Add UnionRectangles extension method.
2019-09-14 22:09:40 +02:00
Paul Chote
999ad0e18a
Convert CustomTerrainDebugOverlay to IRenderAboveShroud.
2019-09-14 18:49:44 +02:00
Paul Chote
a8b1762464
Fix ActorPreviewWidget viewport manipulation.
2019-09-13 11:24:57 +02:00
Paul Chote
ce8112fb5a
Migrate rendering to OpenGL 3.2 / OpenGL ES 3.0.
2019-09-12 18:58:37 +01:00
Paul Chote
1d106e71c4
Save screenshots via the frame buffer.
2019-09-04 20:20:04 +02:00
Paul Chote
c0ee346c1c
Render via an intermediate frame buffer.
2019-09-04 20:20:04 +02:00
Paul Chote
d2298b6f04
Allow FrameBuffer clear color to be customized.
2019-09-04 20:20:04 +02:00
Paul Chote
b93c7cabb3
Render voxels before BeginFrame.
2019-09-04 20:20:04 +02:00
Oliver Brakmann
5d786f411f
Update comment in Activity.cs
...
SequenceActivities() was removed.
2019-09-02 01:45:35 +02:00
teinarss
4dd8472d9b
Reset server after game
2019-08-25 15:30:45 +02:00
Paul Chote
2c24a607bc
Fix Target.Positions returning null for invalid FrozenActors.
2019-08-15 20:13:04 +02:00
teinarss
277906c657
Fixes on blocking logic
2019-08-10 17:34:11 +02:00
Paul Chote
19aea3c07a
Change target line default to "Manual".
2019-08-10 16:03:59 +02:00