Commit Graph

1293 Commits

Author SHA1 Message Date
reaperrr
9915f34c99 Reduce turret TurnSpeed on TD Gunboat
So it looks a bit more like in the original.
2016-05-20 14:06:28 +02:00
reaperrr
3cc9706ac4 Set high TurnSpeed on TD Gunboat
So it doesn't get stuck at map edge for over a second.
2016-05-20 14:05:52 +02:00
Biofreak1987
c14fb32dae Add generic tooltip name for td ships 2016-05-16 19:39:41 +02:00
Biofreak1987
1477da7ff0 Add ship explosions to td mod 2016-05-16 16:26:41 +02:00
abcdefg30
304c9b9ed1 Remove the last relicts of InitialActivity 2016-05-10 18:33:57 +02:00
Paul Chote
1180e7e519 Merge pull request #11225 from obrakmann/fix11219_oil-derrick-tooltip-owner-row
Re-instate owner row for oil pumps and tech buildings in TD
2016-05-07 10:42:30 +01:00
Oliver Brakmann
79d5498dfc Re-instate owner row for oil pumps and tech buildings in TD 2016-05-06 22:50:16 +02:00
Oliver Brakmann
a8e6ca14ab Fix self-healing percentage in yaml rules for all mods 2016-05-02 19:05:48 +02:00
reaperrr
1f078cc364 Disable OwnerRow on TD bridges, destroyed fields and crates 2016-04-24 01:07:36 +02:00
reaperrr
6701420851 Disabled OwnerRow on TD trees, tib trees and rocks 2016-04-24 00:55:04 +02:00
Paul Chote
183e5ae7ab Generate initial frozen renderables for all map-placed actors. 2016-04-21 17:21:29 +01:00
reaperrr
d1e926e007 Remove custom TD engineer selection priority 2016-04-13 20:37:14 +02:00
jaZzKCS
c88c1c26bb Update ai.yaml
Enabling AI to build Repair Pad, which is now needed to build the MCV, hence needed for the AI to be able to replace the ConYard when it's gone.
2016-04-06 01:07:20 +02:00
Oliver Brakmann
cdba6a7a7d Fix palette used for flare in TD 2016-04-03 17:50:44 +02:00
abcdefg30
70509c8f23 Remove the OwnerRow on tooltips of flare in the TD 2016-04-03 17:11:02 +02:00
Paul Chote
a9c6416d48 Fix nod infantry death palette in campaigns. 2016-04-02 16:07:09 +01:00
reaperrr
4894211789 Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages 2016-03-28 17:20:49 +02:00
reaperrr
3a97757bfa Migrate SelfHealing.HealIfBelow from float to int percentage 2016-03-28 17:20:49 +02:00
Matthias Mailänder
8ba875476f Merge pull request #10973 from reaperrr/fp-to-int2
Getting rid of float in simulation code Part 2
2016-03-28 17:13:52 +02:00
Paul Chote
ba20433f49 Fix C17 palette in TD campaign. 2016-03-27 14:28:25 +01:00
Matthias Mailänder
85c20e7adf Merge pull request #10947 from pchote/remove-cnc-mission-boilerplate
Remove cnc mission boilerplate
2016-03-27 12:19:28 +02:00
reaperrr
38cea38f6b Migrate BuildSpeed from float to int 2016-03-24 18:43:48 +01:00
colonelpopcorn
689f05c3ca Upgraded rules for Tiberian Dawn mod. 2016-03-22 16:58:38 -04:00
Paul Chote
6ca7663579 Extract common cnc campaign rules to shared includes. 2016-03-20 21:28:56 +00:00
Oliver Brakmann
8c58dbacc1 Fix some actors not being available for the neutral player in the map editor 2016-03-13 15:32:29 +01:00
Paul Chote
d4f8fe1666 Move map configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
5b2bf5b284 Move build radius configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
cce292a68a Move creeps configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
3c779d4101 Move starting units configuration to rules. 2016-03-07 21:41:13 +00:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
abcdefg30
09c48012d8 Merge pull request #10770 from AoAGeneral/upstream/myfeature
TD Balance Patch Revised. 021616
2016-02-29 15:47:01 +01:00
abcdefg30
726f446185 Fix the flare being invisible 2016-02-26 23:58:32 +01:00
Matthias Mailänder
286028eb0b Merge pull request #10820 from abcdefg30/tdBounds
Adjust the bounds of structures in TD
2016-02-24 20:40:07 +01:00
RoosterDragon
94638606fa Merge pull request #10680 from Mailaender/redcross-pip
Added artwork for the constant TD hospital healing power-up
2016-02-24 19:23:21 +00:00
abcdefg30
7f9c3e978e Adjust the bounds of structures in TD 2016-02-24 18:04:06 +01:00
abcdefg30
3496eed1e1 Merge pull request #10804 from obrakmann/fix10683_broken-dev-commands
Fix broken dev commands
2016-02-22 13:31:58 +01:00
Matthias Mailänder
2eca30db76 add non-generic tooltips from the original game 2016-02-19 10:19:20 +01:00
AoAGeneral
a8615dc1eb TD Balance Patch Revised. 021616
Grenadier damage vs light increase to 80 from 75.

Increase APC HP to 210 from 200.

Guard Tower damage vs heavy reduced to 30 from 35.

SAM damage increase to 35 from 30.

Light Tank movement speed reduced to 110 from 113.

Light Tank Cost increased to 700 from 600. (Build time increase to 17
seconds from 15)

Light Tank HP Decreased to 340 from 350.

Rocket Infantry damage vs none decreased to 30 from 50.

(Revised from https://github.com/OpenRA/OpenRA/pull/10761)

forums will be updated once check made with the notes about GT.
2016-02-16 00:22:09 -08:00
Oliver Brakmann
25bdad4ee5 Ensure widget creation happens after traits are loaded
This is to make sure that traits' `WorldLoaded` method runs before widgets are created.
2016-02-03 22:43:09 +01:00
Matthias Mailänder
19149e4c69 Add decoration when hospital healing is enabled in TD. 2016-02-03 22:14:03 +01:00
Oliver Brakmann
bbe8b199ed Add decoration when HazMat suits are enabled in TD 2016-01-31 17:10:46 +01:00
Matthias Mailänder
33f649e949 Grant Tiberium immunity from biolab captures. 2016-01-31 17:10:46 +01:00
Matthias Mailänder
76066c65bd Disable trainable dinos. 2016-01-31 17:10:46 +01:00
Oliver Brakmann
e532637a24 Merge pull request #10404 from Mailaender/legacy-map-import-refactor
Organized legacy map import into respective mod DLLs
2016-01-31 15:31:02 +01:00
Paul Chote
2d9bbd9405 Enable ClassicFacingFudge in TD. 2016-01-27 21:39:50 +00:00
Paul Chote
49eb521db0 Fix aircraft without sight being visible under fog. 2016-01-25 21:04:08 +00:00
Matthias Mailänder
2b38a0b279 add crate actors for legacy map compatibility 2016-01-24 15:40:31 +01:00
AoAGeneral
fb95776170 TD Balance Changes v1192016
Balance changes are as followed:

Increase power of AGT to 50 from 40.

MSAM faster reload to 45 from 100.

Increase APC damage vs light target to 105 from 100.

MLRS attack speed increase to 100 from 140.

Rocket Infantry damage increase to 35 from 30.

MCV Price increase to 4000 from 2000. Build time increase from 0:48 to
1:36.

MCV unit HP increase to 950 from 750. armor type Heavy from Light.

MCV now requires both Command Center and Repair Pad to produce.

Construction yard HP increase to 2000 from 1400.

Repair pad HP increase to 600 from 400.

Link discussion at:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=294421#294421
2016-01-19 12:41:51 -08:00
Alexandre Oliveira
5ce454ce7b Decrease Engineer, Medic and Mechanic priority
Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
Matthias Mailänder
c607c8532f Merge pull request #10443 from Truth99A/TD-BuildPaletteOrder-Change
Changed build palette order of structures for TD
2016-01-07 21:05:32 +01:00