reaperrr
9915f34c99
Reduce turret TurnSpeed on TD Gunboat
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So it looks a bit more like in the original.
2016-05-20 14:06:28 +02:00
reaperrr
3cc9706ac4
Set high TurnSpeed on TD Gunboat
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So it doesn't get stuck at map edge for over a second.
2016-05-20 14:05:52 +02:00
Biofreak1987
c14fb32dae
Add generic tooltip name for td ships
2016-05-16 19:39:41 +02:00
Biofreak1987
1477da7ff0
Add ship explosions to td mod
2016-05-16 16:26:41 +02:00
abcdefg30
304c9b9ed1
Remove the last relicts of InitialActivity
2016-05-10 18:33:57 +02:00
Paul Chote
1180e7e519
Merge pull request #11225 from obrakmann/fix11219_oil-derrick-tooltip-owner-row
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Re-instate owner row for oil pumps and tech buildings in TD
2016-05-07 10:42:30 +01:00
Oliver Brakmann
79d5498dfc
Re-instate owner row for oil pumps and tech buildings in TD
2016-05-06 22:50:16 +02:00
Oliver Brakmann
a8e6ca14ab
Fix self-healing percentage in yaml rules for all mods
2016-05-02 19:05:48 +02:00
reaperrr
1f078cc364
Disable OwnerRow on TD bridges, destroyed fields and crates
2016-04-24 01:07:36 +02:00
reaperrr
6701420851
Disabled OwnerRow on TD trees, tib trees and rocks
2016-04-24 00:55:04 +02:00
Paul Chote
183e5ae7ab
Generate initial frozen renderables for all map-placed actors.
2016-04-21 17:21:29 +01:00
reaperrr
d1e926e007
Remove custom TD engineer selection priority
2016-04-13 20:37:14 +02:00
jaZzKCS
c88c1c26bb
Update ai.yaml
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Enabling AI to build Repair Pad, which is now needed to build the MCV, hence needed for the AI to be able to replace the ConYard when it's gone.
2016-04-06 01:07:20 +02:00
Oliver Brakmann
cdba6a7a7d
Fix palette used for flare in TD
2016-04-03 17:50:44 +02:00
abcdefg30
70509c8f23
Remove the OwnerRow on tooltips of flare in the TD
2016-04-03 17:11:02 +02:00
Paul Chote
a9c6416d48
Fix nod infantry death palette in campaigns.
2016-04-02 16:07:09 +01:00
reaperrr
4894211789
Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
2016-03-28 17:20:49 +02:00
reaperrr
3a97757bfa
Migrate SelfHealing.HealIfBelow from float to int percentage
2016-03-28 17:20:49 +02:00
Matthias Mailänder
8ba875476f
Merge pull request #10973 from reaperrr/fp-to-int2
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Getting rid of float in simulation code Part 2
2016-03-28 17:13:52 +02:00
Paul Chote
ba20433f49
Fix C17 palette in TD campaign.
2016-03-27 14:28:25 +01:00
Matthias Mailänder
85c20e7adf
Merge pull request #10947 from pchote/remove-cnc-mission-boilerplate
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Remove cnc mission boilerplate
2016-03-27 12:19:28 +02:00
reaperrr
38cea38f6b
Migrate BuildSpeed from float to int
2016-03-24 18:43:48 +01:00
colonelpopcorn
689f05c3ca
Upgraded rules for Tiberian Dawn mod.
2016-03-22 16:58:38 -04:00
Paul Chote
6ca7663579
Extract common cnc campaign rules to shared includes.
2016-03-20 21:28:56 +00:00
Oliver Brakmann
8c58dbacc1
Fix some actors not being available for the neutral player in the map editor
2016-03-13 15:32:29 +01:00
Paul Chote
d4f8fe1666
Move map configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
5b2bf5b284
Move build radius configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
cce292a68a
Move creeps configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
3c779d4101
Move starting units configuration to rules.
2016-03-07 21:41:13 +00:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
abcdefg30
09c48012d8
Merge pull request #10770 from AoAGeneral/upstream/myfeature
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TD Balance Patch Revised. 021616
2016-02-29 15:47:01 +01:00
abcdefg30
726f446185
Fix the flare being invisible
2016-02-26 23:58:32 +01:00
Matthias Mailänder
286028eb0b
Merge pull request #10820 from abcdefg30/tdBounds
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Adjust the bounds of structures in TD
2016-02-24 20:40:07 +01:00
RoosterDragon
94638606fa
Merge pull request #10680 from Mailaender/redcross-pip
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Added artwork for the constant TD hospital healing power-up
2016-02-24 19:23:21 +00:00
abcdefg30
7f9c3e978e
Adjust the bounds of structures in TD
2016-02-24 18:04:06 +01:00
abcdefg30
3496eed1e1
Merge pull request #10804 from obrakmann/fix10683_broken-dev-commands
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Fix broken dev commands
2016-02-22 13:31:58 +01:00
Matthias Mailänder
2eca30db76
add non-generic tooltips from the original game
2016-02-19 10:19:20 +01:00
AoAGeneral
a8615dc1eb
TD Balance Patch Revised. 021616
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Grenadier damage vs light increase to 80 from 75.
Increase APC HP to 210 from 200.
Guard Tower damage vs heavy reduced to 30 from 35.
SAM damage increase to 35 from 30.
Light Tank movement speed reduced to 110 from 113.
Light Tank Cost increased to 700 from 600. (Build time increase to 17
seconds from 15)
Light Tank HP Decreased to 340 from 350.
Rocket Infantry damage vs none decreased to 30 from 50.
(Revised from https://github.com/OpenRA/OpenRA/pull/10761 )
forums will be updated once check made with the notes about GT.
2016-02-16 00:22:09 -08:00
Oliver Brakmann
25bdad4ee5
Ensure widget creation happens after traits are loaded
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This is to make sure that traits' `WorldLoaded` method runs before widgets are created.
2016-02-03 22:43:09 +01:00
Matthias Mailänder
19149e4c69
Add decoration when hospital healing is enabled in TD.
2016-02-03 22:14:03 +01:00
Oliver Brakmann
bbe8b199ed
Add decoration when HazMat suits are enabled in TD
2016-01-31 17:10:46 +01:00
Matthias Mailänder
33f649e949
Grant Tiberium immunity from biolab captures.
2016-01-31 17:10:46 +01:00
Matthias Mailänder
76066c65bd
Disable trainable dinos.
2016-01-31 17:10:46 +01:00
Oliver Brakmann
e532637a24
Merge pull request #10404 from Mailaender/legacy-map-import-refactor
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Organized legacy map import into respective mod DLLs
2016-01-31 15:31:02 +01:00
Paul Chote
2d9bbd9405
Enable ClassicFacingFudge in TD.
2016-01-27 21:39:50 +00:00
Paul Chote
49eb521db0
Fix aircraft without sight being visible under fog.
2016-01-25 21:04:08 +00:00
Matthias Mailänder
2b38a0b279
add crate actors for legacy map compatibility
2016-01-24 15:40:31 +01:00
AoAGeneral
fb95776170
TD Balance Changes v1192016
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Balance changes are as followed:
Increase power of AGT to 50 from 40.
MSAM faster reload to 45 from 100.
Increase APC damage vs light target to 105 from 100.
MLRS attack speed increase to 100 from 140.
Rocket Infantry damage increase to 35 from 30.
MCV Price increase to 4000 from 2000. Build time increase from 0:48 to
1:36.
MCV unit HP increase to 950 from 750. armor type Heavy from Light.
MCV now requires both Command Center and Repair Pad to produce.
Construction yard HP increase to 2000 from 1400.
Repair pad HP increase to 600 from 400.
Link discussion at:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=294421#294421
2016-01-19 12:41:51 -08:00
Alexandre Oliveira
5ce454ce7b
Decrease Engineer, Medic and Mechanic priority
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Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
Matthias Mailänder
c607c8532f
Merge pull request #10443 from Truth99A/TD-BuildPaletteOrder-Change
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Changed build palette order of structures for TD
2016-01-07 21:05:32 +01:00