Commit Graph

5021 Commits

Author SHA1 Message Date
Matthias Mailänder
5b870be83f Let the 2nd civilian panic when his mate gets electrocuted. 2020-06-19 16:50:28 +02:00
abcdefg30
318c4e3456 Remove InitialStanceAI overrides from campaign missions 2020-06-19 16:46:34 +02:00
abcdefg30
ab701449e2 Change Subs to use the Defend stance by default 2020-06-19 16:46:34 +02:00
Smittytron
3d17328d0d Fix regression and cleanup scu35ea 2020-06-12 23:50:44 +02:00
Ivaylo Draganov
31a965b29a Add suffix to player name in shroud selector 2020-06-06 14:40:48 +01:00
abcdefg30
341a9f370c Fix a crash in Evacuation 2020-06-02 22:53:40 +02:00
Paul Chote
d193ef856e Fix harvest animation facing glitch. 2020-05-30 19:58:03 +02:00
reaperrr
f132bac80d Add Tree armor type and remove tree-only warheads
This simplifies #12467.
Using a tree-exclusive amor type is far more efficient
than adding more warheads, which cost performance
due to their huge Spread

This also restores the 100% efficiency vs. trees for
some of the incendiary nuke warheads (which have
reduced efficiency vs. Wood since #13643).

Note: Atomic had two tree-only warheads with a Delay
of 15, I believe the first one to be a copy-paste error
and moved the damage to the regular SpreadDamage
with a Delay of 10.
2020-05-26 22:51:29 +02:00
reaperrr
109ea4fe5b Fix Barrel explosion damage 2020-05-26 22:46:26 +02:00
reaperrr
9195356e3a Upgrade DepthCharge effect setup
- med_explosion instead of small_explosion on surface hit
- only play explosion on surfaced subs
- only play h2obomb2.aud when hitting a submerged sub
2020-05-24 13:26:40 +02:00
reaperrr
eff91108f4 Make RA ships show both explosion and splash
...when destroyed, to imply sinking.
2020-05-24 13:26:40 +02:00
reaperrr
e40c0516e6 Adapt RA warheads to new target types 2020-05-24 13:26:40 +02:00
reaperrr
c580a94ab7 Fix RA weapon ValidTargets 2020-05-24 13:26:40 +02:00
reaperrr
6a545bb942 Streamline RA target types
No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
2020-05-24 13:26:40 +02:00
Ivaylo Draganov
150d02ac0d Remove trailing white-space from lua files 2020-05-23 11:38:44 +02:00
Ivaylo Draganov
6d26f60904 Remove trailing white-space from yaml files 2020-05-23 11:38:44 +02:00
abcdefg30
15a2341a91 Rename HealUnitsCrateAction to HealActorsCrateAction 2020-05-21 14:08:14 +02:00
reaperrr
1bf01bc214 Remove WaterStructure TargetType from RA SYRD/SPEN
- only used for auto-targeting
- inconsistent with their fakes (which didn't have this)
- unnecessary, since the 'Ship' target type covers all
  surface water actors we want to be auto-targetable by default,
  while 'Structure' is enough to add syard/spen in AttackAnything.
2020-05-15 08:22:02 +02:00
Zimmermann Gyula
99957e57b9 Update the default mods. 2020-05-12 20:53:05 -05:00
abcdefg30
0135dd9ed3 Use inheritance to shorten the desert shellmap custom rules 2020-05-09 14:36:50 -05:00
abcdefg30
a6e9b86bbe Remove AnnounceOnKill Tanya overwrites from the desert shellmap 2020-05-09 14:36:50 -05:00
abcdefg30
237c4444b5 Remove DeathSounds overwrites from the desert shellmap 2020-05-09 14:36:50 -05:00
atlimit8
259c8d2c98 Merge ConditionManager trait directly into Actor 2020-05-09 15:46:11 +02:00
abcdefg30
76ba4fc32d Use a modular AI in soviet05 2020-05-02 14:05:44 -05:00
abcdefg30
aa8cf237ab Make Greece the owner of all starting actors in soviet05 2020-05-02 14:05:44 -05:00
Matthias Mailänder
38cdc93010 Default the optional effect sequence to null 2020-05-01 19:43:36 +03:00
Matthias Mailänder
346dad3898 Remove trailing spaces. 2020-05-01 19:43:36 +03:00
Matthias Mailänder
bd1760682f Rename WithNukeLaunch* traits to WithSupportPower*. 2020-04-30 01:37:05 -05:00
Paul Chote
c2156af7b0 Restore missing minelayer pips. 2020-04-29 22:59:48 +02:00
Matthias Mailänder
a1c9b27057 Add InfiltrateForSupportPowerReset 2020-04-27 16:06:32 +02:00
reaperrr
336e2a10e0 Fixed RA STNK turret not using fudged facings 2020-04-24 18:22:35 +02:00
reaperrr
b5e9b7635e MoveClassicFacingFudge update rule 2020-04-24 18:22:35 +02:00
abcdefg30
bc9b3bef74 Fix a crash when completing objectives in Allies06 out of order 2020-04-23 21:56:46 +01:00
netnazgul
6a825f8e60 Modify preset colors to not get flagged by color validator 2020-04-14 18:31:18 +02:00
Matthias Mailänder
74d884787d Remove trailing tabs/spaces. 2020-04-09 22:32:05 +02:00
netnazgul
5e04c99d57 Fix tile errors on the map "Pie of Animosity" 2020-04-07 20:53:28 +02:00
Mustafa Alperen Seki
82f15491c0 Allow Engineers in RA to enter undamaged (Camo) PillBoxes. 2020-04-03 04:09:43 -05:00
Punsho
ca3cfc0184 RA Balance patch 2020-03-29 21:57:12 +02:00
Matthias Mailänder
73a2b59c2c Add additional notification support to infiltration. 2020-03-29 12:00:16 -05:00
abcdefg30
c797aa1d5e Change syrf to syrd on the desert shellmap 2020-03-27 19:24:22 +01:00
Matthias Mailänder
8f8747d65e Always show the building fake tags 2020-03-26 00:52:24 -05:00
Matthias Mailänder
6056568182 Remove unused terrain type. 2020-03-24 19:48:54 +01:00
Ivaylo Draganov
b0dfea0a09 Adjust the stroke of the muted indicator glyph 2020-03-24 16:56:49 +01:00
Paul Chote
2b6c104011 Update RA decorations. 2020-03-24 00:07:10 -05:00
Paul Chote
4a6fefa434 Disable idle scanning on RA planes. 2020-03-02 22:22:56 +01:00
Paul Chote
d73ed7670a Port missions to the new Paratroopers API. 2020-02-29 16:07:24 +01:00
Paul Chote
301d09ea8f Remove undefined RequiresForceMove from TransformsIntoTransforms. 2020-02-27 18:42:48 +01:00
Paul Chote
ac46b4b791 Fix transparent pixels in Mobile Flack icon. 2020-02-27 00:11:39 +01:00
Paul Chote
fb7c781a66 Add multi-resolution mod icon support. 2020-02-26 23:47:15 +01:00
Paul Chote
6ba02800ab Add TransformsIntoTransforms to enable queued MCV redeploy. 2020-02-24 12:56:49 +01:00