Matthias Mailänder
31d98cc802
Reduce the electro death loop length.
2020-02-23 16:41:57 +01:00
Matthias Mailänder
15f8469272
Use the original elongated tesla zap death animation.
2020-02-23 16:41:57 +01:00
Ivaylo Draganov
1bcad55c1f
Add a hotkey to select the current production facility
2020-02-22 20:06:21 +00:00
Ivaylo Draganov
3e2022a3dd
Allow players to mute shellmap background music
2020-02-22 15:50:01 +00:00
Paul Chote
85faa5edf6
Add visual indicator when the game is muted.
2020-02-22 14:42:11 +01:00
Paul Chote
585b8dc13c
Set default rally point to an empty path.
2020-02-09 16:52:22 +01:00
Paul Chote
b2f0ac15e8
Generalize RallyPointInfo.Offset to support arbitrary length paths.
2020-02-09 16:52:22 +01:00
teinarss
b81ede2d64
Added widget showing the army for players in spec
2020-02-09 16:37:21 +01:00
Paul Chote
e8df28c518
Extract sysinfo logic to its own class.
2020-02-08 20:09:02 +01:00
tovl
c18857f15d
Let immovable actors block individual minefield cells.
2020-02-06 22:26:15 +01:00
abcdefg30
a6371f6fa9
Fix mission specific buildings not granting prerequisites
2020-01-29 20:59:45 +00:00
Paul Chote
fd64ad7c89
Support rendering at non-integer display scales:
...
* 2x and 3x DPI artwork can be specified using
Image2x and Image3x in chrome.yaml.
* Images are rendered using bilinear interpolation.
* For non-integer screen scales, prefer downscaling
the next biggest resolution image over upscaling.
2020-01-26 20:22:49 +01:00
Paul Chote
79d25b9eca
Update RA cash glyphs.
2020-01-25 22:02:43 +01:00
Pavel Penev
93bec9e430
Updated the default mods' weapons
2020-01-24 13:09:37 +01:00
teinarss
f0b69f8b8d
Separated resource rendering into another trait
2020-01-14 19:38:47 +01:00
Matthias Mailänder
0e93d85273
Move the AssetBrowserFileEndingsFilter to IGlobalModData
...
to avoid mods having to duplicate the whole chrome layout.
2020-01-13 13:46:34 +01:00
Paul Chote
adb3c8e39c
Split fixed-wing attack and strafe attack types.
2020-01-12 21:06:35 +01:00
Paul Chote
e74033bded
Render editor actor previews as part of the world.
2020-01-12 18:30:50 +01:00
Paul Chote
1282650274
Rework RA Chrome in preparation for UI scaling.
2020-01-12 18:16:41 +01:00
abcdefg30
e1c07d32d5
Prevent cell triggers in sarin-gas-2 from firing several times
2020-01-12 13:49:25 +01:00
reaperrr
ac44367440
Refactor Spin to MaximumSpinSpeed
...
Additionally, add descriptions to
other FallsToEarth properties.
2020-01-06 21:47:53 +00:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
tovl
434c46058f
Disallow units idling on service depot.
2020-01-04 16:04:27 +00:00
tovl
c360d8bcef
Make service depot passable.
2020-01-04 16:04:27 +00:00
abcdefg30
ab348336f5
Fix ants teleporting into the map area
...
Waypoint17 is not at the map edge, waypoint7 is.
Also fixes a path, since waypoint20 -> waypoint10 is going back and makes no sense.
Going directly waypoint20 -> waypoint2 works and as compensation I added waypoint21 -> waypoint10 -> waypoint2.
2020-01-02 16:34:38 +00:00
Paul Chote
e7253fd643
Manual chrome.yaml cleanups.
2019-12-28 19:15:36 +01:00
Paul Chote
f3d7bf403e
Rework chrome.yaml format and panel rendering.
2019-12-28 19:15:36 +01:00
Paul Chote
b1f7c5c4e3
Remove overlapping vision ranges from RA actors.
...
This brings a significant perf saving by reducing
the number of evaluated tiles.
2019-12-23 13:53:08 +01:00
Paul Chote
5830d4de6c
Fix ATEK vision ranges.
2019-12-23 13:53:08 +01:00
Ivaylo Draganov
93e42b0b27
Add selection tiers as inheritable templates
2019-12-08 18:39:21 +01:00
tovl
088919fecc
Change color of selection box based on selection mode.
2019-12-08 17:34:10 +01:00
Paul Chote
494a7870d6
Add fallback exits to RA Kennel.
2019-12-05 18:01:09 +01:00
reaperrr
074ebefee1
Fix FCOM still providing space while being captured
2019-11-27 23:04:28 +01:00
reaperrr
c4597b5c6b
Fix RA desert tree fire palette
...
By default WithDamageOverlay uses the actors'
palette, but RA's desert terrain uses the TD desert.pal
which isn't compatible with RA's fire animation shps.
2019-11-23 18:40:27 +01:00
teinarss
a47f60d3a6
Add a trait PlayerRadarTerrain to track explored terrain
2019-11-20 16:24:56 +01:00
reaperrr
aa953ba5a1
Remove unused and buggy stand2 sequence from ants
...
They were unused, their settings were wrong,
and even if fixed they'd make idle ants look
glitchy, because the game switches between
stand sequences randomly.
2019-10-15 14:48:11 +02:00
reaperrr
33bba98773
Fix zombie stand2 sequence and run tickrate
2019-10-14 17:28:46 +02:00
abc013
8b1f1b21e7
Adjusted die sequence length of zombie
2019-10-14 17:28:46 +02:00
abc013
3ec0aa55b9
Fixed zombie.shp
...
Added missing zombie attack frame
and other fixes.
2019-10-14 17:28:46 +02:00
abcdefg30
1d90e08bd0
Guard against overlaps on HiDPI by having a 5px border on graphs
2019-10-14 01:02:23 +02:00
abcdefg30
9084295d7c
Reduce the width of the combat stats tab
2019-10-14 01:02:23 +02:00
abcdefg30
3f89f74d8e
Reduce the Width of INGAME_OBSERVERSTATS_BG
2019-10-14 01:02:23 +02:00
abc013
3d3814f336
Add isDead-check to the flamethrowers in allies06b
2019-10-13 18:14:10 +02:00
abc013
3e244998cd
Make normal difficulty on allies06b easier
2019-10-13 18:14:10 +02:00
abcdefg30
55c3f313b1
Remove 'yes' and 'no' in favor of 'true' and 'false'
2019-10-12 00:07:05 +02:00
abcdefg30
ee839869fc
Replace "$/min" by "Income" and increase graph update rates
2019-10-11 21:48:24 +02:00
abcdefg30
4ca42f6e83
Remove $/min from the basic stats
2019-10-11 21:48:24 +02:00
abcdefg30
feb58801e0
Work around a recursive loop in TargetAndAttack
2019-10-11 21:00:53 +02:00
Jonas A. Lind
1557f4c134
Redo buildpaletteorder for RA vehicles
...
Restructure RA's vehicle build tab. More streamlined and better looking.
2019-10-06 20:22:16 +02:00
abcdefg30
ca92e13b24
Fix harvesters idling on Infiltration
2019-10-05 16:09:42 +02:00