Taryn Hill
225619efe8
TS: Don't harm flying jumpjets via DamagedByTerrain
2017-01-31 10:35:50 -06:00
Taryn Hill
82f44b00d2
Add TunnelCondition to ^Visceroid's Mobile trait
2017-01-31 10:31:12 -06:00
Taryn Hill
5a13ea3366
TS' ^DamagedByVeins: Disable LeavesTrails if inside of a tunnel
2017-01-31 09:36:18 -06:00
Taryn Hill
4bd6bb0b21
TS: Don't heal actors on tiberium if they are in a tunnel
2017-01-31 09:36:01 -06:00
Taryn Hill
7eab7dfad9
TS: Do not do terrain/vein damage to actors inside of tunnels
2017-01-31 08:46:09 -06:00
Paul Chote
4f41b6e9ce
Implement elevated bridge placeholders.
2017-01-29 18:58:34 +00:00
Paul Chote
5c77c0dc28
Implement jumpjets.
2017-01-29 18:58:34 +00:00
Paul Chote
572c1cb89f
Implement subterranean units.
2017-01-29 18:58:33 +00:00
Paul Chote
bb5f25e0dc
Disable actor sight while inside tunnels.
2017-01-29 18:58:33 +00:00
Paul Chote
41213ad2d1
Implement tunnels.
2017-01-29 18:58:33 +00:00
Zimmermann Gyula
cc71582419
Fix vein attack animation moving along with target.
2017-01-26 11:01:36 +01:00
Paul Chote
1f44e91746
Migrate ProvidesRadar to conditions and remove JamsRadar.
2017-01-21 17:24:54 +00:00
reaperrr
eec7333f45
Remove veterancy from Tiberian Fiend
...
Matches original game as well.
2017-01-18 21:58:07 +01:00
reaperrr
36920f2279
Fix adult visceroid armor type
...
As per original rules.ini.
2017-01-18 21:58:07 +01:00
reaperrr
676bb41bef
Give adult visceroid a larger target scan radius
2017-01-18 21:58:07 +01:00
reaperrr
13faf5c54c
Fix TS Tib Fiend and adult visceroid sight range
...
Otherwise they won't attack with shroud enabled!
2017-01-18 21:58:07 +01:00
reaperrr
2da1304522
Fix large TS visceroid attack and enable attack animation
...
Unfortunately the animation sprite starts at an unusual facing, so we have to work around that by manually fixing the order. Using Combine is easier than listing a whopping 40 frames in the correct order.
2017-01-18 21:58:07 +01:00
reaperrr
b19d4c0f80
Fix and tweak TS critter wander delays
...
The property name has bit-rotted, and the values of the Tiberian Fiend were too low/short, resulting in too much hectic activity.
2017-01-18 21:56:36 +01:00
reaperrr
4206bdf491
Slightly tweak default TS infantry selection box
2017-01-18 21:56:36 +01:00
reaperrr
cef80b6c17
Fix Tiberian Fiend selection box
2017-01-18 21:56:36 +01:00
Zimmermann Gyula
4bce601db2
Implement reveal-on-fire.
2017-01-17 18:59:07 +01:00
reaperrr
079908d238
Make NukePower use RevealShroudEffect instead of camera actor
...
Additionally, remove the DelayedAction and let the beacon remove itself
instead.
2016-12-28 18:45:45 +01:00
Paul Chote
dcad5c3f7c
Rename UpgradeManager to ConditionManager.
2016-12-23 14:57:56 +00:00
Paul Chote
2d8db8ddd2
Fix GALITE conditions.
2016-12-23 11:29:24 +00:00
Paul Chote
2e8479b9a2
Split out and reset crate stat modifier bonuses.
2016-12-23 11:29:24 +00:00
Paul Chote
72f61ed95c
Start reorganising TS Inherits.
2016-12-23 11:29:24 +00:00
Paul Chote
72589ae967
Fix TS aircraft conditions.
2016-12-23 11:29:24 +00:00
Paul Chote
4a179e4824
Remove ^EmpDisableMobile inherit.
2016-12-23 11:29:24 +00:00
Oliver Brakmann
05c2081143
Merge pull request #12458 from pchote/map-top-targetability
...
Reduce aircraft not being targetable at the north edge of the map.
2016-12-21 21:14:19 +01:00
Paul Chote
d6a7a57ee3
Merge pull request #12429 from reaperrr/firestorm-installation
...
Add TS Firestorm installation
2016-12-18 15:07:10 +00:00
Guido L
d70faefc98
Add the Firestorm Trees
2016-12-17 15:59:35 +01:00
Paul Chote
39c2b76c51
Convert DisableOnUpgrade to conditions.
2016-12-13 19:30:42 +00:00
Paul Chote
736d66d2c2
Convert GainsExperience to conditions.
2016-12-13 19:30:42 +00:00
Paul Chote
f4e0b91e04
Convert DeployToUpgrade to conditions.
2016-12-13 19:30:41 +00:00
Paul Chote
1ef3e246d1
Convert GlobalUpgradable to conditions.
2016-12-13 19:30:41 +00:00
Paul Chote
b5ee30345b
Convert Pluggable to conditions.
2016-12-13 19:30:40 +00:00
Paul Chote
29d7d42638
Convert UpgradeOnTerrain to conditions.
2016-12-13 19:30:40 +00:00
Paul Chote
b9bc6eba16
Convert UpgradeOnDamageState to conditions.
2016-12-13 19:30:39 +00:00
Paul Chote
e0583af663
Convert PrimaryBuilding to conditions.
2016-12-13 19:30:39 +00:00
Paul Chote
a846e484c7
Convert Disguise to conditions.
2016-12-13 19:30:38 +00:00
Paul Chote
60cd12874e
Convert Aircraft to conditions.
2016-12-13 19:30:37 +00:00
Paul Chote
45af024b15
Convert Cargo to conditions.
2016-12-12 19:43:57 +00:00
Paul Chote
32f0d570bf
Rework UpgradeActorsNear -> ProximityExternalCondition.
2016-12-12 14:28:54 +00:00
reaperrr
20439975d7
Disable Explodes trait on TS bridge huts
...
They would fail Lint otherwise, because they have no Health trait.
2016-12-10 14:20:11 +01:00
reaperrr
5046855a7d
Use Explodes instead of WithBuildingExplosion in TS
...
Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
2016-12-10 13:45:12 +01:00
Paul Chote
73a0f470c8
Implement TS bridge rendering.
2016-12-10 11:52:05 +00:00
Paul Chote
69e3c538d9
Implement ground-level bridge destruction and repair.
2016-12-10 11:52:04 +00:00
Paul Chote
f91307f4be
Rename LowBridge to GroundLevelBridge.
2016-12-10 11:36:40 +00:00
Paul Chote
7a9174e7fc
Fix aircraft defaults.
2016-12-08 18:23:25 +00:00
Paul Chote
e166cd3222
Update TS rules.
2016-12-06 17:21:14 +00:00