Paul Chote
fcbdb147ed
Update build icon order.
2017-04-23 00:44:11 +01:00
Paul Chote
0ddb631117
Add TS Laser Fences.
2017-04-23 00:44:11 +01:00
Paul Chote
a8bb03aa34
Draw TS line-build cell previews with increased translucency.
2017-04-23 00:44:10 +01:00
reaperrr
1e63013eb1
Add support for random sounds to AmbientSound
2017-04-22 14:36:55 +02:00
reaperrr
d9eb224c77
Move Tib Fiend and visc rules to critters.yaml
2017-04-21 17:39:25 +02:00
reaperrr
5e1cd5dff9
Disable automatic turret realign for deployed Tick Tank and Artillery
2017-04-21 12:41:18 +02:00
reaperrr
5789b73091
Convert TS Nod Artillery to condition system
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Getting rid of legacy Transforms approach.
2017-04-21 12:41:18 +02:00
reaperrr
80ec530e4c
Refactor supply traits to *Cash traits
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Adding 'Type' and 'Stances' support as well.
2017-04-18 19:27:46 +02:00
Paul Chote
c6d8957307
Merge pull request #13080 from reaperrr/fix-ts-effectlighting
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Make TS explosions + muzzle flashes unaffected by global lighting
2017-04-17 21:14:44 +01:00
Matthias Mailänder
37219ad67b
Make Tiberian Sun railways passable by trains.
2017-04-17 15:11:33 +01:00
reaperrr
b0caa104f6
Merge pull request #13053 from MustaphaTR/ts-build-palette-orders
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TS - Reorder the Cameos
2017-04-12 20:38:29 +02:00
reaperrr
882b5da20d
Make TS explosions and muzzle flashes 'glow' on darker maps
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The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
2017-04-12 19:11:24 +02:00
Mustafa Alperen Seki
2ca3a1d120
Reorder the TS Cameos
2017-04-09 15:24:49 +02:00
reaperrr
fd717041ae
Fix TS factory/barracks lights
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In TS,
-GDI Factory lights were all idle and didn't have a damaged state
-GDI Barracks lights were all idle, and flag anim played more slowly
-Hand of Nod lights were all idle
-Nod Factory lights were idle
2017-04-01 16:30:20 +02:00
reaperrr
44254472d5
Disable fixed palette for TS old base buildings
2017-03-19 02:51:33 +01:00
reaperrr
ee63835778
Fix allowed terrain types of veins
2017-03-19 02:51:33 +01:00
abcdefg30
00d854f31b
Merge pull request #12984 from MustaphaTR/ts-add-tech-levels
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TS - Add Tech Levels
2017-03-18 22:49:01 +01:00
Mustafa Alperen Seki
66d50ba0b5
Add Tech Levels to Tiberian Sun
2017-03-18 20:08:44 +02:00
reaperrr
02b82ae344
Merge pull request #12860 from abcdefg30/removeGroupProxy
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Remove the dead ActorGroupProxy trait
2017-03-18 14:04:28 +01:00
reaperrr
620ae45cb3
Merge pull request #12747 from atlimit8/Pluggable-Requirements
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Prevent duplicate upgrades (plugs) to GDI Upgrade Center (Pluggable Requirements)
2017-03-18 13:55:30 +01:00
abcdefg30
880f90345e
Add an upgrade rule
2017-03-18 13:42:49 +01:00
atlimit8
cca7eda530
Restore CloakOn: Heal behavior in mods via MiniYaml changes.
2017-03-15 20:26:08 -05:00
atlimit8
fbc850a73f
Prevent duplicate upgrades (plugs) to GDI Upgrade Center
2017-03-12 03:43:42 -05:00
reaperrr
386e5b3772
Limit TS AI silos to 2
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The up to 4 refineries already provide a total of 8000 credits storage, 2 silos for additional 3000 should be more than the AI will likely ever need.
2017-03-06 04:00:38 +01:00
reaperrr
1d636082a3
Fix TS harvester load, unload and movement speed
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Matching original.
2017-03-06 03:55:22 +01:00
reaperrr
a40639c559
Fix TS tiberium values
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25 for green, 40 for blue (Vinifera). Alternate blue tib (Aboreus) with value 30 might be added later.
2017-03-06 03:54:25 +01:00
reaperrr
062eef37f4
Fix TS silo storage pip color
2017-03-06 03:52:59 +01:00
reaperrr
d7a49daae8
Fix TS refinery storage capacity to match original
2017-03-06 03:52:37 +01:00
Paul Chote
2e605bb6cb
Merge pull request #12759 from forcecore/cloak_unhardcoding
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Unhardcode disableCloak on critical HP (#12741 )
2017-03-03 22:31:37 +00:00
abc013
423744451b
Rename DisguiseToolTip to DisguiseTooltip
2017-03-03 15:21:33 +01:00
forcecore
0483708487
Rename uncloaking conditions from uncloak to cloak-force-disabled
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Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1
Rules updated to unhardcode cloak diable on criticalHP
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Rules updated for CNC mod (uncloak on critical HP)
STNK, stealth crate are affected
Rules updated for D2K mod (uncloak on critical HP)
Saboteur, fremen, stealth raider affected
Rules updated for RA mod (uncloak on critical HP)
Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.
Rules updated for TS mod (uncloak on critical HP)
Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
atlimit8
ac4f73b178
ConditionExpression: Add relation operators
2017-02-22 08:54:52 -06:00
atlimit8
73895d07e2
Numeric constants for ConditionExpression
2017-02-22 08:54:50 -06:00
Paul Chote
da5a725458
Add support for per-source and total external condition caps.
2017-02-18 19:10:22 +00:00
reaperrr
74fa80491d
Merge pull request #12751 from abcdefg30/d2kSequences
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Fix missing sequences in all mods
2017-02-13 19:58:41 +01:00
reaperrr
f95ec2b11f
Merge pull request #12684 from abcdefg30/proneOffset
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Fix the ProneOffsets of TakeCover
2017-02-12 20:31:08 +01:00
abcdefg30
3650072eca
Visceroids aren't buildable
2017-02-12 18:34:34 +01:00
abcdefg30
d3000c7570
Fix missing sequences in TS
2017-02-12 18:34:34 +01:00
reaperrr
3ff045f711
Merge pull request #12731 from abcdefg30/oldBase
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Minor removal of rules duplication in ts yaml
2017-02-12 01:49:47 +01:00
Paul Chote
a52ea71c62
Add AttackCharges trait for TD and TS obelisks.
2017-02-11 16:19:58 +00:00
Paul Chote
a8d46adb2d
Rename tesla attack logic and move to Mods.Cnc.
2017-02-11 16:19:58 +00:00
abcdefg30
8ad37e6e0d
Remove Buildable from unbuildable civilian structures
2017-02-11 15:28:52 +01:00
abcdefg30
7247350780
Remove cloak from ^OldBase
2017-02-11 15:21:01 +01:00
abcdefg30
1b4b146308
Reduce duplication by introducing ^OldBase
2017-02-11 15:21:00 +01:00
abcdefg30
6376e1fd22
Remove unnecessary Tooltip and Buildable definitions from ^CivBuilding
2017-02-11 15:21:00 +01:00
abcdefg30
55dd61ebe5
Fix the ProneOffsets of TakeCover
2017-02-08 20:14:02 +01:00
reaperrr
3e1d0074b8
Tweak TS building debris spawns
2017-02-05 02:15:10 +01:00
Paul Chote
958d1cd365
Merge pull request #12671 from abc013/renameUpgradeOverlay
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Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 22:14:58 +00:00
abc013
851c8e6075
Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 18:09:56 +01:00