Commit Graph

27557 Commits

Author SHA1 Message Date
Chris Forbes
997ddecc03 infantry deaths (handled by Corpse effect) 2009-12-17 15:46:50 +13:00
Chris Forbes
942cb08f51 cache => controlGroups; not sure what i was smoking then. also more sane exceptions in Actor.ctor 2009-12-17 10:17:51 +13:00
Chris Forbes
f729c130c7 PathFinder doesn't really need it's own ref to Rules.Map 2009-12-17 10:02:08 +13:00
Chris Forbes
bd2a2cefbb moving altitude onto Unit 2009-12-17 09:44:22 +13:00
Chris Forbes
26a797fb2d #111 fixed 2009-12-17 09:39:53 +13:00
Chris Forbes
c6c30ebc95 base defenses with Powered=yes don't work in low power now. 2009-12-17 09:33:02 +13:00
Chris Forbes
e6e00d2010 tesla charges 2009-12-17 09:28:50 +13:00
Chris Forbes
d86e317d2c fixes turrets trying to move 2009-12-17 09:21:34 +13:00
Bob
36da7fae3e oops. 2009-12-16 15:26:43 +13:00
Bob
87e5141600 TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :) 2009-12-16 14:29:57 +13:00
Chris Forbes
4a01a911ff don't autotarget trees. 2009-12-16 11:57:54 +13:00
Chris Forbes
5112cd2aa1 banned suicide 2009-12-16 11:44:50 +13:00
Chris Forbes
0a4db765a9 added force-fire capability 2009-12-16 11:35:13 +13:00
Chris Forbes
5bf3e05f03 routing modifier keys where they need to be 2009-12-16 11:31:53 +13:00
Chris Forbes
6d59339b84 fixes origin of E3's rockets 2009-12-16 11:05:42 +13:00
Bob
6b777ddcf4 PlaceBuilding now works on behalf of an actor, not a player. 2009-12-16 01:12:02 +13:00
Bob
e505726a8b working on letting _any_ actor be a production-queue. (chrome still needs work) 2009-12-15 22:59:48 +13:00
Chris Forbes
47d5b8508c oops. bob's new code breaks an assumption. 2009-12-15 22:08:36 +13:00
Bob
ca946ea7cf started working on the Player-Actor. 2009-12-15 21:58:09 +13:00
Chris Forbes
9e68f4fb9d made SequenceEditor a bit saner for mods (aftermath) 2009-12-15 21:32:41 +13:00
Chris Forbes
8ed1fec49c added M-n support to center on a group 2009-12-15 21:17:38 +13:00
Chris Forbes
6d1653ca2f added minimal sequences for medic/spy 2009-12-15 21:04:45 +13:00
Chris Forbes
9edc77a4ea don't give advice to the wrong player. 2009-12-15 17:46:04 +13:00
Chris Forbes
e4c9073884 much better sub behavior 2009-12-13 13:32:19 +13:00
Chris Forbes
5eb373790b submarine dive/surface works 2009-12-13 13:05:52 +13:00
Chris Forbes
170ee73b42 allows delaying of fire action 2009-12-13 12:48:04 +13:00
Chris Forbes
42bd51f2b0 moved weapon report from bullet/missile to attackbase 2009-12-13 12:26:49 +13:00
Chris Forbes
edc954cc8a improved error message somewhat when there's a missing sequence 2009-12-12 21:21:56 +13:00
Chris Forbes
d26558da12 fixed bug where silent weapons (e.g. grenade) would crash trying to load '.aud' 2009-12-12 21:20:18 +13:00
Chris Forbes
5580424011 infantry that sortof work 2009-12-12 19:58:44 +13:00
Bob
9482789efc Merge branch 'master' of git://github.com/beedee/OpenRA 2009-12-10 00:41:51 +13:00
Bob
b060b2ef47 UIM no longer references Mobile by name (uses IOccupySpace) 2009-12-09 00:50:08 +13:00
Chris Forbes
c62298a585 oops, that was rather exploitable. 2009-12-08 21:21:28 +13:00
Chris Forbes
12ac96a885 added AutoTarget trait 2009-12-08 21:12:25 +13:00
Chris Forbes
0dbf1bf027 low power slowdown 2009-12-08 20:56:15 +13:00
Chris Forbes
bcea1f01b0 power tracks damaged/destroyed correctly 2009-12-08 20:33:54 +13:00
Chris Forbes
073cdc202d reuse CenterOfCell 2009-12-08 20:21:48 +13:00
Chris Forbes
4528ee4910 moved a query where it belongs 2009-12-08 20:13:59 +13:00
Chris Forbes
2c4b29bd51 IOccupySpace split off; BuildingInfo.BaseNormal works again. 2009-12-08 20:07:39 +13:00
Chris Forbes
ff8de0b676 burst fire works 2009-12-07 17:23:28 +13:00
Chris Forbes
6bf9bfd74f control groups work 2009-12-07 16:32:01 +13:00
Chris Forbes
684fae36c2 GUN works; fixes dumb breakage in AttackBase 2009-12-06 22:00:57 +13:00
Chris Forbes
15cf93cdbc wtf. 2009-12-06 21:47:15 +13:00
Chris Forbes
5382f5c627 prevent inappropriate weapons from being used 2009-12-06 21:40:06 +13:00
Chris Forbes
8973690c62 oops. 2009-12-06 21:23:13 +13:00
Chris Forbes
3d457c397d homing weapons more or less work now 2009-12-06 21:19:02 +13:00
Chris Forbes
5b970c499b PlayFacing() ext 2009-12-06 20:14:50 +13:00
Chris Forbes
6594a169d8 factoring various junk out of Bullet.Tick in prep for homing bullets 2009-12-06 20:00:04 +13:00
Chris Forbes
08f2613817 #137 fixed: voice for vehicles 2009-12-06 19:32:18 +13:00
Chris Forbes
2b60f94c64 fixing cursor for ships 2009-12-06 19:30:03 +13:00