Commit Graph

27557 Commits

Author SHA1 Message Date
Chris Forbes
392861be2f remove debug 2009-12-02 19:58:11 +13:00
Chris Forbes
2553a1cdb2 server can now direct lag 2009-12-02 19:40:50 +13:00
Chris Forbes
074ab5675e ChooseCursor sanity 2009-12-02 19:22:15 +13:00
Chris Forbes
fb7f1f2817 order validation; don't hold refs in local orders; etc 2009-12-02 19:10:12 +13:00
Chris Forbes
e24d1938a8 cleanup dead code 2009-12-02 18:57:37 +13:00
Chris Forbes
8b2a76f9ce Merge branch 'master' of git://github.com/beedee/OpenRA 2009-12-02 18:33:19 +13:00
Chris Forbes
cacdd379e5 name setting 2009-12-02 18:33:07 +13:00
Bob
11fcacc14d Fixing replay. 2009-12-02 18:32:07 +13:00
Chris Forbes
7ff7574d3d >2p works; non-netplay works again too. 2009-12-02 07:50:57 +13:00
Chris Forbes
805327a557 added server-driven local player choosing 2009-12-01 22:54:25 +13:00
Chris Forbes
ee3699ae0e fixed some things 2009-12-01 22:36:06 +13:00
Chris Forbes
83a0da9fee fixes 2009-12-01 21:44:26 +13:00
Chris Forbes
aa4517c7ab added ready/gamestart handling 2009-12-01 20:03:59 +13:00
Chris Forbes
235ff36792 frame0 runs continuously until game start (currently hacked onto F8) 2009-12-01 19:04:50 +13:00
Chris Forbes
454a302f56 players -> sources; because they're NOT players. 2009-12-01 18:41:35 +13:00
Chris Forbes
b3db5d2ec5 oops 2009-12-01 18:35:36 +13:00
Chris Forbes
821e7a5747 oops 2009-12-01 18:33:34 +13:00
Chris Forbes
116f7d3b53 hax. 2009-12-01 18:29:24 +13:00
Bob
1b8208892d First frame is No. 1, not 0. Order no longer needs to use that bit to signify playerness. 2009-11-30 23:11:19 +13:00
Chris Forbes
2913c3310d server stuff 2009-11-30 21:18:50 +13:00
Chris Forbes
fa02e9d45c added missing build sound 2009-11-30 13:33:00 +13:00
Chris Forbes
44168e9f97 patched INSTALL to mention DX9 Redist requirement 2009-11-30 10:51:20 +13:00
Chris Forbes
da84b66424 moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra. 2009-11-29 15:26:55 +13:00
Chris Forbes
9860b35030 unitinfo.InitialFacing etc 2009-11-29 14:56:09 +13:00
Chris Forbes
cc2ef432b4 dead things in Sheet 2009-11-29 13:55:53 +13:00
Chris Forbes
9870dddaf9 Ijw.DirectX version change 2009-11-29 12:10:48 +13:00
Chris Forbes
92ea168926 dont write out PNGs 2009-11-29 12:09:39 +13:00
Chris Forbes
52dae08517 server file rename 2009-11-29 11:10:04 +13:00
Chris Forbes
0719d9d9ee Waste of time. 2009-11-29 11:08:47 +13:00
Chris Forbes
b4b3877d05 xml -> ini conversion tool 2009-11-29 10:44:12 +13:00
Chris Forbes
54074de6cf priority-based selection 2009-11-26 21:07:27 +13:00
Chris Forbes
1948e16a3f works *without* aftermath again. 2009-11-26 20:49:54 +13:00
Bob
9166029fc8 So I hear you like Production (to be a trait) :D 2009-11-26 13:31:57 +13:00
Bob
6044ac79d9 Trying to build dog now crashes properly 2009-11-26 12:13:11 +13:00
Bob
70b26ace6c Allow drag-selection of non-"Mobile" units. (Helis) 2009-11-26 12:03:15 +13:00
Bob
ea096361bb Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?). 2009-11-25 22:55:40 +13:00
Bob
7c1c0835e1 Traits can now resolve orders (ATM, they all resolve the orders they issue) 2009-11-25 20:42:03 +13:00
Bob
e9b87640bd No. Just No. GTFO. Orders do NOT store cursors. That is all 2009-11-25 19:44:38 +13:00
Bob
390fc8f2d1 Oops, order matters here. 2009-11-25 19:36:14 +13:00
Bob
74ab0c7a13 moved Activity to Actor (from Mobile) 2009-11-25 18:34:30 +13:00
Bob
5c3da9387b IActivity no longer passed Mobiles around. 2009-11-25 18:18:17 +13:00
Bob
2aea110497 Facing -> new trait ("Unit") 2009-11-25 18:11:44 +13:00
Chris Forbes
7ccb2aa9ee heli flight sortof ok 2009-11-23 21:05:51 +13:00
Bob
c7e95c71b2 - SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture. 2009-11-23 18:53:01 +13:00
Bob
d5d013ad32 Use main.mix, if it exists. 2009-11-23 16:33:01 +13:00
Chris Forbes
6bca332959 delayed render of dimming, etc for batch count win 2009-11-19 18:33:41 +13:00
Chris Forbes
1d60fa3343 batch count vis 2009-11-19 18:22:42 +13:00
Chris Forbes
db965cd22d removing some random dead crap 2009-11-19 18:11:41 +13:00
Chris Forbes
5b213473ad moved starting units into session.ini 2009-11-19 18:07:57 +13:00
Bob
732f3c6c63 TileSet and Map are now in Rules, not Game 2009-11-19 17:08:23 +13:00